Skip to content

Instantly share code, notes, and snippets.

@Octogonapus
Last active May 4, 2019 15:00
Show Gist options
  • Save Octogonapus/741dc8ff2f9cdd4095b7f560b67e880b to your computer and use it in GitHub Desktop.
Save Octogonapus/741dc8ff2f9cdd4095b7f560b67e880b to your computer and use it in GitHub Desktop.
testing using the CadEngine from a kotlin script
/*
* This file is part of BowlerBuilder.
*
* BowlerBuilder is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* BowlerBuilder is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with BowlerBuilder. If not, see <https://www.gnu.org/licenses/>.
*/
import arrow.core.Either
import arrow.core.right
import com.google.common.collect.ImmutableList
import com.neuronrobotics.bowlercad.cadgenerator.DefaultCadGenerator
import com.neuronrobotics.bowlerkernel.hardware.Script
import com.neuronrobotics.bowlerkernel.util.Limits
import com.neuronrobotics.bowlerkernel.kinematics.base.DefaultKinematicBase
import com.neuronrobotics.bowlerkernel.kinematics.base.baseid.SimpleKinematicBaseId
import com.neuronrobotics.bowlerkernel.kinematics.closedloop.JointAngleController
import com.neuronrobotics.bowlerkernel.kinematics.closedloop.NoopBodyController
import com.neuronrobotics.bowlerkernel.kinematics.limb.DefaultLimb
import com.neuronrobotics.bowlerkernel.kinematics.limb.Limb
import com.neuronrobotics.bowlerkernel.kinematics.limb.limbid.SimpleLimbId
import com.neuronrobotics.bowlerkernel.kinematics.limb.link.DefaultLink
import com.neuronrobotics.bowlerkernel.kinematics.limb.link.DhParam
import com.neuronrobotics.bowlerkernel.kinematics.limb.link.LinkType
import com.neuronrobotics.bowlerkernel.kinematics.motion.FrameTransformation
import com.neuronrobotics.bowlerkernel.kinematics.motion.MotionConstraints
import com.neuronrobotics.bowlerkernel.kinematics.motion.NoopForwardKinematicsSolver
import com.neuronrobotics.bowlerkernel.kinematics.motion.NoopInertialStateEstimator
import com.neuronrobotics.bowlerkernel.kinematics.motion.NoopInverseKinematicsSolver
import com.neuronrobotics.bowlerkernel.kinematics.motion.plan.NoopLimbMotionPlanFollower
import com.neuronrobotics.bowlerkernel.kinematics.motion.plan.NoopLimbMotionPlanGenerator
import com.neuronrobotics.bowlerkernel.kinematics.closedloop.NoopJointAngleController
import org.octogonapus.ktguava.collections.immutableListOf
import org.octogonapus.ktguava.collections.toImmutableList
import org.octogonapus.ktguava.collections.toImmutableMap
import javax.inject.Inject
class MyScript
@Inject constructor() : Script() {
// private val cmmInputArmDhParams = immutableListOf(
// DhParam(13, 180, 32, -90),
// DhParam(25, -90, 93, 180),
// DhParam(11, 90, 24, 90),
// DhParam(128, -90, 0, 90),
// DhParam(0, 0, 0, -90),
// DhParam(25, 90, 0, 0)
// )
private val epsonC3 = immutableListOf(
DhParam(100, 0, 0, 90),
DhParam(0, 45, 100, 0),
DhParam(0, 60, 100, 0),
DhParam(0, -110, 100, 0),
DhParam(0, -30, 0, 90),
DhParam(0, 0, 10, 0)
)
private val cadGen = DefaultCadGenerator()
override fun runScript(args: ImmutableList<Any?>): Either<String, Any?> {
val increasingController = object : JointAngleController {
var angle = 0.0
override fun getCurrentAngle(): Double {
angle += 0.5
return angle
}
override fun setTargetAngle(
angle: Double,
motionConstraints: MotionConstraints
) {
}
}
val cmmArm = DefaultLimb(
SimpleLimbId(""),
epsonC3.map { dhParam ->
DefaultLink(
LinkType.Rotary,
dhParam,
Limits(180, -180),
NoopInertialStateEstimator
)
}.toImmutableList(),
NoopForwardKinematicsSolver,
NoopInverseKinematicsSolver,
NoopLimbMotionPlanGenerator,
NoopLimbMotionPlanFollower,
immutableListOf(
NoopJointAngleController,
NoopJointAngleController,
NoopJointAngleController,
increasingController,
NoopJointAngleController,
NoopJointAngleController
),
NoopInertialStateEstimator
) as Limb
val limbs = immutableListOf(cmmArm)
val base = DefaultKinematicBase(
SimpleKinematicBaseId(""),
limbs,
limbs.map { it.id to FrameTransformation.identity }.toImmutableMap(),
NoopBodyController
)
return listOf(base, cadGen).right()
}
override fun stopScript() {
cadGen.stopThreads()
}
}
MyScript::class
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment