- I can start a thread, if I want shared memory parallelism
- I can start a process, if I want shared storage parallelism
- I cannot start a service, if I want shared network parallelism
What would it take to add a start
API?
/////////////////////////////////////////////////////////////////////////////// | |
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader | |
// AUTHOR: Freya Holmér | |
// LICENSE: Use for whatever, commercial or otherwise! | |
// Don't hold me liable for issues though | |
// But pls credit me if it works super well <3 | |
// LIMITATIONS: There's some precision loss beyond 3 decimal places | |
// CONTRIBUTORS: yes please! if you know a more precise way to get | |
// decimal digits then pls lemme know! | |
// GetDecimalSymbolAt() could use some more love/precision |
#!/bin/bash | |
# Colors | |
RED='\033[0;31m' | |
GREEN='\033[0;32m' | |
NO_COLOR='\033[0m' | |
BLUE='\033[0;34m' | |
YELLOW='\033[0;33m' | |
NO_COLOR='\033[0m' |
Simple script for zsh which gives us a more native up/down arrow behavior for the [atuin magial shell history][1] plugin with behavior similar to e.g. [zsh-history-substring-search][2]. This is an improved reimplemtation of [@Nezteb's gist][3] for the same issue.
Note
This assumes default keybindings
First and foremost: The script is aware of multiline buffers. So when going up or down, the script will first try to step through the lines of a multiline buffer, before going to the next history entry.
When pressing up the shell will iteratively go through the previous atuin history and have each result directly in the command buffer / command line. Any text in the initial buffer will be used as a search query.
During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:
In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot
#!/usr/bin/env python3 | |
# Conway's Game of Chess | |
# Copyright (C) 2023 Eric Lesiuta | |
import argparse | |
import atexit | |
import curses | |
import hashlib | |
import os | |
import pickle |
TPM (Trusted Platform Module) is as useful for preventing real attackers as the TSA is at preventing real terrorists. The architecture is fundamentally flawed and most existing implementations are completely broken. I thought this argument was settled decades ago[1] when "trusted computing" was introduced mostly as a way to provide DRM and ownership capabilities to organizations. It has largely failed to impact the consumer market when it was introduced back in the early 2000s. However, recently there seems to be a movement by certain parties to reintroduce this failed product back to the market. Microsoft argues that in order to use Windows 11, you need TPM 2.0 compatible hardware because[2]:
The Trusted Platform Module(TPM) requirement ena
# replace the default: | |
[[ -f ~/.bash-preexec.sh ]] && source ~/.bash-preexec.sh | |
eval "$(atuin init bash)" | |
# with this: | |
[[ -f ~/.bash-preexec.sh ]] && source ~/.bash-preexec.sh | |
eval "$(atuin init bash --disable-up-arrow)" | |
export ATUIN_ARROW_INDEX=-1 | |
export ATUIN_CYCLE_MODE=0 |
Presented by Evadne Wu at Code BEAM Lite in Stockholm, Sweden on 12 May 2023
We have celebrated 10 years of Elixir and also nearly 25 years of Erlang since the open source release in December 1998.
Most of the libraries that were needed to make the ecosystem viable have been built, talks given, books written, conferences held and training sessions provided. A new generation of companies have been built on top of the Elixir / Erlang ecosystem. In all measures, we have achieved further reach and maturity than 5 years ago.