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Test Branch: Old World Version 0.1.50260 Test (05/03/2021) | |
Main Branch: Old World Version 0.1.50339 Early Release (05/05/2021) | |
Design | |
Assyrian units now receive +100% yields when pillaging tiles | |
Three new units promotions are available | |
Strike I: +10% Attack Strength | |
Strike II: +15% Attack Strength | |
Strike III: +20% Attack Strength | |
The Hero Archetype has been updated | |
Hero Leaders now grant all Melee units +10% attack strength (Hero Leaders previously granted all Melee units +10% attack and defense strength) | |
The Commander Archetype has been updated | |
Commander Leaders now grant all Infantry units +10% defense strength (Down from +20%) | |
The following units now have the ability to Rout (Attack again after defeating an enemy unit) | |
Palton Cavalry | |
Cataphract Archer | |
The Mounted Unit bonus on Flat/Clear tiles now only applies to Melee combat | |
Courage stats will now only provide a bonus to Attack Strength (Previously affected Attack and Defense Strength) | |
Legitimacy rewards earned from some Wonders have been updated | |
This Legitimacy reward is granted via the ‘Wonder Finished’ events | |
Developing Culture Wonders: +4 Legitimacy (Up from 2) | |
Strong Culture Wonders: +6 Legitimacy (Up from 2) | |
Legendary Culture Wonders: +8 Legitimacy (Up from 2) | |
Art | |
The following units have been updated with new animations | |
Horse Archer | |
Swordsman | |
The following unit models have been updated | |
Kushite Cavalry (Includes Idle, Walk, and Run animations) | |
Phalangite (Unit icon has also been updated) | |
Palton Cavalry | |
The improvement model and icon for The Via Recta Souk wonder has been updated | |
The Oracle will now display construction progress as it is being built | |
Arrow projectiles have been added to the following units (replaced placeholder projectiles) | |
Amazon Cavalry | |
Elite Amazon Cavalry | |
Spear projectiles have been added to the following units (replaced placeholder projectiles) | |
Skirmisher | |
Elite Skirmisher | |
Nomad Skirmisher | |
Elite Nomad Skirmisher | |
Javalineer | |
Elite Javalineer | |
Peltast | |
Elite Peltast | |
Libyan Cavalry | |
Technology Cards now feature hover effects | |
More particle effects have been added | |
Particle effects are now shown when adding and changing Council Members | |
Ash particle effects are now shown when hovering over dead family members in the Inheritance screen | |
Turn notifications now feature shine FX | |
The cycler button now features FX when ‘End Year’ is displayed | |
Various icons have been improved or updated | |
UI | |
Worker unit filters have received some updates | |
The ‘Show Improvements and Basic Actions’ filter has been changed to the ‘Show Valid Improvements’ filter | |
An ‘Actions’ category (containing worker actions like Add Road, Add Urban, etc.) has been added to every filter | |
The Resource Overlay has received some improvements | |
The resource overlay will now display yields granted from harvesting resources when Scout, Settler and Worker units are selected | |
The resource overlay will now display applicable improvements and specialists | |
The resource overlay can be viewed by holding the N key, or by using the tile resource overlay button on the minimap | |
Naval units will now display their Anchor range when hovering over the Anchor button | |
Governor portraits are now displayed in the City List [The City List can be viewed by pressing F6] | |
Tribes are now listed in the Score area in the upper left hand corner in games with 1 human player/team | |
Pillaged text will now change to red when there is only 1 turn left to repair the improvement | |
Timed goals (Legacy quests, for example) will now change colors to represent the amount of time the player has left to accomplish the goal | |
Buy/Sell widgets have received a polish update | |
Audio | |
The following units have been updated with new SFX | |
Nomad Warlord | |
Light Chariot | |
Selection SFX has been added to the following units | |
Akkadian Archer | |
Cimmerian Archer | |
Cataphract Archer | |
Kushite Cavalry | |
Palton Cavalry | |
The Fish resource has been updated with new ambient SFX | |
New Events | |
National Constitution | |
You are ready to present the people of your nation with a national constitution, but must decide what your nation should focus on next | |
The Progression of Love | |
You discover that a member of your nation has feelings for a friend | |
Covert Marriage | |
One of your families sends an urgent message to the palace after a marriage takes place against their wishes | |
Lovers Elope | |
You discover that two members of your nation have eloped | |
Marrying for Love | |
You have the opportunity to marry someone you love, but it will damage your reputation | |
Heart in Two | |
You must decide if you will marry for love or for duty | |
New Beginnings | |
Your coronation approaches, and the matter of marriage is raised | |
The Eruption | |
After days of slight tremors, the unthinkable happens | |
The Flood | |
A sudden downpour of rain causes some flood damage in your city | |
The Price of War | |
A nearby barbarian group presents you with an offer to consider, should you wish to avoid future attacks | |
Prison Conscripts | |
As the enemy descends upon your city, a member of your nation proposes conscripting prisoners into the army | |
This event can start an event chain | |
Traitor in the Temple | |
You have one last chance to capture a traitor of your nation that has been on the run | |
Affairs of Influence | |
A member of your nation that you intend to influence has remained elusive, but their spouse seems much more willing to speak to you | |
A Royal Affair | |
A member of your nation has made no attempt to hide their feelings for you, but you must consider your spouse | |
Food for the Faithful | |
After offering your services to the venerable High Synod, you are asked to support some struggling believers with a donation of food | |
This event has other variants for different resources | |
Happy New Subjects | |
Much to everyone’s surprise, the original inhabitants of your city are far from resenting your new rule | |
Tutorial: Tooltips | |
This event explains Old World’s nested tooltip system | |
This tutorial event features an example video | |
Tutorial: Clear Forests | |
This tutorial event explains the worker unit’s ability to chop down trees | |
Tutorial: Anchoring | |
This tutorial event explains the various mechanics involved with anchoring ships | |
This tutorial event has been updated with an example video | |
This tutorial event replaced the ‘Bireme Selected’ tutorial | |
A Friendly Face | |
The bickering and deceit of the court weigh heavily on you, but your dog companion keeps you in good spirits | |
A Pawed Disaster | |
You enter your chambers to find your furry companion chewing on the monkey’s paw | |
Camels and Paws | |
A herd of camel arrive at the palace, startling your dog | |
Paws and Tails | |
Your pet dog and monkey are causing several issues within the palace | |
Poisoned | |
Your attempt to assassinate a member of your nation backfires | |
Fallen Spymaster | |
A scout rushes to the palace to report that your Spymaster has been gravely wounded | |
This event can start an event chain | |
A Friendly Warning | |
You receive an urgent message from a nearby tribal leader | |
Honor Among Raiders | |
A nearby tribe conducts a successful raid against a rival nation and offers to share the loot with you | |
Some new variations of First Contact events have been added | |
AI | |
Improved AI’s evaluation of abdication the throne | |
AI will no longer abdicate the throne unless the heir is an adult | |
Improved AI ship water control | |
Miscellaneous Changes | |
The Goal of the Barbarian Horde scenario has been updated - Eliminate 100% of the Horde | |
UI and Rules text has been updated to reflect this change | |
Tweaked some uprising settings to reflect this change | |
The ‘Instant Unit Movement’ option [Found in the General Tab of the Options Menu] will now only affect units that belong to the player | |
Help text for this option has been updated to reflect this change | |
Various improvements have been made to the ‘Reduce Animation Detail’ option | |
Tooltip text has also been updated for clarification | |
Various help text entries have been improved | |
Bug Fixes | |
Fixed some combat preview camera view issues with certain units | |
Fixed an issue where tooltip text incorrectly referred to Rival Heirs as ‘Your Heir’ | |
Fixed some instant unit movement issues | |
Fixed some issues that could occur upon being defeated | |
Fixed some issues with the Nomad Warlord unit’s animations | |
Fixed some issues with the Light Chariot’s unit animations | |
Fixed an issue with the worker’s position when standing on a tile featuring a quarry | |
Fixed some small issues with Technology icons | |
Fixed some null reference errors that could occur when editing settings in Multiplayer game setup | |
Fixed an issue where harvest overlay yield amounts were short by a factor of 10 | |
Fixed some icon formatting issues | |
Fixed some issues where certain units could be granted incorrectly via event rewards | |
Fixed a display issue with movement range previews when in hostile territory | |
Fixed some issues where invalid options were displaying on minimized decision panels | |
Fixed an issue where the Worker harvest button would disappear when holding CTRL | |
Fixed some health bar issues that could occur with stacked units | |
Fixed some issues where mission buttons could display repeated options or no options | |
Fixed an issue where the Barbarian Horde size was not properly recalculated when restarting games with the ‘Random’ uprising time setting | |
Fixed some tutorial trigger issues | |
Fixed some council tab appearance issues | |
Fixed some settings overlap issues that could occur when setting games up with a scenario active | |
Fixed some issues where archetype icons were occasionally appearing incorrectly | |
Fixed some missions incorrectly always appearing disabled | |
Fixed some projectiles that were being fired backwards | |
Fixed a rotation issue with the Garrison improvement | |
Fixed some tooltip overlap issues that could occur when attempting to open additional tooltips | |
Fixed an issue where tribes were always disabled when attempting to play the Barbarian Horde scenario in MP | |
Fixed an issue where ALT was not properly updating city production buttons | |
Fixed an issue where ALT was not properly updating add specialist buttons | |
Fixed some more character opinion issues | |
Fixed an assert error that could occur when loading some saves | |
Fixed various event issues |
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