Created
June 10, 2020 21:43
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Design | |
Aesthetics has been replaced with Vaulting | |
Vaulting has been replaced with Ballistics | |
The Lateen Sail and Jurisprudence techs have been swapped | |
Some goal and law adjustments have been made to coincide with these changes | |
Monasteries no longer require Urban adjacency | |
Units of dead nations now become rebels | |
Some Archetypes have received some buffs when placed as a general of a unit | |
Hero Generals: +10% Strength | |
Commander Generals: +10% Adjacent Defense if same unit | |
Tactician Generals: Immune to Critical Hits | |
Zealot Generals: Can Heal in Neutral Territory | |
Schemer Generals: Hidden in Forests | |
The Maintenance cost from empty improvements has been increased | |
Surrounding a city site with your territory turns it into a Minor City | |
This feature works with the One City challenge | |
A One City Challenge option has been added to the Single Player set up screen | |
Diplomacy missions can now be disabled based on opinion | |
A competitive opponent level has been added | |
This setting can be found in the AI aggression dropdown in the game set up screen | |
This setting makes the AI more likely to declare war on you if you get close to winning by points | |
Naval ZOC now blocks water transport | |
Art | |
Ancient Ruins now only play their effects when a scout is selected | |
The following specialist icons have been updated: | |
Trapper | |
Woodcutter | |
Doctor | |
Bishop | |
Gardener | |
The following improvement icons have been updated: | |
Amphitheater | |
Lumbermill | |
The following tech icons have been updated: | |
Ballistics | |
The following unit models have been updated: | |
Siege Tower | |
Ballista | |
Battering Ram | |
The following improvement models have been updated | |
Colosseum | |
Laurion Mine | |
The Onager has been updated with new animations | |
Idle, Hit, Run, Attack and Death | |
The Apadana event has received new art | |
Deer have received some animation updates | |
The cattle resource has received some small updates | |
Diplomacy icons have been updated | |
UI | |
The City Widget appearance has been updated | |
There is now a unit cycler for naval units | |
Scouts have been added to this cycler group | |
Undo and Redo buttons have been moved and are now located on both sides of the leader portrait | |
Closing certain events will now open a minimized panel for the event above the leader portrait | |
There is now a luxuries button present within the city view, allowing you to send luxuries to cities | |
Sending luxuries to a city reduces the city’s discontent by 1 | |
The worker filter buttons have been changed back to their original design | |
These filters have been updated with new icons and a highlight state to show which filter is selected | |
You can now switch active research on the tech tree with CTRL + Click | |
The attack screen has received some polish updates | |
Font on the Choose Leader screen has been updated | |
Archetype help text has been added to Heir education options | |
Map overlay options have been changed from a dropdown menu to buttons for each option | |
Players can use Shift + Click to lock an overlay | |
There are also hotkeys associated with each overlay | |
Promote, Upgrade, and Add General actions will now highlight when an action is available | |
A confirm button has been added to the rename pop up | |
There is now a character limit associated with renaming | |
The appearance of the game log buttons has been adjusted | |
The world text font has been updated | |
The Help Screen has received some polish updates | |
New Events | |
Personal Influence | |
Your sibling approaches you with concerns regarding one of the families | |
Symbolic Gesture | |
One of your families asks you to attend a blessing at a local temple | |
Wild Revels | |
Rumors begin to spread after a night of intoxicated escapades | |
Riding Contest | |
A tribe requests your participation in a riding contest | |
This event will start an event chain | |
Amnesty | |
Followers of an imprisoned character appear in court to request their release | |
Hunger in [City] | |
Malnourishment in one of your cities has taken its toll on the children and the city requests help | |
Secret Fund | |
Court merchants bring a discrepancy in tax payments to your attention | |
Exotic Getaway | |
Your spouse would like to go on an exotic getaway with you | |
Midnight Meeting | |
A young servant is beguiled by your reputation and catches your attention | |
This event will start an event chain | |
Pushed Too Far | |
A character is accused of conspiring to sabotage the military training grounds in one of your cities | |
Role Model | |
Your child approaches you requesting luxuries and indulgences | |
Community Chest | |
Impressed by your presence on the throne, elders from one of your cities come to offer a blessing | |
The Traveler | |
A traveler arrives at the palace and seeks a night of rest and shelter | |
The Riddle of the Gate | |
You find a guarded entrance to an ancient ruined city with an inscription that will help open the gate | |
The Riddle of the Sphinx | |
The Sphinx has a riddle for you to solve | |
Acquired Tastes | |
After seizing a city, you seize works of great philosophers and must decide what to do with them | |
Oedipus Tyrannus | |
A theater in one of your cities is showing the Poetics of Sophocles and has a play called Oedipus - you must decide if you would like to put on your own adaptation | |
Some positive diplomacy offer events have been added | |
Some events allowing your allies to return original cities of yours that they have recaptured have been added | |
AI | |
Adjusted AI specialist value to encourage earlier founding of religions | |
AI will now make alliances with each other | |
Improved AI Scouting | |
Improved worker AI | |
AI improvements and fixes | |
Miscellaneous Changes | |
Folders for ‘Mods’ and ‘Translations’ will now auto-generate if users do not have those folders already | |
Many Hardcoded strings have been moved to xmls, including UI labels and tooltip help text | |
Default font now supports Greek and Russian character sets | |
Bug Fixes | |
Fixed an issue where sending a luxury to a city wouldn't deduct that luxury from your global stockpile | |
Fixed an issue where a goal that was unobtainable would appear in One City Challenge mode | |
Fixed an error that could occur when eliminating another nation in One City Challenge mode | |
Fixed an issue where tile yield information would not show when hovering over the build improvement buttons in the worker menu | |
Fixed a crash that could occur when revealing the map and ending the turn | |
Fixed an issue where using the ‘Pick Nation Later’ and ‘Randomize Families’ options resulted in not being able to choose which family founded your first city | |
Fixed an issue with Double Victory not correctly being triggered when all the requirements were met | |
Fixed an issue where it was possible to receive the civics yield from councils twice | |
Fixed an issue with the years to next threshold text for discontent | |
Fixed an issue where in-game music was still locked to the 10 turn requirement | |
Music should now unlock when the Drama tech is researched | |
Fixed an issue where loading a save would not load associated mods attached to that save | |
Fixed an issue where events would not cancel if one of the characters was dead | |
Fixed an issue with being able to repeat queue non-repeatable projects | |
Fixed an issue with the council unlock tooltip | |
Fixed an issue with the launch offensive icon | |
Fixed a typo in the Civics tooltip | |
Fixed an issue with the harbor rotation, the harbor should now rotate to the nearest land tile when built once more | |
Fixed an issue with some tips that are present on loading screens | |
Memory and Performance issues are actively being worked on - we appreciate your feedback | |
Fixed various event issues |
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Other than the above, it seems to be working just fine... but I'm only up to year 106 playing Able.
Thanks for all your great work on this interesting game!