Created
August 17, 2020 13:35
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PImage img; | |
float r;//kaleidoscope radius | |
float angle = radians(45);//" angle | |
float imgAngleOff = 0;//offset angle when uv mapping | |
void setup(){ | |
size(500, 500, P3D); | |
r = height/2; | |
img = loadImage("FujiPD.jpg"); | |
noStroke();textureMode(NORMAL); | |
} | |
void draw(){ | |
background(0); | |
angle = PI/(int)map(mouseX, 0, width, 2, 20); | |
beginShape(TRIANGLE_FAN); | |
texture(img); | |
vertex(width/2, height/2, 0.5, 0.5); | |
float angleOff = 0; | |
for(int i=0; i<TWO_PI/angle; i++){ | |
float uvAngle1 = imgAngleOff; | |
float uvAngle2 = angle+imgAngleOff; | |
if(i%2 == 1){ | |
uvAngle2 = imgAngleOff; | |
uvAngle1 = angle+imgAngleOff; | |
} | |
vertex(width/2+cos(angleOff)*r, height/2+sin(angleOff)*r, 0.5+cos(uvAngle1)/2, 0.5+sin(uvAngle1)/2); | |
vertex(width/2+cos(angle+angleOff)*r, height/2+sin(angle+angleOff)*r, 0.5+cos(uvAngle2)/2, 0.5+sin(uvAngle2)/2); | |
angleOff += angle; | |
} | |
endShape(); | |
imgAngleOff += 0.01; | |
} |
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