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The intent of this list is to create a collective knowledgebase and overview of mods, which are known to be problematic.
Be it bad performance, desync/network spam, severe incompatibilties or other reasons, the goal is to share this knowledge between a3 server admins.
Somebody reported that it causes Overthrow to break (infinite loading screen), and looking at the code I can kinda see how, it's not on Git tho AFAIK, you'll need to subscribe to the mod and open the pbo to see for yourself
oh they do, one of our junior zeuses tried to use them and bricked the server
As in, we had to fully wipe the OS and reinstall
yes you read right. They had to reinstall the serverbox completely new.
while those might seem enticing, it is easily possible with script heavy compositions, to crash a server, espl. when sloppy code is used. use with caution.
Crub team map intel caused us to desync massively and we had to restart mission last night'
Anything Scripted in Scheduled Environment can cause issues. ( spawn, sleep, waituntil etc.)
If you have many scripts running in parallel with the Scheduled Environment, scripts will get paused, might not get completed etc. shit becomes unpredictable.
I witnessed an issue with Webknights Headlamps myself, where the Lightsource attached to AI's headlamps did not despawn anymore after they got killed, keeping a floating orb over their body.
Its not game breaking immediately, but the more shit you have that uses Scheduled, the easier/sooner/etc the Scheduler gets overloaded and shit gets wonky.