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Linux UnrealEditor Error Logs
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/3DAssets/BurntTreeBranch/SM_BurntTreeBranch.SM_BurntTreeBranch being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround1_01.SM_RockGround1_01 being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround2.SM_RockGround2 being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockRough1.SM_RockRough1 being ready before playing
[2022.07.27-00.54.02:997][ 96]LogStaticMesh: Display: Waiting for static meshes to be ready 0/35 (/Game/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023) ...
[2022.07.27-00.54.05:595][ 96]LogStaticMesh: Display: Building static mesh SM_NatureRock_023...
[2022.07.27-00.54.05:595][ 96]LogFileManager: Error: Requested read of 118643 bytes when 5927 bytes remain (file=../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, size=1013050)
[2022.07.27-00.54.05:595][ 96]LogSerialization: Error: Failed to serialize compress chunk in ../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, Chunk.CompressedSize=118643
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2022.07.27-00.54.05:736][ 96]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000
[2022.07.27-00.54.05:736][ 96]LogCore: 0x00007ff43b876c60 libUnrealEditor-MeshDescription.so!FMeshDescription::Cache() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:144]
0x00007ff43b877db4 libUnrealEditor-MeshDescription.so!FMeshDescription::Serialize(FArchive&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:204]
0x00007ff43b8913ae libUnrealEditor-MeshDescription.so!FMeshDescriptionBulkData::LoadMeshDescription(FMeshDescription&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:2124]
0x00007ff445eec9a5 libUnrealEditor-Engine.so!FStaticMeshSourceModel::LoadMeshDescription(FMeshDescription&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:169]
0x00007ff445eec21c libUnrealEditor-Engine.so!FStaticMeshSourceModel::GetOrCacheMeshDescription() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:204]
0x00007ff2e3e32412 libUnrealEditor-MeshBuilder.so!BuildNanite(UStaticMesh*, FStaticMeshSourceModel&, FStaticMeshRenderData&, FMeshNaniteSettings const&, TArrayView<float, int>, UE::Math::TBoxSphereBounds<double, double>&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:173]
0x00007ff2e3e2cbea libUnrealEditor-MeshBuilder.so!FStaticMeshBuilder::Build(FStaticMeshRenderData&, UStaticMesh*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:394]
0x00007ff2e3e2c585 libUnrealEditor-MeshBuilder.so!FMeshBuilderModule::BuildMesh(FStaticMeshRenderData&, UObject*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/MeshBuilderModule.cpp:50]
0x00007ff445e84300 libUnrealEditor-Engine.so!FStaticMeshRenderData::Cache(ITargetPlatform const*, UStaticMesh*, FStaticMeshLODSettings const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:2844]
0x00007ff445e99587 libUnrealEditor-Engine.so!UStaticMesh::CacheDerivedData() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:4919]
0x00007ff445e679e9 libUnrealEditor-Engine.so!UStaticMesh::ExecutePostLoadInternal(FStaticMeshPostLoadContext&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:5558]
0x00007ff445e678e0 libUnrealEditor-Engine.so!FStaticMeshAsyncBuildWorker::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:204]
0x00007ff445ece86c libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:303]
0x00007ff445ece3e9 libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:327]
0x00007ff4488979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20]
0x00007ff4488979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20]
0x0000000000268a38 UnrealEditor!FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h:337]
0x000000000026849c UnrealEditor!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'(), FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()>(char16_t const*, LowLevelTasks::ETaskPriority, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()&&, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00007ff448477a66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
0x00007ff44843edf2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
0x00007ff44863cbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x00007ff4485fdd27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007ff44855bf83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007ff43d694b43 libc.so.6!UnknownFunction(0x94b42)
0x00007ff43d726a00 libc.so.6!UnknownFunction(0x1269ff)
[2022.07.27-00.57.49:524][670]LogNiagara: Compiling System NiagaraSystem /Game/AncientContent/Effects/Portal/Effect/P_PortalExplosion.P_PortalExplosion took 2.186738 sec, no shader worker used.
[2022.07.27-00.58.11:884][889]LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D_ComputeBoundary.Grid3D_ComputeBoundary:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.VelocityScale' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2022.07.27-00.58.11:886][889]LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D_ComputeBoundary.Grid3D_ComputeBoundary:NiagaraScriptSource_1.NiagaraGraph_0: The default value declaration for the variable 'Module.VelocityScale' is not consistent between the graph and the metadata.
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph.
[2022.07.27-00.58.18:800][889]LogNiagara: Compiling System NiagaraSystem /Game/AncientContent/Effects/Campfire/Niagara/Grid3D_Gas_Fire_System.Grid3D_Gas_Fire_System took 5.167284 sec, no shader worker used.
~ took 25s
zsh ❯ [2022.07.27-00.58.53:507][641]LogStaticMesh: Display: Building static mesh SM_NatureRock_023...
[2022.07.27-00.58.53:527][642]LogFileManager: Error: Requested read of 118643 bytes when 5927 bytes remain (file=../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, size=1013050)
[2022.07.27-00.58.53:527][642]LogSerialization: Error: Failed to serialize compress chunk in ../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, Chunk.CompressedSize=118643
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2022.07.27-00.58.53:701][652]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000
[2022.07.27-00.58.53:701][652]LogCore: Fatal error!
0x00007f1344f3bc60 libUnrealEditor-MeshDescription.so!FMeshDescription::Cache() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:144]
0x00007f1344f3cdb4 libUnrealEditor-MeshDescription.so!FMeshDescription::Serialize(FArchive&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:204]
0x00007f1344f563ae libUnrealEditor-MeshDescription.so!FMeshDescriptionBulkData::LoadMeshDescription(FMeshDescription&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:2124]
0x00007f134f4ec9a5 libUnrealEditor-Engine.so!FStaticMeshSourceModel::LoadMeshDescription(FMeshDescription&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:169]
0x00007f134f4ec21c libUnrealEditor-Engine.so!FStaticMeshSourceModel::GetOrCacheMeshDescription() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:204]
0x00007f11dc03f412 libUnrealEditor-MeshBuilder.so!BuildNanite(UStaticMesh*, FStaticMeshSourceModel&, FStaticMeshRenderData&, FMeshNaniteSettings const&, TArrayView<float, int>, UE::Math::TBoxSphereBounds<double, double>&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:173]
0x00007f11dc039bea libUnrealEditor-MeshBuilder.so!FStaticMeshBuilder::Build(FStaticMeshRenderData&, UStaticMesh*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:394]
0x00007f11dc039585 libUnrealEditor-MeshBuilder.so!FMeshBuilderModule::BuildMesh(FStaticMeshRenderData&, UObject*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/MeshBuilderModule.cpp:50]
0x00007f134f484300 libUnrealEditor-Engine.so!FStaticMeshRenderData::Cache(ITargetPlatform const*, UStaticMesh*, FStaticMeshLODSettings const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:2844]
0x00007f134f499587 libUnrealEditor-Engine.so!UStaticMesh::CacheDerivedData() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:4919]
0x00007f134f4679e9 libUnrealEditor-Engine.so!UStaticMesh::ExecutePostLoadInternal(FStaticMeshPostLoadContext&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:5558]
0x00007f134f4678e0 libUnrealEditor-Engine.so!FStaticMeshAsyncBuildWorker::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:204]
0x00007f134f4ce86c libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:303]
0x00007f134f4ce3e9 libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:327]
0x00007f1351e979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20]
0x00007f1351e979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20]
0x00007f1351e979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20]
0x0000000000268a38 UnrealEditor!FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h:337]
0x000000000026849c UnrealEditor!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'(), FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()>(char16_t const*, LowLevelTasks::ETaskPriority, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()&&, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
0x00007f1351a77a66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278]
0x00007f1351a3edf2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320]
0x00007f1351c3cbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66]
0x00007f1351bfdd27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
0x00007f1351b5bf83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
0x00007f1346c94b43 libc.so.6!UnknownFunction(0x94b42)
0x00007f1346d26a00 libc.so.6!UnknownFunction(0x1269ff)
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