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@nobonobo
nobonobo / build.yaml
Last active October 31, 2023 06:21
Pythonスクリプトを動作可能なバイナリにして各種プラットフォーム向けにリリースするシナリオ for GitHub Actions
name: push
on:
push:
tags:
- "v*"
jobs:
windows-build:
runs-on: windows-latest
steps:
@n0mimono
n0mimono / YouTubeLiveController.cs
Created February 12, 2018 06:10
Unity script example for YouTube Live Streaming API
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System;
using System.Net;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Networking;
using SimpleJSON;
@n-taku
n-taku / IPhoneXStatusBarSetting.cs
Last active October 5, 2018 15:07
iPhoneXでのみStatusBarを表示する設定
#if UNITY_IOS
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
using UnityEditor.iOS.Xcode;
using UnityEngine;
public class IPhoneXStatusBarSetting
{
@sanukin39
sanukin39 / UniFPSCounter.cs
Last active June 8, 2023 20:48
Simple FPS conter for Unity
using UnityEngine;
/// <summary>
/// ~ Fps counter for unity ~
/// Brief : Calculate the FPS and display it on the screen
/// HowTo : Create empty object at initial scene and attach this script!!!
/// </summary>
public class UniFPSCounter : MonoBehaviour
{
// for ui.
@awjuliani
awjuliani / Deep-Recurrent-Q-Network.ipynb
Last active July 18, 2023 19:18
An implementation of a Deep Recurrent Q-Network in Tensorflow.
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@nobonobo
nobonobo / singleproc.py
Created November 21, 2012 04:03
多重起動禁止処理 for Windows
import sys
import win32api
import win32security
import win32event
import win32gui
sa = win32security.SECURITY_ATTRIBUTES()
sa.SECURITY_DESCRIPTOR.SetSecurityDescriptorDacl(True, None, False)
# saを指定しておかないと別のユーザで起動したときにMutexが衝突しなくなる
mutex = win32event.CreateMutex(sa, False, 'unique-string...')
err = win32api.GetLastError()