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@PhroZenOne
Created April 19, 2017 18:53
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LogEngine: MemReportDeferred: saving to ../../../valhalla/Saved/Profiling/MemReports/MelorianOutpost-LinuxServer-04.19-18.51.56/MelorianOutpost-LinuxServer-19-18.51.56.memreport
CommonLinuxCrashHandler: Signal=11
LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000048
LogLinux: Fatal error!
[Callstack] 00 0x0000000001fd64df FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformStackWalk.cpp, line 951]
[Callstack] 01 0x0000000001eeeab5 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformStackWalk.cpp, line 159]
[Callstack] 02 0x0000000001f9bfc0 FLinuxCrashContext::CaptureStackTrace() [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 344]
[Callstack] 03 0x0000000004ac15ab CommonLinuxCrashHandler(FGenericCrashContext const&) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp, line 37]
[Callstack] 04 0x0000000001f9fdf4 PlatformCrashHandler(int, siginfo_t*, void*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformCrashContext.cpp, line 595]
[Callstack] 05 0x00007f25779e7d10 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10d10) [0x7f25779e7d10]
[Callstack] 06 0x0000000003ef10e8 UParticleSystemComponent::GetUsedMaterials(TArray<UMaterialInterface*, FDefaultAllocator>&, bool) const [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private\Particles/ParticleComponents.cpp, line 6723]
[Callstack] 07 0x0000000003aba2f1 UPrimitiveComponent::GetStreamingTextureInfo(FStreamingTextureLevelContext&, TArray<FStreamingTexturePrimitiveInfo, FDefaultAllocator>&) const [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components/PrimitiveComponent.cpp, line 253]
[Callstack] 08 0x000000000433fe8a UEngine::HandleListTexturesCommand(wchar_t const*, FOutputDevice&) [Runtime/Core/Public\Containers/Array.h, line 656]
[Callstack] 09 0x000000000433d157 UEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp, line 2877]
[Callstack] 10 0x0000000003c200f0 UGameEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private/GameEngine.cpp, line 905]
[Callstack] 11 0x0000000004343f7b UEngine::HandleMemReportDeferredCommand(wchar_t const*, FOutputDevice&, UWorld*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp, line 4275]
[Callstack] 12 0x000000000433d22a UEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp, line 2897]
[Callstack] 13 0x0000000003c200f0 UGameEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private/GameEngine.cpp, line 905]
[Callstack] 14 0x0000000004338da1 UEngine::TickDeferredCommands() [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Engine\Private/UnrealEngine.cpp, line 1174]
[Callstack] 15 0x0000000001e94bf1 FEngineLoop::Tick() [Runtime/Core/Public\UObject/NameTypes.h, line 1103]
[Callstack] 16 0x0000000001e961ba GuardedMain(wchar_t const*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Launch\Private/Launch.cpp, line 166]
[Callstack] 17 0x0000000004ac2279 CommonLinuxMain(int, char**, int (*)(wchar_t const*)) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp, line 236]
[Callstack] 18 0x00007f2576f19ac0 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f2576f19ac0]
[Callstack] 19 0x0000000001e896e8 /opt/unreal-server/valhalla/Binaries/Linux/valhallaServer() [0x1e896e8]
LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
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