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August 15, 2019 11:11
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ポアソン分布と二項分布の関係の検証
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Case3 : MonoBehaviour | |
{ | |
//国道220km辺りのガソリンスタンド数が4件であった時、あと9km走ってガソリンスタンドに出会う確率は? | |
void Start() | |
{ | |
for (int j = 0; j < 10000; j++) | |
{ | |
float winCount = 0; | |
for (int i = 0; i < 9; i++) //9km走るシミュレーション | |
{ | |
if (TossDice()) winCount++; | |
} | |
print(winCount); | |
} | |
} | |
public bool TossDice() | |
{ | |
if (Random.Range(1, 220 + 1) <= 4) return true; // 4÷220のベルヌーイ試行 | |
return false; | |
} | |
} |
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