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import java.io.BufferedReader; | |
import java.io.Closeable; | |
import java.io.File; | |
import java.io.FileInputStream; | |
import java.io.FileOutputStream; | |
import java.io.IOException; | |
import java.io.InputStream; | |
import java.io.InputStreamReader; | |
import java.io.RandomAccessFile; | |
import java.util.ArrayList; |
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#define FUNCTION_NAME_LINE_NR (FString(__FUNCTION__) + TEXT("(") + FString::FromInt(__LINE__) + TEXT(")")) | |
#ifdef _MSC_VER | |
#define VALHALLA_LOG(LogCategory, Verbosity, FormatString, ...)\ | |
__if_exists(this)\ | |
{\ | |
if(GEngine->GetWorldFromContextObject(this, EGetWorldErrorMode::ReturnNull))\ | |
{\ | |
switch(GEngine->GetWorldFromContextObject(this, EGetWorldErrorMode::ReturnNull)->GetNetMode())\ |
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LogPlatformFile: Not using cached read wrapper | |
LogInit:Display: RandInit(729124251) SRandInit(729124251). | |
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. | |
LogStats: Stats thread started at 0.085192 | |
LogInit:Warning: Incompatible or missing module: UE4Editor-valhalla.dll | |
Running E:/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe valhalla Development Win64 -project="C:/Users/PhroZen/valhalla-proj/valhalla-416/valhalla.uproject" -editorrecompile -progress -NoHotReloadFromIDE | |
Creating makefile for valhalla (no existing makefile) | |
Performing full C++ include scan (no include cache file) | |
@progress push 5% | |
Parsing headers for valhallaEditor |
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[2017.04.30-00.32.32:069][276]UATHelper: Cooking (Windows): Running AutomationTool... | |
[2017.04.30-00.32.32:483][279]UATHelper: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/PhroZen/valhalla-proj/valhalla-unreal/valhalla.uproject -cook -skipstage -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64 | |
[2017.04.30-00.32.33:417][282]UATHelper: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\PhroZen\valhalla-proj\valhalla-unreal\valhalla.uproject | |
[2017.04.30-00.32.34:249][291]LogSlate: Took 0.060421 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) | |
[2017.04.30-00.32.35:476][338]UATHelper: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED ********** | |
[2017.04.30-00.32.35:482][338]UATHelper: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\PhroZen\valhalla-proj\valhall |
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LogEngine: MemReportDeferred: saving to ../../../valhalla/Saved/Profiling/MemReports/MelorianOutpost-LinuxServer-04.19-18.51.56/MelorianOutpost-LinuxServer-19-18.51.56.memreport | |
CommonLinuxCrashHandler: Signal=11 | |
LogLinux: === Critical error: === | |
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000048 | |
LogLinux: Fatal error! | |
[Callstack] 00 0x0000000001fd64df FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformStackWalk.cpp, line 951] | |
[Callstack] 01 0x0000000001eeeab5 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [C:\valhalla\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformStackWalk.cpp, line 159] | |
[Callstack] 02 0x0000000001f9bfc0 FLinuxCrashContext::CaptureStackTrace() [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 344] |
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CommandLine Options: MelorianOutpost | |
LogMemory: Platform Memory Stats for LinuxServer | |
LogMemory: Process Physical Memory: 377.81 MB used, 377.81 MB peak | |
LogMemory: Process Virtual Memory: 722.39 MB used, 770.24 MB peak | |
LogMemory: Physical Memory: 1232.03 MB used, 6751.43 MB free, 7983.46 MB total | |
LogMemory: Virtual Memory: 0.00 MB used, 6751.43 MB free, 244.14 MB total | |
LogMemory: | |
LogMemory: Allocator Stats for binned: | |
LogMemory: Current Memory 272.15 MB used, plus 7.45 MB waste |
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BlueprintLog: New page: Compile FirstPersonCharacter | |
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Blueprints/FirstPersonCharacter" FILE="F:/nativizeTest/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset" SILENT=true | |
LogSavePackage: Save=62.00ms | |
LogSavePackage: Moving 'F:/nativizeTest/Saved/FirstPersonCharacterAF89ADE04A4C391C2FDB4F8C37FAF897.tmp' to 'F:/nativizeTest/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset' | |
LogSavePackage:Display: Finished SavePackage F:/nativizeTest/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset | |
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/FirstPersonBP/Maps/FirstPersonExampleMap" FILE="F:/nativizeTest/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false | |
LogSavePackage: Save=107.68ms | |
LogSavePackage: Moving 'F:/nativizeTest/Saved/FirstPersonExampleMap70D7E5F24EB7E013FEE63CAB2A569BF9.tmp' to 'F:/nativizeTest/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap' | |
LogSavePackage:Display: Finished SavePackage |
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LogPlatformFile: Not using cached read wrapper | |
LogInit:Display: RandInit(1599362629) SRandInit(1599362629). | |
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. | |
LogStats: Stats thread started at 0.117521 | |
LogInit: Using libcurl 7.47.1 | |
LogInit: - built for x86_64-pc-win32 | |
LogInit: - supports SSL with OpenSSL/1.0.2g | |
LogInit: - supports HTTP deflate (compression) using libz 1.2.8 | |
LogInit: - other features: | |
LogInit: CURL_VERSION_SSL |
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UFUNCTION(BlueprintCallable, Category = "Valhalla|Server", CustomThunk, meta = (CustomStructureParam = "structToFill")) | |
static void JsonToStruct(const UProperty* structToFill, const FString& json); | |
DECLARE_FUNCTION(execJsonToStruct) { | |
Stack.MostRecentPropertyAddress = nullptr; | |
Stack.MostRecentProperty = nullptr; | |
Stack.StepCompiledIn<UStructProperty>(NULL); | |
void* structPtr = Stack.MostRecentPropertyAddress; | |
auto structProperty = Cast<UStructProperty>(Stack.MostRecentProperty); |
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Welcome to A Journey Through Valhalla, a live action coop-RPG set in the norse mythology. | |
This is a game that we have search for but not found, so now we're taking matters in our own hands. | |
What if you could take the difficulty from Darksouls, combined with the cooperative strategies from Rainbow Six? And what if you could jump straight into the action without unceccesary grinding? | |
Well, that our game! | |
###You can't handle everything alone.### |
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