Created
February 23, 2020 03:22
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int NI = 5;//size of control point | |
int DI = 3;//Degree | |
int[] knotsI; | |
boolean close = false; | |
void setup(){ | |
//fullScreen(); | |
size(1000, 500); | |
strokeWeight(10); | |
colorMode(HSB, 360, 100, 100); | |
knotsI = SplineKnots(NI, DI); | |
println(knotsI); | |
} | |
void keyPressed(){ | |
if(keyCode == UP) DI++; | |
else if(keyCode == DOWN) DI--; | |
else if(keyCode == LEFT) NI--; | |
else if(keyCode == RIGHT) NI++; | |
knotsI = SplineKnots(NI, DI); | |
} | |
void draw(){ | |
background(360); | |
noFill(); | |
for(int i = 0; i <= NI; i++){ | |
stroke(200+float(i)/float(NI)*150, 100, 100); | |
beginShape(); | |
for(float t = 0; t < (NI - DI + 2); t += 0.01){ | |
vertex(t/(NI - DI + 2)*width, SplineBlend(i, DI, knotsI, t)*height); | |
} | |
endShape(); | |
} | |
} | |
int[] SplineKnots(int n, int t){//size of control point, degree | |
int[] u = new int[n + t + 1]; | |
for(int j = 0; j < n + t + 1; j++){ | |
if(close){ | |
if(j < t) u[j] = 0; | |
else if(j <= n + 1) u[j] = j - t + 1; | |
else u[j] = j - n - t + 1; | |
}else{ | |
if(j < t) u[j] = 0; | |
else if(j <= n) u[j] = j - t + 1; | |
else if(j > n) u[j] = n - t + 2; | |
} | |
} | |
return u; | |
} | |
float SplineBlend(int k, int t, int[] u, float v){ | |
float rvalue = 0; | |
if (t == 1){ | |
if ((u[k] <= v)&&(v < u[k + 1])) | |
rvalue = 1; | |
else | |
rvalue = 0; | |
}else{ | |
if ((u[k + t - 1] == u[k])&&(u[k + t] == u[k + 1])) | |
rvalue = 0; | |
else if(u[k + t - 1] == u[k]) | |
rvalue = (u[k + t] - v) / (u[k + t] - u[k + 1]) * SplineBlend(k + 1, t - 1, u, v); | |
else if(u[k + t] == u[k + 1]) | |
rvalue = (v - u[k]) / (u[k + t - 1] - u[k]) * SplineBlend(k, t - 1, u, v); | |
else//same as above two formula | |
rvalue = (v - u[k]) / (u[k + t - 1] - u[k]) * SplineBlend(k, t - 1, u, v) + (u[k + t] - v) / (u[k + t] - u[k + 1]) * SplineBlend(k + 1, t - 1, u, v); | |
} | |
return rvalue; | |
} |
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