Created
March 7, 2020 15:03
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//based on this site https://github.com/smacke/pressure-softbody | |
float r = 10; | |
float grav = 1100;//gravity | |
float resolution = 30; | |
float dt = 0.01; | |
float mouseR = 200; | |
Softbody softbody; | |
void setup(){ | |
fullScreen(); | |
//size(500, 500); | |
softbody = new Softbody(r, resolution); | |
} | |
void draw(){ | |
background(255); | |
fill(255, 0, 0); | |
softbody.update(); | |
softbody.show(); | |
ellipse(mouseX, mouseY, mouseR, mouseR); | |
} | |
class Vertex{ | |
PVector pos; | |
PVector vel = new PVector(); | |
PVector acc = new PVector(); | |
Vertex(PVector pos){ | |
this.pos = pos; | |
} | |
void update(){ | |
acc.add(new PVector(0, grav)); | |
vel.add(PVector.mult(acc, dt)); | |
pos.add(PVector.mult(vel, dt)); | |
if(pos.x < 0 || pos.x > width){ | |
vel.x = -vel.x/2; | |
} | |
if(pos.y < 0 || pos.y > height){ | |
vel.y = -vel.y/2; | |
} | |
PVector mouse = new PVector(mouseX, mouseY); | |
if(PVector.dist(pos, mouse) < mouseR/2){ | |
float angle = atan2(pos.y-mouseY, pos.x-mouseX);println(angle); | |
pos = mouse.add(PVector.fromAngle(angle).setMag(mouseR/2)); | |
vel.mult(-0.5); | |
} | |
pos = new PVector(constrain(pos.x, 0, width), constrain(pos.y, 0, height)); | |
acc = new PVector(); | |
} | |
} | |
class Softbody{ | |
ArrayList<Vertex> vertices = new ArrayList<Vertex>(); | |
ArrayList<Spring> springs = new ArrayList<Spring>(); | |
float resolution; | |
float ks = 3000;//spring power | |
float kd = 35;//spring dump? | |
float r; | |
float pressure = 7000000; | |
float volume; | |
Softbody(float r, float resolution){ | |
this.r = r; | |
this.resolution = resolution; | |
for(float i = 0; i < resolution; i++){ | |
float theta = map(i, 0, resolution, 0, TWO_PI); | |
vertices.add(new Vertex(PVector.fromAngle(theta).setMag(r).add(new PVector(width/2, height/2)))); | |
} | |
for(int i = 0; i < resolution; i++){ | |
springs.add(new Spring(vertices.get(i), vertices.get((i+1)%int(resolution)))); | |
} | |
} | |
void update(){ | |
for(int i = 0; i < resolution; i++){ | |
Spring spring = springs.get(i); | |
float l = spring.calcL(); | |
if(l != 0){ | |
PVector vSub = PVector.sub(spring.start.vel, spring.end.vel); | |
PVector pSub = PVector.sub(spring.start.pos, spring.end.pos); | |
float f = (l - spring.baseL) * ks + PVector.dot(vSub, pSub) * kd / l; | |
pSub.normalize();//spring direction | |
spring.start.acc.sub(PVector.mult(pSub, f)); | |
spring.end.acc.add(PVector.mult(pSub, f)); | |
spring.normal = pSub.rotate(HALF_PI); | |
} | |
} | |
volume = 0; | |
for(int i = 0; i < resolution; i++){ | |
Spring spring = springs.get(i); | |
float l = spring.calcL(); | |
float midX = (spring.start.pos.x - spring.end.pos.x)/2; | |
volume += abs(midX) * abs(spring.normal.x) * l; | |
} | |
for(int i = 0; i < resolution; i++){ | |
Spring spring = springs.get(i); | |
float l = spring.calcL(); | |
float pressureRev = l * pressure /volume; | |
spring.start.acc.add(PVector.mult(spring.normal, pressureRev)); | |
spring.end.acc.add(PVector.mult(spring.normal, pressureRev)); | |
} | |
for(Vertex v : vertices){ | |
v.update(); | |
} | |
} | |
void show(){ | |
beginShape(); | |
for(Vertex v : vertices){ | |
vertex(v.pos.x, v.pos.y); | |
} | |
endShape(); | |
} | |
} | |
class Spring{ | |
Vertex start, end; | |
float baseL; | |
PVector normal; | |
Spring(Vertex start, Vertex end){ | |
this.start = start; | |
this.end = end; | |
this.baseL = PVector.dist(start.pos, end.pos); | |
} | |
float calcL(){ | |
return PVector.dist(start.pos, end.pos); | |
} | |
} |
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