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MostHated / attempt_to_play.log
Last active July 27, 2022 01:00
Linux UnrealEditor Error Logs
View attempt_to_play.log
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/3DAssets/BurntTreeBranch/SM_BurntTreeBranch.SM_BurntTreeBranch being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround1_01.SM_RockGround1_01 being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround2.SM_RockGround2 being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockRough1.SM_RockRough1 being ready before playing
[2022.07.27-00.54.02:997][ 96]LogStaticMesh: Display: Waiting for static meshes to be ready 0/35 (/Game/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023) ...
[2022.07.27-00.54.05:595][ 96]LogStaticMesh: Display: Building stati
@MostHated
MostHated / errors.cs
Created October 11, 2019 18:28
slate errors
View errors.cs
[Exception] NullReferenceException: Object reference not set to an instance of an object
CutsceneEditor.CacheMagnetSnapTimes() Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:250
248: result.Add(length);
249: result.Add(cutscene.currentTime);
-->250: result.AddRange(cutscene.directorGroup.sections.Select(s => s.time));
251: foreach ( var cw in clipWrappers ) {
252: var action = cw.Value.action;
CutsceneEditor+ActionClipWrapper.OnClipGUI() Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:2549
2547: }