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#!/bin/sh | |
ADB_PATH="/Users/medyo/Library/Android/sdk/platform-tools" | |
PACKAGE_NAME="com.mobiacube.elbotola.debug" | |
DB_NAME="default.realm" | |
DESTINATION_PATH="/Users/Medyo/Desktop/" | |
NOT_PRESENT="List of devices attached" | |
ADB_FOUND=`${ADB_PATH}/adb devices | tail -2 | head -1 | cut -f 1 | sed 's/ *$//g'` | |
if [[ ${ADB_FOUND} == ${NOT_PRESENT} ]]; then | |
echo "Make sure a device is connected" | |
else |
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Shader "Custom/BasicGradient" | |
{ | |
Properties | |
{ | |
_TopColor ("Top Color", Color) = (1, 1, 1, 1) | |
_BottomColor ("Bottom Color", Color) = (1, 1, 1, 1) | |
_RampTex ("Ramp Texture", 2D) = "white" {} | |
} | |
SubShader |
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#build.gradle | |
# | |
# compile 'io.reactivex:rxandroid:1.0.1' | |
# compile 'io.reactivex:rxjava:1.0.14' | |
# compile 'io.reactivex:rxjava-math:1.0.0' | |
# compile 'com.jakewharton.rxbinding:rxbinding:0.2.0' | |
# rxjava | |
-keep class rx.schedulers.Schedulers { | |
public static <methods>; |
I've moved this gist to https://github.com/phynet/iOS-Schemes please check it there ;)
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Bezier3D : MonoBehaviour | |
{ | |
public Vector3 start = new Vector3(0, 0, 0); | |
public Vector3 end = new Vector3(1, 1, 0); | |
public Vector3 handle1 = new Vector3(0, 1, 0); | |
public Vector3 handle2 = new Vector3(1, 0, 0); |
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/** | |
* <b>Helper class to print any object you want</b> | |
*/ | |
public class PrintMe { | |
static StringBuilder result; | |
static String newLine = System.getProperty("line.separator"); | |
static ConcurrentLinkedQueue<Object> objects = new ConcurrentLinkedQueue<Object>(); | |
private PrintMe() { | |
} |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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#!/bin/sh | |
#ID='A16FF353-8441-459E-A50C-B071F53F51B7' # Xcode 6.2 | |
ID='992275C1-432A-4CF7-B659-D84ED6D42D3F' # Xcode 6.3 | |
PLIST_BUDDY=/usr/libexec/PlistBuddy | |
function add_compatibility() { | |
"$PLIST_BUDDY" -c "Add DVTPlugInCompatibilityUUIDs:10 string $2" \ | |
"$1/Contents/Info.plist" |
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- (void)viewDidLoad | |
{ | |
[super viewDidLoad]; | |
[[NSNotificationCenter defaultCenter] addObserver:self | |
selector:@selector(keyboardWillShow:) | |
name:UIKeyboardWillShowNotification | |
object:nil]; | |
[[NSNotificationCenter defaultCenter] addObserver:self | |
selector:@selector(keyboardWillHide:) |