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OmniZ3D / FBX_Scene.py
Last active January 9, 2024 13:18 — forked from Meatplowz/FBX_Scene.py
This is a wrapper FBX class useful in accessing and modifying the FBX Scene
#!/usr/bin/env python
# -*- coding: utf-8 -*-
"""
This is a helper FBX class useful in accessing and modifying the FBX Scene
Documentation for the FBX SDK
http://help.autodesk.com/view/FBX/2015/ENU/?guid=__cpp_ref_index_html
Examples:
# instantiate the class, as seen below with a path to an FBX file
fbx_file = FBX_Class(r'c:\my_path\character.fbx')
@OmniZ3D
OmniZ3D / FBX Wrapper.py
Created October 3, 2017 22:16 — forked from theodox/FBX Wrapper.py
FBXWrapper
'''
FBXWrapper
This module provides a python wrapper for every method exposed in the FBX plugin.
The arguments for the calls are the same as for the equivalent mel calls, however they can be passed with typical
python syntax, which is translated to mel-style flags and arguments under the hood. The actual flags and arguments
are documented here:
usage:
@OmniZ3D
OmniZ3D / 0_reuse_code.js
Last active August 29, 2015 14:13
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console
from PIL import Image
width, height = 256, 32
image = Image.new("RGB", (width, height))
pixels = image.load()
for i in range(image.size[0]):
for j in range(image.size[1]):
pixels[i,j] = (i, i, i)
image.save("Linear_Ramp.png", "PNG")