View attempt_to_play.log
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[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/3DAssets/BurntTreeBranch/SM_BurntTreeBranch.SM_BurntTreeBranch being ready before playing | |
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround1_01.SM_RockGround1_01 being ready before playing | |
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround2.SM_RockGround2 being ready before playing | |
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockRough1.SM_RockRough1 being ready before playing | |
[2022.07.27-00.54.02:997][ 96]LogStaticMesh: Display: Waiting for static meshes to be ready 0/35 (/Game/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023) ... | |
[2022.07.27-00.54.05:595][ 96]LogStaticMesh: Display: Building stati |
View errors.cs
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[Exception] NullReferenceException: Object reference not set to an instance of an object | |
CutsceneEditor.CacheMagnetSnapTimes() Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:250 | |
248: result.Add(length); | |
249: result.Add(cutscene.currentTime); | |
-->250: result.AddRange(cutscene.directorGroup.sections.Select(s => s.time)); | |
251: foreach ( var cw in clipWrappers ) { | |
252: var action = cw.Value.action; | |
CutsceneEditor+ActionClipWrapper.OnClipGUI() Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:2549 | |
2547: } |