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Jelle Van Goethem Nycto97

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Biome Tags are awesome!

As a result of 1.18.2 changes, all worldgen registries can now have tags. Including biomes! As a result of this, Mojang has deprecated the biome category which means that sooner or later, this enum will be deleted. To better protect yourself and your mod/datapack from relying on these categories, you should instead, switch to using biome tags.

The existing biome tags from vanilla do not cover all usecases which means that many modders have started banding together to decide on common biome tags to use. These common biome tags are under the forge: namespace and the c: namespace.

For best compatibility with any mod or datapack, you should have a custom tag that pulls entries from minecraft:, forge:, and c: tags. Yes, datapacks too should be adding their biomes to the forge: and c: namespaced tags. And mods can "datagen" the tag json files automatically but that is outside the scope of this gist. See the Fabric wiki or [Forge Comm

@StevenACoffman
StevenACoffman / Homoglyphs.md
Last active June 24, 2024 14:57
Unicode Look-alikes

Unicode Character Look-Alikes

Original Letter Look-Alike(s)
a а ạ ą ä à á ą
c с ƈ ċ
d ԁ ɗ
e е ẹ ė é è
g ġ
h һ
@fny
fny / GNU GPL Comment Headers.md
Last active April 23, 2024 23:04
GNU GPL formatted into a comment block and hard wrapped at 80 characters.

GNU GPL Comment Headers Formatted in Various Languages

A convenient reference for adding a GPL license to a work.

All prepared texts are hard wrapped at 80 characters unless stated otherwise.

No Wrap