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ポアソン分布と二項分布の関係の検証
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Case2 : MonoBehaviour | |
{ | |
//国道100km辺りのガソリンスタンド数が3件であった時、あと12km走ってガソリンスタンドに出会う確率は? | |
void Start() | |
{ | |
for (int j = 0; j < 10000; j++) | |
{ | |
float winCount = 0; | |
for (int i = 0; i < 12; i++) //12km走るシミュレーション | |
{ | |
if (TossDice()) winCount++; | |
} | |
print(winCount); | |
} | |
} | |
public bool TossDice() | |
{ | |
if (Random.Range(1, 100 + 1) <= 3) return true; //3%のベルヌーイ試行 | |
return false; | |
} | |
} |
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