리스트는 점점 작은 부분을 설명할 때 사용합니다. 예를 들면
1.사람의 몸
1-1.머리
1-1-1.뇌
뇌는 말랑말랑하다. 그러하다
1-2.다리
package main | |
import ( | |
"encoding/json" | |
"fmt" | |
) | |
func dumpMap(space string, m map[string]interface{}) { | |
for k, v := range m { | |
if mv, ok := v.(map[string]interface{}); ok { |
#!/usr/bin/python | |
import re | |
import glob | |
from mpyq import MPQArchive | |
# CACHE_DIR = '/home/kk/.wine/drive_c/users/Public/Application Data/Blizzard Entertainment/Battle.net/Cache' | |
CACHE_DIR = 'C:\ProgramData\Blizzard Entertainment\Battle.net\Cache' | |
class SC2Map(object): |
#!/bin/sh | |
# Set up the Heroku scheduler to run this command every hour. See example setup at https://goo.gl/nMCSH3 | |
# | |
# Requires env vars to be set in Heroku with `heroku config:set`: | |
# - HEROKU_APP_NAME: this is just the app name in Heroku, i.e. `heroku apps` will list all apps you have access to | |
# - HEROKU_CLI_USER: Once Heroku CLI is authenticated (https://goo.gl/Qypr4x), check `cat .netrc` (or `_netrc` on Windows), | |
# look for `login` under `machine api.heroku.com` | |
# - HEROKU_CLI_TOKEN: As above, but use the `password` field | |
# |
package main | |
import ( | |
"strings" | |
) | |
func main() { | |
strings.HasSuffix("foobar", "bar") // true | |
} |
//Embed ... | |
type Embed struct { | |
*discordgo.MessageEmbed | |
} | |
// Constants for message embed character limits | |
const ( | |
EmbedLimitTitle = 256 | |
EmbedLimitDescription = 2048 | |
EmbedLimitFieldValue = 1024 |
[Colors] | |
AbstractTableViewBackgroundColor=#252526 | |
AbstractTableViewHeaderTextColor=#000000 | |
AbstractTableViewSelectionColor=#323238 | |
AbstractTableViewSeparatorColor=#64646F | |
AbstractTableViewTextColor=#E8EADE | |
DisassemblyAddressBackgroundColor=#XXXXXX | |
DisassemblyAddressColor=#BD63C5 | |
DisassemblyAutoCommentBackgroundColor=#XXXXXX | |
DisassemblyAutoCommentColor=#787878 |
package main | |
// More info on Getwd() | |
// https://golang.org/src/os/getwd.go | |
// | |
import( | |
"os" | |
"fmt" | |
"log" | |
) |
package lpcwstr | |
// #include <windows.h> | |
// #include <wchar.h> | |
// #include <WinNT.h> | |
import "C" | |
import ( | |
"unicode/utf16" | |
"unsafe" |