Created
April 14, 2020 04:44
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// the assets that will be randomly selected to be shown when the marker is in view. | |
let assets = [ | |
{ | |
id: "1968", | |
src: "img/1968-france.jpg", | |
}, | |
{ | |
id: "2012", | |
src: "img/2012-Turkey.jpg", | |
}, | |
{ | |
id: "cola", | |
src: "img/ColaStickerv.jpg", | |
}, | |
]; | |
// define a previous number. This will be used later. | |
let previousNum; | |
// define new number. This number is used as the index value for fetching artifacts from the asset array (above) | |
let num = Math.floor(Math.random() * Math.floor(assets.length)); | |
// register aframe component for the marker | |
AFRAME.registerComponent("markerhandler", { | |
// tick makes it refresh every frame. Is this necessary? Who knows | |
tick: function() { | |
// if the marker is in view ... | |
if (document.querySelector("a-marker").object3D.visible == true) { | |
document | |
.querySelector("a-plane") | |
// sets the src of the plane to the src value in the assets array | |
.setAttribute("src", `${assets[num].src}`); | |
return; | |
} else { | |
// set previous number to current number | |
previousNum = num; | |
// generate a new random number | |
num = Math.floor(Math.random() * Math.floor(assets.length)); | |
// if they're the same, re-roll | |
if (num == previousNum) { | |
num = Math.floor(Math.random() * Math.floor(assets.length)); | |
} else { | |
return num; | |
} | |
} | |
} | |
}); |
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