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August 15, 2019 11:12
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ポアソン分布と二項分布の関係の検証
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Case4 : MonoBehaviour | |
{ | |
//ある交差点で1ヵ月に発生する交通事故の死亡者数は平均1.5人だった。今後、1ヵ月に死亡事故が発生数する確率は? | |
void Start() | |
{ | |
for (int j = 0; j < 10000; j++) | |
{ | |
float winCount = 0; | |
for (int i = 0; i < 30; i++) //30日のシミュレーション | |
{ | |
if (TossDice()) winCount++; | |
} | |
print(winCount); | |
} | |
} | |
public bool TossDice() | |
{ | |
if (Random.Range(1, 100 + 1) <= 5) return true; // 1.5/30=0.05。1日間で0.05人のベルヌーイ試行と計算 | |
return false; | |
} | |
} |
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