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@MostHated
MostHated / linux_player.log
Created March 13, 2024 00:46
Unity 2022.3.21f1 Crash
2024-03-12T23:53:20.122Z|0x767ac4b1ff40|Uploaded shader variant to the GPU driver: Skybox/Procedural, pass: <Unnamed Pass 0>, stage: all, keywords _SUNDISK_SIMPLE
2024-03-12T23:53:20.125Z|0x767a623fd6c0|Uploaded shader variant to the GPU driver: Universal Render Pipeline/Lit, pass: ForwardLit, stage: all, keywords _FORWARD_PLUS _SURFACE_TYPE_TRANSPARENT
Streamed scene with 2ms latency from /mnt/x/GitHub/instance-id/unity/projects/prostream/_1_tests/urp_test_01/Build_Out/Build_Test_Data/StreamingAssets/EntityScenes/e0533e8a6c4c321ad9be378c5ea0c281.0.entities
Streamed scene with 2ms latency from /mnt/x/GitHub/instance-id/unity/projects/prostream/_1_tests/urp_test_01/Build_Out/Build_Test_Data/StreamingAssets/EntityScenes/5f6ba94bd5692bfc6aab777aea5b074e.0.entities
Streamed scene with 2ms latency from /mnt/x/GitHub/instance-id/unity/projects/prostream/_1_tests/urp_test_01/Build_Out/Build_Test_Data/StreamingAssets/EntityScenes/0ce924726098b9763a29fafd7f52dffc.0.entities
Streamed scene with 2ms latency
@MostHated
MostHated / attempt_to_play.log
Last active July 27, 2022 01:00
Linux UnrealEditor Error Logs
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/3DAssets/BurntTreeBranch/SM_BurntTreeBranch.SM_BurntTreeBranch being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround1_01.SM_RockGround1_01 being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround2.SM_RockGround2 being ready before playing
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockRough1.SM_RockRough1 being ready before playing
[2022.07.27-00.54.02:997][ 96]LogStaticMesh: Display: Waiting for static meshes to be ready 0/35 (/Game/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023) ...
[2022.07.27-00.54.05:595][ 96]LogStaticMesh: Display: Building stati
@MostHated
MostHated / errors.cs
Created October 11, 2019 18:28
slate errors
[Exception] NullReferenceException: Object reference not set to an instance of an object
CutsceneEditor.CacheMagnetSnapTimes() Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:250
248: result.Add(length);
249: result.Add(cutscene.currentTime);
-->250: result.AddRange(cutscene.directorGroup.sections.Select(s => s.time));
251: foreach ( var cw in clipWrappers ) {
252: var action = cw.Value.action;
CutsceneEditor+ActionClipWrapper.OnClipGUI() Assets/ParadoxNotion/SLATE Cinematic Sequencer/Design/Editor/Windows/CutsceneEditor.cs:2549
2547: }