This has been incorporated in a small library.
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@charset "UTF-8" | |
// ♫ | |
$medium: 64em | |
$small: 40.063em | |
// ----------------------------------------------- | |
@function rem($size) | |
$remSize: $size / 16 |
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<?php | |
/* | |
* Prints out all finviz charts from a specific screen. | |
*/ | |
// ----------------------------------------------- | |
libxml_use_internal_errors(1); | |
DEFINE('F_BASE', 'http://finviz.com/screener.ashx?v=212&f=cap_midover,fa_eps5years_o15,sh_avgvol_o750,ta_perf_52w20o&ft=4&ta=0&o=-volume&r='); |
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precision mediump float; | |
uniform float time; | |
uniform vec2 mouse; | |
uniform vec2 resolution; | |
void main() { | |
vec2 aspect = resolution.xy / min(resolution.x, resolution.y); | |
vec2 position = (gl_FragCoord.xy / resolution.xy) * aspect; | |
vec4 color = vec4(0.0); | |
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// Boring | |
if (isThisAwesome) { | |
alert('yes'); // it's not | |
} | |
// Awesome | |
isThisAwesome && alert('yes'); | |
// Also cool for guarding your code | |
var aCoolFunction = undefined; |
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M[16],X=16,W,k;main(){T(system("stty cbreak") | |
);puts(W&1?"WIN":"LOSE");}K[]={2,3,1};s(f,d,i | |
,j,l,P){for(i=4;i--;)for(j=k=l=0;k<4;)j<4?P=M | |
[w(d,i,j++)],W|=P>>11,l*P&&(f?M[w(d,i,k)]=l<< | |
(l==P):0,k++),l=l?P?l-P?P:0:l:P:(f?M[w(d,i,k) | |
]=l:0,++k,W|=2*!l,l=0);}w(d,i,j){return d?w(d | |
-1,j,3-i):4*i+j;}T(i){for(i=X+rand()%X;M[i%X] | |
*i;i--);i?M[i%X]=2<<rand()%2:0;for(W=i=0;i<4; | |
)s(0,i++);for(i=X,puts("\e[2J\e[H");i--;i%4|| | |
puts(""))printf(M[i]?"%4d|":" |",M[i]);W-2 |
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# fps=10 | |
ffmpeg -i video.mp4 -f image2 -vf fps=fps=10 img%03d.jpg | |
# vertical sprite | |
files=$(ls img*.jpg | sort -t '-' -n -k 2 | tr '\n' ' ') | |
convert $files -append output.jpg | |
# references: | |
# http://www.imagemagick.org/script/command-line-options.php#append | |
# http://www.imagemagick.org/script/command-line-options.php#resize |
The goal of this is to have an easily-scannable reference for the most common syntax idioms in JavaScript and Rust so that programmers most comfortable with JavaScript can quickly get through the syntax differences and feel like they could read and write basic Rust programs.
What do you think? Does this meet its goal? If not, why not?
JavaScript:
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// http://michalbe.blogspot.com.br/2013/03/javascript-less-known-parts-bitwise.html | |
// http://jsperf.com/bitwise-vs-math-object | |
// http://united-coders.com/christian-harms/results-for-game-for-forfeits-and-the-winner-is/ | |
// https://mudcu.be/journal/2011/11/bitwise-gems-and-other-optimizations/ | |
// https://dreaminginjavascript.wordpress.com/2009/02/09/bitwise-byte-foolish/ | |
// http://jsperf.com/math-min-max-vs-ternary-vs-if/24 | |
"use strict"; | |
var PI = Math.PI; |
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