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Test Branch: Old World Version 0.1.44116 Test (11/02/2020) | |
Main Branch: Old World Version 0.1.44204 Early Release (11/04/2020) | |
Design | |
Shrine bonuses based on location have been added | |
War Shrines [Mars/Ninurta:] +10 XP for idle infantry units (stationed on the shrine) | |
Fire Shrines [Atar/Nuska/Vulcan:] +1 Training/Year per adjacent Lumbermill | |
Wisdom Shrines [Athena/Nabu:] +1 Civics/Year per adjacent Odeon | |
Sun Shrines [Mithra/Ra/Shamahs:] +20% for adjacent Farms | |
Water Shrines [Anahita/Melqart/Poseidon:] +20% for adjacent Nets | |
Love Shrines [Astarte/Ishtar/Venus:] +20% for adjacent Pastures | |
Underworld Shrines [Ereshkigal/Hades/Osiris:] +100% for adjacent Mountains/Volcanoes | |
Healing Shrines [Eshmun/Isis:] +1 Growth/Year per adjacent Grove | |
Kingship Shrines [Ashur/Marduk/Zeus:] +1 Order/Year per adjacent Wonder | |
Hearth Shrines [Tanit/Tishtrya:] +5 Money/Year per adjacent resource | |
Hunting Shrines [Diana/Neith:] +1 Level for new Ranged units. +20% for adjacent Camps | |
The Colossus now provides +1 Level for new units | |
The Circus Maximus now provides +10 XP/Year for idle mounted units (stationed on the Wonder) | |
The Divine Rule law now allows players to adopt Pagan Religions as State Religions | |
Theology prerequisites have been removed | |
For example, players no longer have to adopt either Mythology or Veneration to unlock Revelation - Revelation can be adopted regardless of the player’s Tier 1 theology choice | |
Players can only adopt one Theology per tier | |
Adjacency to a road tile is no longer sufficient for a trade network connection | |
For example, when building a road, tiles surrounding that road will now only be added to the trade network if they connect to other parts of the network (i.e. the tile features a river edge, has a road, or is a water tile) | |
There are now opinion boosts and penalties based on Player Alliances | |
The Grand Bazaar has been renamed to The Via Recta Souk | |
Art | |
The Elite Libyan Cavalry unit has been updated with new animations | |
The following models have been updated | |
Outpost | |
Encampment | |
Bastion | |
Acropolis | |
Market | |
The following unit models have been updated | |
Christian Disciple | |
Manichaean Disciple | |
The following icons have been updated | |
Outpost | |
Encampment | |
Bastion | |
Player Alliance | |
Elite Nomad Warlord | |
Gaesata | |
Huscarl | |
A teenage portrait has been added for Alexander (Greece) | |
A child portrait has been added for Neferure (Egypt) | |
UI | |
Closing the Choose Research pop up will now display a mini deck HUD that players can choose a research option from | |
The Characters tab will now display an icon to represent which religion each character follows | |
The selected character panel has received the following updates | |
The religion the character follows is now listed in this panel | |
The character’s family is now displayed in the corner of their avatar featured within this panel | |
The player alliance icon will now replace the peace diplomacy icon when applicable | |
Players will now receive a turn notification when unit auto-move is cancelled | |
An Unload Game button has been added to Multiplayer Games hosted through Server Mode | |
A confirmation popup has been added to the ‘Exit to Menu’ and ‘Quit to Desktop’ menu options | |
The City screen HUD layout has been updated | |
City widgets have been updated to appear in clusters | |
New Events | |
Sword of the Fallen | |
Your armies recover an ancient, ornate sword from an enemy general after a battle | |
Tiny Hands | |
Your chancellor expresses their concerns when the local prisons become inundated with children | |
Complications | |
A member of your nation experiences complications while giving birth | |
In the Water | |
Your scientists believe they have discovered the cause of a mysterious illness | |
Might of Nations | |
One of your generals requests that you expand your military recruitment to include foreign citizens living in another nation | |
Tentacles of Corruption | |
Rumors of corruption bring your court’s productivity to a standstill | |
False Outlook | |
One of your great soldiers suggests a solution after ongoing conflicts start to impact citizen morale negatively | |
Fear of the Other | |
Your child is attacked in the street as bitterness against a barbarian tribe grows within your nation | |
Secret Rituals | |
Your agents claim that a governor is holding secret rituals in honor of an obscure god | |
A Grand Speech [CC] | |
Citizens have gathered to hear you deliver a grand speech | |
Special Guest [CC] | |
You are invited to attend a festival being held in a rival nation | |
Saved in the Last Hour [CC] | |
Your spymaster reveals some important news | |
Keeping up Appearances [CC] | |
A member of your nation confides in you their feelings about their marriage | |
One Story Too Far [CC] | |
Your ambassador’s proclivity for storytelling creates a diplomatic incident | |
[Religion] Pilgrims [CC] | |
The arrival of religious pilgrims is causing some concern in one of your cities | |
This event can start an event chain | |
Help for the Righteous [CC] | |
Another nation offers to assist your war efforts against a rival nation | |
Captured Supplies [CC] | |
Your troops recent victory was so swift that they managed to capture some supply crates from the enemy forces | |
AI | |
Improved AI city defense | |
Improved AI retreat | |
Miscellaneous Changes | |
A Changelog field has been added to the Mod Upload screen | |
Save files and Cloud Game save files are now saved as zipped files | |
This should reduce wait times when Cloud Syncing via the Epic Launcher | |
This change will only occur for newly created saves, existing saves are still xml files | |
Bug Fixes | |
Fixed an issue where player slots would disappear for the host player once claimed - these slots should now grey out and update to list the player who claimed the slot | |
Fixed an issue where minimizing an ambition pop up would would cause the skip option to replace the first option | |
Fixed some help text instances that featured broken text | |
Fixed an issue where Multiplayer Join slots could extend past the screen display | |
Fixed a height elevation issue with the Pyramids and Apadana wonders | |
Fixed an issue where Trader Family workers would not build roads properly when using Road-To/Connect to Tile functionality | |
Fixed an issue where barbarian hovels could respawn from city sites that were being claimed by a hidden scout (Schemer Leader) - Scouts controlled by a leader with the Schemer Archetype are no longer considered hidden while claiming a city site | |
Fixed an issue where unit tooltips would not appear correctly when hovering over locked tooltips | |
Fixed some issues where pop ups could interfere with other screens | |
Fixed some help text inconsistencies | |
Fixed an issue where Leaders with the Schemer archetype could adopt their own children | |
Fixed some issues related to various missions | |
Fixed an issue where characters were converting to religions they had not come in contact with | |
Fixed an issue where remaining moves were incorrectly queued for the next turn when using the ‘move to fatigue limit’ option | |
Fixed an exception error that occurred when discovering a landmark outside of the map boundaries | |
Fixed some exception errors that could occur when loading single player game | |
Fixed some image cropping issues with certain events | |
Fixed some mission issues | |
Fixed various event issues | |
Fixed some performance issues - this work is still in progress and we appreciate your feedback as we continue to make progress! |
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