Created
February 27, 2020 12:08
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float c = 100; | |
int NI = 100, NJ = 100; | |
PVector[][] poss = new PVector[NI][NJ]; | |
void setup(){ | |
size(700, 700, P3D); | |
colorMode(HSB, 360, 100, 100); | |
} | |
void draw(){ | |
background(255); | |
lights(); | |
noStroke(); | |
translate(width/2, height/2); | |
rotateX((float)frameCount/100); | |
rotateY((float)frameCount/100); | |
rotateZ((float)frameCount/100); | |
for(int i = 0; i < NI; i++){ | |
float u = map(i, 0, NI, 0, TWO_PI); | |
for(int j = 0; j < NJ; j++){ | |
float v = map(j, 0, NJ, 100, -100); | |
float x = c*(float)Math.cosh(v/c)*cos(u); | |
float y = c*(float)Math.cosh(v/c)*sin(u); | |
float z = v; | |
poss[i][j] = new PVector(x, y, z); | |
} | |
} | |
beginShape(TRIANGLE_STRIP); | |
for(int j = 0; j < NJ-1; j++){ | |
for(int i = 0; i < NI; i++){ | |
PVector pa = poss[i][j]; | |
PVector pb = poss[i][(j+1)%NJ]; | |
float hue = map(j, 0, NJ, 0, 360)+frameCount*2; | |
fill(hue%360, 100, 100); | |
vertex(pa.x, pa.y, pa.z); | |
vertex(pb.x, pb.y, pb.z); | |
//point(pa.x, pa.y, pa.z); | |
} | |
} | |
endShape(); | |
} |
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