Created
August 1, 2023 09:36
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import pygame | |
import argparse | |
import serial | |
parser = argparse.ArgumentParser(description='channel') | |
parser.add_argument('-t', "--throttle", type=int, default=0, help='throttle value') | |
# Initialize Pygame | |
pygame.init() | |
# Define the size of the window | |
size = [400, 300] | |
screen = pygame.display.set_mode(size) | |
# Define the font | |
font = pygame.font.Font(None, 25) | |
# Define the default values for the throttle, yaw, pitch, and roll | |
throttle = 0 | |
yaw = 127 | |
pitch = 127 | |
roll = 127 | |
# Define the increment/decrement step size for the throttle, yaw, pitch, and roll | |
step_size = 5 | |
# Define the colors for the text | |
black = (0, 0, 0) | |
white = (255, 255, 255) | |
ser7, ser9 = None, None | |
try: | |
ser7 = serial.Serial('COM7', 9600) | |
ser9 = serial.Serial('COM9', 9600) | |
except: | |
print("No serial port detected") | |
# Set up the game loop | |
done = False | |
clock = pygame.time.Clock() | |
while not done: | |
# Handle events | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_r: | |
yaw = pitch = roll = 127 | |
throttle = 0 | |
if event.key == pygame.K_w: | |
throttle += step_size | |
if throttle > 255: | |
throttle = 255 | |
elif event.key == pygame.K_s: | |
throttle -= step_size | |
if throttle < 0: | |
throttle = 0 | |
elif event.key == pygame.K_UP: | |
pitch += step_size | |
if pitch > 255: | |
pitch = 255 | |
elif event.key == pygame.K_DOWN: | |
pitch -= step_size | |
if pitch < 0: | |
pitch = 0 | |
elif event.key == pygame.K_LEFT: | |
roll -= step_size | |
if roll < 0: | |
roll = 0 | |
elif event.key == pygame.K_RIGHT: | |
roll += step_size | |
if roll > 255: | |
roll = 255 | |
elif event.key == pygame.K_a: | |
yaw -= step_size | |
if yaw < 0: | |
yaw = 0 | |
elif event.key == pygame.K_d: | |
yaw += step_size | |
if yaw > 255: | |
yaw = 255 | |
throttle = round(throttle, 2) | |
yaw = round(yaw, 2) | |
pitch = round(pitch, 2) | |
roll = round(roll, 2) | |
# Send the values to the serial ports | |
if ser7 and ser9: | |
ser9.write(f"{yaw},{throttle}\n".encode()) # "val1,val2" | |
ser7.write(f"{roll},{pitch}\n".encode()) | |
else: | |
print(f"{yaw},{throttle}\n") # "val1,val2" | |
print(f"{roll},{pitch}\n") | |
# Clear the screen | |
screen.fill(white) | |
# Draw the text | |
text_throttle = font.render(f"Throttle: {throttle}", True, black) | |
text_yaw = font.render(f"Yaw: {yaw}", True, black) | |
text_pitch = font.render(f"Pitch: {pitch}", True, black) | |
text_roll = font.render(f"Roll: {roll}", True, black) | |
screen.blit(text_throttle, [10, 10]) | |
screen.blit(text_yaw, [10, 30]) | |
screen.blit(text_pitch, [10, 50]) | |
screen.blit(text_roll, [10, 70]) | |
# Update the screen | |
pygame.display.flip() | |
# Limit the frame rate | |
clock.tick(60) | |
# Quit Pygame | |
pygame.quit() |
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