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February 11, 2017 20:10
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LogPlatformFile: Not using cached read wrapper | |
LogInit:Display: RandInit(1599362629) SRandInit(1599362629). | |
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads. | |
LogStats: Stats thread started at 0.117521 | |
LogInit: Using libcurl 7.47.1 | |
LogInit: - built for x86_64-pc-win32 | |
LogInit: - supports SSL with OpenSSL/1.0.2g | |
LogInit: - supports HTTP deflate (compression) using libz 1.2.8 | |
LogInit: - other features: | |
LogInit: CURL_VERSION_SSL | |
LogInit: CURL_VERSION_LIBZ | |
LogInit: CURL_VERSION_IPV6 | |
LogInit: CURL_VERSION_ASYNCHDNS | |
LogInit: CURL_VERSION_LARGEFILE | |
LogInit: CURL_VERSION_IDN | |
LogInit: CurlRequestOptions (configurable via config and command line): | |
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate | |
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy | |
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections | |
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. | |
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 | |
LogInit: Build: ++UE4+Release-4.15-CL-3286799 | |
LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15 | |
LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15 | |
LogInit: Net CL: 3286799 | |
LogDevObjectVersion: Number of dev versions registered: 14 | |
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8 | |
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 | |
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 | |
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14 | |
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22 | |
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 | |
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 | |
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 | |
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 | |
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 | |
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 | |
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3 | |
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 | |
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 | |
LogInit: Compiled (64-bit): Feb 5 2017 02:02:54 | |
LogInit: Compiled with Visual C++: 19.00.23026.00 | |
LogInit: Build Configuration: Development | |
LogInit: Branch Name: ++UE4+Release-4.15 | |
LogInit: Command line: | |
LogInit: Base directory: X:/UE_4.15/Engine/Binaries/Win64/ | |
LogInit: Installed Engine Build: 1 | |
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. | |
LogInit: Object subsystem initialized | |
LogInit: Selected Device Profile: [Windows] | |
LogInit: Applying CVar settings loaded from the selected device profile: [Windows] | |
LogInit: Computer: DESKTOP-5UARFGQ | |
LogInit: User: PhroZen | |
LogInit: CPU Page size=65536, Cores=4 | |
LogInit: High frequency timer resolution =3.320307 MHz | |
LogMemory: Memory total: Physical=7.9GB (8GB approx) | |
LogMemory: Platform Memory Stats for Windows | |
LogMemory: Process Physical Memory: 265.24 MB used, 265.24 MB peak | |
LogMemory: Process Virtual Memory: 262.69 MB used, 262.69 MB peak | |
LogMemory: Physical Memory: 3183.31 MB used, 4949.24 MB free, 8132.55 MB total | |
LogMemory: Virtual Memory: 645.26 MB used, 4949.24 MB free, 134217728.00 MB total | |
LogTextLocalizationManager: No translations for ('sv-SE') exist, falling back to 'en' for localization and internationalization data. | |
LogD3D11RHI: D3D11 adapters: | |
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0) | |
LogD3D11RHI: 2017/0/4066 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de | |
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) | |
LogD3D11RHI: 0/0/4066 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 | |
LogD3D11RHI: Chosen D3D11 Adapter: 0 | |
LogD3D11RHI: Creating new Direct3DDevice | |
LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id") | |
LogWindows: EnumDisplayDevices: | |
LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:0 D:1) | |
LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:1) | |
LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:1 D:1) | |
LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0) | |
LogWindows: DebugString: FoundDriverCount:4 | |
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760 | |
LogD3D11RHI: Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53) | |
LogD3D11RHI: Driver Date: 12-29-2016 | |
LogRHI: Texture pool is 1361 MB (70% of 1945 MB) | |
LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0 | |
LogD3D11RHI: Async texture creation enabled | |
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) | |
LogShaderCompilers: Guid format shader working directory is 37 characters bigger than the processId version (F:/valhalla/Intermediate/Shaders/WorkingDirectory/1060/). | |
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/PhroZen/AppData/Local/Temp/UnrealShaderWorkingDir/42BD31F14BBB230E5EA11D95844D3B9D/'. | |
LogShaderCompilers:Display: Using Local Shader Compiler. | |
LogTemp:Display: Loaded TP AllDesktopTargetPlatform | |
LogTemp:Display: Loaded TP MacClientTargetPlatform | |
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform | |
LogTemp:Display: Loaded TP MacServerTargetPlatform | |
LogTemp:Display: Loaded TP MacTargetPlatform | |
LogTemp:Display: Loaded TP WindowsClientTargetPlatform | |
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform | |
LogTemp:Display: Loaded TP WindowsServerTargetPlatform | |
LogTemp:Display: Loaded TP WindowsTargetPlatform | |
LogTemp:Display: Loaded TP AndroidTargetPlatform | |
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform | |
LogTemp:Display: Loaded TP Android_ATCTargetPlatform | |
LogTemp:Display: Loaded TP Android_DXTTargetPlatform | |
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform | |
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform | |
LogTemp:Display: Loaded TP Android_MultiTargetPlatform | |
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform | |
LogTemp:Display: Loaded TP HTML5TargetPlatform | |
LogTemp:Display: Loaded TP IOSTargetPlatform | |
LogTemp:Display: Loaded TP TVOSTargetPlatform | |
LogTemp:Display: Loaded TP LinuxClientTargetPlatform | |
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform | |
LogTemp:Display: Loaded TP LinuxServerTargetPlatform | |
LogTemp:Display: Loaded TP LinuxTargetPlatform | |
LogTargetPlatformManager:Display: Building Assets For Windows | |
LogDerivedDataCache:Display: Max Cache Size: 512 MB | |
LogDerivedDataCache: Loaded boot cache 0.26s 52MB C:/Users/PhroZen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. | |
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/PhroZen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc | |
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/valhalla/DerivedDataCache/DDC.ddp not found, will not use a pak cache. | |
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. | |
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/valhalla/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. | |
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. | |
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. | |
LogDerivedDataCache: Using Local data cache path C:/Users/PhroZen/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable | |
LogSlate: Using Freetype 2.6.0 | |
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 | |
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 | |
LogInit: Selected Device Profile: [Windows] | |
LogContentStreaming: Texture pool size is 0.00 MB | |
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction | |
LogSimplygon: Simplygon DLL not present - disabling. | |
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging | |
LogMeshUtilities: No automatic skeletal mesh reduction module available | |
LogMeshUtilities: No automatic mesh merging module available | |
LogNetVersion: GetLocalNetworkVersion: CL: 3286799, ProjectName: valhalla, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 4051085732 | |
LogAssetRegistry: FAssetRegistry took 0.0243 seconds to start up | |
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.041041 seconds | |
LogUObjectArray: 32475 objects as part of root set at end of initial load. | |
LogUObjectAllocator: 7073368 out of 0 bytes used by permanent object pool. | |
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool | |
LogTcpMessaging: Initializing TcpMessaging bridge | |
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
LogMaterial: Uniform references updated for custom material expression Custom. | |
SourceControl: Info Source control is disabled | |
SourceControl: Info Source control is disabled | |
SourceControl: Info Source control is disabled | |
SourceControl: Info Source control is disabled | |
LogEngine: Initializing Engine... | |
LogHMD: Failed to initialize OpenVR with code 110 | |
LogAIModule: Creating AISystem for world Untitled | |
LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) | |
LogInit: FAudioDevice initialized. | |
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/PhroZen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc. | |
LogInit: Texture streaming: Enabled | |
LogEngineSessionManager: EngineSessionManager initialized | |
LogInit: Transaction tracking system initialized | |
BlueprintLog: New page: Editor Load | |
LocalizationService: Info Localization service is disabled | |
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb | |
LogCook:Display: Mobile HDR setting 1 | |
LogFileCache: Scanning file cache for directory 'F:/valhalla/Content/' took 0.09s | |
SourceControl: Info Source control is disabled | |
Cmd: MAP LOAD FILE="F:/valhalla/Content/Maps/OlympusMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 | |
LightingResults: New page: Lighting Build | |
MapCheck: New page: Map Check | |
LightingResults: New page: Lighting Build | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'StructProperty /Engine/Transient.REINST_newBaseItemWidget_C_68:item', MetaData 'False', Flag 'True' | |
ImportText (/Script/SlateCore.SlateBrush:ImageSize): Missing opening parenthesis: X=32.000 Y=32.000 | |
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'StructProperty /Engine/Transient.REINST_newBaseItemWidget_C_68:item', MetaData 'False', Flag 'True' | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: lowerarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: upperarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0087.23] Compile of humanoidAnimationBlueprint successful, but with 2 Warning(s) [in 147 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0087.23] Compile of humanoidAnimationBlueprint successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0087.23] Compile of humanoidAnimationBlueprint successful, but with 4 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
ImportText (/Game/PlayerCharacter/ValhallaPlayerController.ValhallaPlayerController_C:displayName.start): Missing opening parenthesis: 0, 0, 0 | |
LogBlueprintDebug:Display: Encountered a blueprint breakpoint in /Game/AI/behaviourTrees/inCombat/combatMovement.combatMovement without an associated node. The blueprint has been remoevd | |
ImportText (/Game/PlayerCharacter/ValhallaPlayerController.ValhallaPlayerController_C:displayName.start): Missing opening parenthesis: 0, 0, 0 | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: lowerarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: upperarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0092.55] Compile of humanoidAnimationBlueprint successful, but with 2 Warning(s) [in 129 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0092.55] Compile of humanoidAnimationBlueprint successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0092.55] Compile of humanoidAnimationBlueprint successful, but with 4 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
AValhallaBaseGameModeLog: Server is running instance: DEVELOPMENT_INSTANCE | |
AValhallaBaseGameModeLog: Server has server secret: SERVER_SECRET | |
ImportText (/Script/SlateCore.SlateBrush:ImageSize): Missing opening parenthesis: X=32.000 Y=32.000 | |
LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/BaseCharacter/States.States' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/helSkillTree/helSubskillEnum.helSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/equippableItemsList.equippableItemsList' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/Animations/Directions.Directions' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/activeSkills/activeSkillsEnum.activeSkillsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/tyrSkillTree/tyrSkillEnum.tyrSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/odinSkillTree/odinSkillEnum.odinSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/lokeSkillTree/lokeSkillEnum.lokeSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/helSkillTree/helSkillEnum.helSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemSlotsEnum.itemSlotsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/BaseCharacter/characterMeshes.characterMeshes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemShouldersEnum.itemShouldersEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemOffHandEnum.itemOffHandEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemMainHandEnum.itemMainHandEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemLegsEnum.itemLegsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemHeadEnum.itemHeadEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemHandsEnum.itemHandsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemFeetEnum.itemFeetEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/itemData/itemChestEnum.itemChestEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/items/activatedItems/activatedItemEnum.activatedItemEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/PlayerCharacter/HUD/buffBar/debuffEnum.debuffEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Maps/ValhallaMapAssets/instanceNameEnum.instanceNameEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/AI/Actions/idleTasks/idleTasksEnum.idleTasksEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/SpellProjectiles/Spellbook.Spellbook' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/AI/behaviourTrees/inCombat/combatMovementEnum.combatMovementEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/AI/behaviourTrees/AIMovement.AIMovement' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/AI/behaviourTrees/AICombatBehaviour.AICombatBehaviour' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/PlayerCharacter/Achievements/achievementEnum.achievementEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/tyrSkillTree/tyrSubskillEnum.tyrSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/odinSkillTree/odinSubskillEnum.odinSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/lokeSkillTree/lokeSubskillEnum.lokeSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/Animations/meleeWeaponPosition.meleeWeaponPosition' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Menu/characterMenu/itemSlotEnum.itemSlotEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Menu/escapeMenu/scalabilityLevels.scalabilityLevels' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Maps/Trial_sharedassets/trialMapTrials.trialMapTrials' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Maps/instanceState.instanceState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Game/voteSystem/voteChoices.voteChoices' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Menu/CommonMenuUtils/MenuState.MenuState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Menu/CommonMenuUtils/CurrentLevelEnum.CurrentLevelEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Assets/skills/skillTreeEnum.skillTreeEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/AI/AICombatRole.AICombatRole' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogClass:Warning: Enum '/Game/Game/voteSystem/voteTypes.voteTypes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
LogAIModule: Creating AISystem for world OlympusMap | |
LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0344 | |
LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:037D | |
LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:03B6 | |
LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:03EF | |
LogScriptCore:Warning: Script Msg: Divide by zero | |
Script call stack: | |
Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.master_tree_root_spline_C:UserConstructionScript | |
LogScriptCore:Warning: Script Msg: Divide by zero | |
Script call stack: | |
Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.master_tree_root_spline_C:UserConstructionScript | |
LogEditorServer: Finished looking for orphan Actors (0.000 secs) | |
Cmd: MAP CHECKDEP NOCLEARLOG | |
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 382.132ms to complete. | |
LogFileHelpers: Loading map 'OlympusMap' took 60.397 | |
LogCollectionManager: Loaded 1 collections in 0.006863 seconds | |
LogFileCache: Scanning file cache for directory 'F:/valhalla/Saved/Collections/' took 0.01s | |
LogFileCache: Scanning file cache for directory 'F:/valhalla/Content/Developers/PhroZen/Collections/' took 0.01s | |
LogFileCache: Scanning file cache for directory 'F:/valhalla/Content/Collections/' took 0.01s | |
LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000008 seconds | |
LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000002 seconds | |
LogContentBrowser: Native class hierarchy populated in 0.0664 seconds. Added 2259 classes and 454 folders. | |
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s | |
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s | |
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0025 seconds. Added 0 classes and 0 folders. | |
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0042 seconds. Added 0 classes and 0 folders. | |
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0049 seconds. Added 1 classes and 2 folders. | |
LogCrashTracker: Crashtracker disabled due to settings. | |
LogUObjectGlobals:Warning: Failed to find object 'Class None.' | |
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. | |
LogLoad: (Engine Initialization) Total time: 128.63 seconds | |
LogLoad: (Engine Initialization) Total Blueprint compile time: 15.24 seconds | |
LogExternalProfiler: Found external profiler: VSPerf | |
LogExternalProfiler: Using external profiler: VSPerf | |
LogOcInput: OculusInput pre-init called | |
LogContentStreaming: Texture pool size now 1000 MB | |
LogSlate: Took 0.022053 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) | |
LogSlate: Took 0.017006 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) | |
LogSlate: Took 0.025284 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) | |
LogSlate: Took 0.029524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K) | |
LogRenderer: Reallocating scene render targets to support 796x504 NumSamples 1 (Frame:2). | |
LogSlate: Took 0.012562 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K) | |
LogAssetRegistry: Asset discovery search completed in 103.0014 seconds | |
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.008191 seconds (found 0 objects) | |
LogCollectionManager: Fixed up redirectors for 1 collections in 0.008472 seconds (updated 0 objects) | |
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... | |
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/valhalla/valhalla.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/valhalla/valhalla.uproject -cook -stage -archive -archivedirectory=F:/out -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs | |
-nodebuginfo -nativizeAssets -targetplatform=Win64 -build -CrashReporter -utf8output | |
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. | |
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\valhalla\valhalla.uproject | |
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** | |
UATHelper: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: No build products were made | |
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED ********** | |
UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** | |
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project F:\valhalla\valhalla.uproject | |
UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is X:\UE_4.15\Engine\Programs\AutomationTool\Saved\Cook-2017.02.11-18.16.19.txt | |
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: X:\UE_4.15\Engine\Binaries\Win64\UE4Editor-Cmd.exe F:\valhalla\valhalla.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -NativizeAssets -abslog=X:\UE_4.15\Engine\Programs\AutomationTool\Saved\Cook-2017.02.11-18.16.19.txt -stdout -CrashForUAT -unattended -UTF8Output | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: valhalla | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1044058079) SRandInit(1044058079). | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.22:668][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:203][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:249][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/PhroZen/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:267][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:736][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:776][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:816][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:857][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:899][ 0]LogTemp:Display: Loaded TP MacTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:938][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.23:977][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:015][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:044][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:083][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:127][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:167][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:206][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:242][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:279][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:352][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:352][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:375][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:446][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:472][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:509][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:545][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:585][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:623][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.24:624][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.27:722][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.27:722][ 0]LogCook:Display: Mobile HDR setting 1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.28:097][ 0]LogCook:Display: Cooked content cleared for platform WindowsNoEditor | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.31:624][ 0]LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.31:715][ 0]LogCook:Display: Sandbox cleanup took 3.619 seconds for platforms WindowsNoEditor iterative false | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.31:988][ 0]LogCook:Display: Inisetting is different for Windows SourceControlSettings SourceControl.SourceControlSettings, Current section doesn't exist | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.31:989][ 0]LogCook:Display: Cook invalidated for platform WindowsNoEditor ini settings don't match from last cook, clearing all cooked content | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.32:033][ 0]LogCook:Display: Verify cooked packages: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages considered for dependency checks: 0, | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages failed dependency checks 0, | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Found redirectors: 0, | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages Kept: 0, | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages Missing: 0, | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Packages Deleted: 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.32:080][ 0]LogCook:Display: Sandbox cleanup took 0.137 seconds for platforms WindowsNoEditor iterative true | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.35:890][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'StructProperty /Engine/Transient.REINST_newBaseItemWidget_C_68:item', MetaData 'False', Flag 'True' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.38:275][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'StructProperty /Engine/Transient.REINST_newBaseItemWidget_C_68:item', MetaData 'False', Flag 'True' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.41:009][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: lowerarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.41:009][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: upperarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.41:010][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0020.38] Compile of humanoidAnimationBlueprint successful, but with 2 Warning(s) [in 117 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.41:011][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0020.39] Compile of humanoidAnimationBlueprint successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.41:011][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0020.39] Compile of humanoidAnimationBlueprint successful, but with 4 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.43:526][ 0]LogBlueprintDebug:Display: Encountered a blueprint breakpoint in /Game/AI/behaviourTrees/inCombat/combatMovement.combatMovement without an associated node. The blueprint has been remoevd | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.45:678][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: lowerarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.45:678][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: upperarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.45:679][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0025.05] Compile of humanoidAnimationBlueprint successful, but with 2 Warning(s) [in 121 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.45:680][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0025.05] Compile of humanoidAnimationBlueprint successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.45:680][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0025.06] Compile of humanoidAnimationBlueprint successful, but with 4 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.51:607][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemHeadEnum.itemHeadEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.51:608][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemHandsEnum.itemHandsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.51:608][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemFeetEnum.itemFeetEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.51:608][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemChestEnum.itemChestEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.51:609][ 0]LogClass:Warning: Enum '/Game/Assets/items/activatedItems/activatedItemEnum.activatedItemEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:104][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/BaseCharacter/States.States' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:173][ 0]LogClass:Warning: Enum '/Game/PlayerCharacter/Achievements/achievementEnum.achievementEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:174][ 0]LogClass:Warning: Enum '/Game/Assets/skills/tyrSkillTree/tyrSubskillEnum.tyrSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:174][ 0]LogClass:Warning: Enum '/Game/Assets/skills/odinSkillTree/odinSubskillEnum.odinSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:175][ 0]LogClass:Warning: Enum '/Game/Assets/skills/lokeSkillTree/lokeSubskillEnum.lokeSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:175][ 0]LogClass:Warning: Enum '/Game/Assets/skills/helSkillTree/helSubskillEnum.helSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:176][ 0]LogClass:Warning: Enum '/Game/Assets/items/equippableItemsList.equippableItemsList' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:176][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/Animations/Directions.Directions' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:176][ 0]LogClass:Warning: Enum '/Game/Assets/skills/activeSkills/activeSkillsEnum.activeSkillsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:177][ 0]LogClass:Warning: Enum '/Game/Assets/skills/tyrSkillTree/tyrSkillEnum.tyrSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:177][ 0]LogClass:Warning: Enum '/Game/Assets/skills/odinSkillTree/odinSkillEnum.odinSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:178][ 0]LogClass:Warning: Enum '/Game/Assets/skills/lokeSkillTree/lokeSkillEnum.lokeSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:178][ 0]LogClass:Warning: Enum '/Game/Assets/skills/helSkillTree/helSkillEnum.helSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:178][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemSlotsEnum.itemSlotsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:179][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/BaseCharacter/characterMeshes.characterMeshes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:179][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemShouldersEnum.itemShouldersEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:179][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemOffHandEnum.itemOffHandEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:180][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemMainHandEnum.itemMainHandEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:180][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemLegsEnum.itemLegsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:183][ 0]LogClass:Warning: Enum '/Game/PlayerCharacter/HUD/buffBar/debuffEnum.debuffEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:183][ 0]LogClass:Warning: Enum '/Game/Maps/ValhallaMapAssets/instanceNameEnum.instanceNameEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:191][ 0]LogClass:Warning: Enum '/Game/AI/Actions/idleTasks/idleTasksEnum.idleTasksEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:191][ 0]LogClass:Warning: Enum '/Game/Assets/SpellProjectiles/Spellbook.Spellbook' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:192][ 0]LogClass:Warning: Enum '/Game/AI/behaviourTrees/inCombat/combatMovementEnum.combatMovementEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:192][ 0]LogClass:Warning: Enum '/Game/AI/behaviourTrees/AIMovement.AIMovement' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:193][ 0]LogClass:Warning: Enum '/Game/AI/behaviourTrees/AICombatBehaviour.AICombatBehaviour' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.53:193][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/Animations/meleeWeaponPosition.meleeWeaponPosition' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:537][ 0]LogClass:Warning: Enum '/Game/Maps/Trial_sharedassets/trialMapTrials.trialMapTrials' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:541][ 0]LogClass:Warning: Enum '/Game/Maps/instanceState.instanceState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:541][ 0]LogClass:Warning: Enum '/Game/Game/voteSystem/voteChoices.voteChoices' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:544][ 0]LogClass:Warning: Enum '/Game/Menu/characterMenu/itemSlotEnum.itemSlotEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:557][ 0]LogClass:Warning: Enum '/Game/Menu/escapeMenu/scalabilityLevels.scalabilityLevels' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:651][ 0]LogClass:Warning: Enum '/Game/Assets/skills/skillTreeEnum.skillTreeEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:677][ 0]LogClass:Warning: Enum '/Game/Menu/CommonMenuUtils/MenuState.MenuState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:678][ 0]LogClass:Warning: Enum '/Game/Menu/CommonMenuUtils/CurrentLevelEnum.CurrentLevelEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:684][ 0]LogClass:Warning: Enum '/Game/AI/AICombatRole.AICombatRole' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.16.54:710][ 0]LogClass:Warning: Enum '/Game/Game/voteSystem/voteTypes.voteTypes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.06:701][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.06:701][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.06:703][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.06:703][ 0]LogUObjectGlobals:Warning: Failed to load 'F:/valhalla/Content/Maps/CharacterSelectionMap.umap': Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:115][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:115][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:115][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:116][ 0]LogUObjectGlobals:Warning: Failed to load 'F:/valhalla/Content/Maps/CharacterSelectionMap.umap': Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:152][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:152][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:153][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:153][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:154][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:154][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:154][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:155][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:155][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:155][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:155][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:156][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:169][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:169][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:170][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.07:170][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:606][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:715][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:723][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:725][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:726][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:749][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:749][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:750][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:794][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:795][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:796][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:797][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:797][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:833][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:833][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:835][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:860][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:861][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:861][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:862][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:885][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:891][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:903][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:904][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:905][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:907][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:907][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:910][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:910][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:911][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:911][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:912][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:912][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:913][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:914][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:915][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:918][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:920][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:933][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:935][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:935][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:937][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:950][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:955][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:965][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:966][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:967][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:968][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:981][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:983][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:983][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:984][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:985][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:987][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:997][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:999][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.13:999][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:000][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:014][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:015][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:016][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:017][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:017][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:019][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:041][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:043][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:043][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:044][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:056][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:059][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:060][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:061][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:066][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:067][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:070][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:071][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:072][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:074][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:074][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:076][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:076][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:078][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:078][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:080][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:080][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport_Cue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:081][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:092][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:093][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:105][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_teleport -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:113][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:114][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:116][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:127][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:129][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:129][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:131][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:142][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:149][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:150][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:151][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:210][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:211][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:211][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:212][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:212][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:215][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:229][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:250][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:250][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:258][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:258][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:268][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:284][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:286][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:288][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:289][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:290][ 0]LogCook:Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:293][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:293][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:295][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:295][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab_Cue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:296][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:302][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslateHandleLong -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:304][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateHandleLong.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:305][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:307][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:322][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:323][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:324][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:325][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:329][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:332][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:332][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:334][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:339][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:340][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:341][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:342][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:343][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:344][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:344][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:346][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:346][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:346][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:347][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:350][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:350][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:358][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:358][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:362][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:362][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:370][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:370][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:376][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:381][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:381][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:382][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:395][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:405][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:406][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:407][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:408][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:408][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:409][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:421][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:422][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:422][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:423][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:426][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:429][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:429][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:430][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:430][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:431][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:435][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:436][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:463][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:464][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:464][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:465][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:466][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:472][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:473][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:473][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:474][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:475][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:475][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:475][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:489][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:490][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:502][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:515][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:528][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:529][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:530][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:531][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:613][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:617][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:628][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:630][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:633][ 0]LogCook:Display: Cooking /Game/Menu/CommonMenuUtils/ValhallaGameInstance -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Menu/CommonMenuUtils/ValhallaGameInstance.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:702][ 0]LogSavePackage:Display: Package /Game/Menu/CommonMenuUtils/ValhallaGameInstance contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:704][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:705][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:705][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:714][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:715][ 0]LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:716][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:716][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:717][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:717][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:718][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:727][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:729][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:769][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:770][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:792][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:792][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:813][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:816][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:817][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanAddSpawns -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanAddSpawns.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:823][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanAddSpawns.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:823][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/patrolling/patrolTarget -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/patrolling/patrolTarget.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:825][ 0]LogSavePackage:Display: Package /Game/AI/behaviourTrees/patrolling/patrolTarget contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:825][ 0]LogCook:Display: Cooking /Game/AI/Actions/idleTasks/bonFire -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/Actions/idleTasks/bonFire.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:829][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/Actions/idleTasks/bonFire.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:829][ 0]LogCook:Display: Cooking /Game/AI/AIOutposts -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/AIOutposts.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:834][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/AIOutposts.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.14:836][ 0]LogCook:Display: Cooking /Game/Maps/OlympusMap -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/OlympusMap.umap | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:202][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:203][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:204][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:204][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:204][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:205][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:205][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:205][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:238][ 0]LogScriptCore:Warning: Script Msg: Divide by zero | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.master_tree_root_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.15:254][ 0]LogScriptCore:Warning: Script Msg: Divide by zero | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.master_tree_root_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:056][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/OlympusMap.umap | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:106][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:106][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:106][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:107][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:107][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:107][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:108][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/OlympusMap.OlympusMap:PersistentLevel.master_tree_branch_spline_C_0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:108][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:127][ 0]LogScriptCore:Warning: Script Msg: Divide by zero | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.master_tree_root_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:129][ 0]LogScriptCore:Warning: Script Msg: Divide by zero | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.master_tree_root_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:132][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanTeleportPoint -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanTeleportPoint.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:137][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanTeleportPoint.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:137][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/ActorMacros -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/ActorMacros.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:140][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/ActorMacros.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:140][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:184][ 0]LogSavePackage:Display: Package /Engine/EngineSky/BP_Sky_Sphere contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:202][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:242][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:243][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:243][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:289][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5831A0480 with Material 0x000001E585785900 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:365][ 0]LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000001E5831A0480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:366][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:366][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:366][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:367][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:380][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:382][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:382][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/actionInterface -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/actionInterface.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:385][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/actionInterface contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:392][ 0]LogCook:Display: Cooking /Game/Assets/SpellProjectiles/Spell -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/Spell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:405][ 0]LogSavePackage:Display: Package /Game/Assets/SpellProjectiles/Spell contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:405][ 0]LogCook:Display: Cooking /Game/PlayerCharacter/GUIInterface -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/PlayerCharacter/GUIInterface.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:410][ 0]LogSavePackage:Display: Package /Game/PlayerCharacter/GUIInterface contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:411][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/BaseCharacter -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/BaseCharacter.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.16:863][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/BaseCharacter contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:137][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedMeditate -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedMeditate.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:138][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedMeditate.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:138][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Surrender -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Surrender.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:146][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Surrender.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:146][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Character/Mesh/humanoidSkeleton -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ThirdPersonBP/Character/Mesh/humanoidSkeleton.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:147][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ThirdPersonBP/Character/Mesh/humanoidSkeleton.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:147][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:149][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:149][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_SurrendereND -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_SurrendereND.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:156][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_SurrendereND.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:156][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedMeditate -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedMeditate.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:157][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedMeditate.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:158][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_End -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_End.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:160][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_End.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:160][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:161][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:161][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_Start -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_Start.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:163][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_OnKnee_Start.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:164][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchToIdle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchToIdle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:165][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchToIdle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:165][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch2Idle_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch2Idle_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:167][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch2Idle_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:168][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/idleToCrouch -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/idleToCrouch.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:170][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/idleToCrouch.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:171][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Idle2Crouch_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Idle2Crouch_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:173][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Idle2Crouch_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:173][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/meleeBounce -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/meleeBounce.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:174][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/meleeBounce.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:175][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/sword_bounce1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/sword_bounce1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:176][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/sword_bounce1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:176][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/sword_bounce2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/sword_bounce2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:177][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/sword_bounce2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:177][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/oneHandedKnockedDown -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/oneHandedKnockedDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:179][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/oneHandedKnockedDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:179][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Knockdown_Front -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Knockdown_Front.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:183][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Knockdown_Front.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:183][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Knockdown_Front2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Knockdown_Front2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:188][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Knockdown_Front2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:188][ 0]LogCook:Display: Cooking /Game/Sounds/Grunt_Cue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Grunt_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:189][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Grunt_Cue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:190][ 0]LogCook:Display: Cooking /Game/Sounds/sound -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/sound.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:190][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/sound.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:190][ 0]LogCook:Display: Cooking /Game/Sounds/SoundAttenuation -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/SoundAttenuation.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:191][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/SoundAttenuation.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:191][ 0]LogCook:Display: Cooking /Game/Sounds/Thud -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Thud.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:192][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Thud.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:199][ 0]LogCook:Display: Cooking /Game/Sounds/Dirt_Hard_08 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Dirt_Hard_08.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:200][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Dirt_Hard_08.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:201][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:201][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:202][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:203][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:203][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:204][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:204][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:205][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:205][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:206][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:206][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:207][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:207][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:208][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:208][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:209][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:209][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:209][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:210][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:210][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:211][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:211][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:211][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:212][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:213][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:213][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:214][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:215][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:215][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:216][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:216][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:216][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:217][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:217][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:218][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:218][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:218][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:220][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:221][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:221][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:225][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:226][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:226][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:227][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:227][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:227][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:228][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:229][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:230][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:230][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:231][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:231][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:232][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:232][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:233][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:233][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:233][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:234][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:234][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:235][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:236][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:238][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:239][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:241][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:241][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:242][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:242][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/oneHandedStagger -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/oneHandedStagger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:251][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/oneHandedStagger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:251][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Hit_Head_Front -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Hit_Head_Front.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:257][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/oneHanded/Sword1h_Hit_Head_Front.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:257][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldKnockedDown -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldKnocke | |
dDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:258][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldKnockedDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:259][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_KnockdownFront1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_KnockdownFront1.ua | |
sset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:267][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_KnockdownFront1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:267][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldShieldHit -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldShieldHi | |
t.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:268][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldShieldHit.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:268][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_Block_Right_Shield -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_Block_Right_Shi | |
eld.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:274][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_Block_Right_Shield.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:274][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldStagger -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldStagger.ua | |
sset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:275][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/swordAndShieldStagger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:276][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_Block_U -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_Block_U.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:280][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/swordAndShield/Sword_Block_U.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:281][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/twoHandedKnockedDown -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/twoHandedKnockedDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:283][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/twoHandedKnockedDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:283][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HeavyHitReaction_Front_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HeavyHitReacti | |
on_Front_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:284][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HeavyHitReaction_Front_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:284][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HeavyHitReaction_Front_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HeavyHitReacti | |
on_Front_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:288][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HeavyHitReaction_Front_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:288][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/twoHandedStagger -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/twoHandedStagger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:289][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/twoHandedStagger.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:290][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HitReaction_Front_07 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HitReaction_Front_0 | |
7.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:291][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crowdControl/twoHanded/2Handed_HitReaction_Front_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:292][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedDrawWeapon -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedDrawWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:293][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedDrawWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:293][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Equip -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Equip.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:297][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Equip.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:297][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedSheatheWeapon -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedSheatheWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:301][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedSheatheWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:439][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Holster -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Holster.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:442][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Holster.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:442][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/spellCast/spellCastChannelSpell -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/spellCastChannelSpell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:443][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/spellCastChannelSpell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:443][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/spellCast/Throw_Start -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/Throw_Start.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:446][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/Throw_Start.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:446][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/spellCast/ThrowEndFar -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/ThrowEndFar.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:465][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/ThrowEndFar.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:465][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/spellCast/ThrowLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/ThrowLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:466][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/ThrowLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:467][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/spellCast/spellCastInstantSpell -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/spellCastInstantSpell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:470][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/spellCastInstantSpell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:471][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/spellCast/fastSpellCast -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/fastSpellCast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:472][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/spellCast/fastSpellCast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:473][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldDrawWeapon -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldDrawWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:474][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldDrawWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:474][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Equip -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Equip.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:477][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Equip.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:477][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldSheatheWeapon -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldSheatheWeapon. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:478][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldSheatheWeapon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:478][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Holster -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Holster.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:482][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Holster.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:482][ 0]LogCook:Display: Cooking /Game/Assets/UtilsMacros -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/UtilsMacros.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:503][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/UtilsMacros.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:503][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/States -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/States.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:504][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/States contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:567][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/CharacterEquippedItems -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/CharacterEquippedItems.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.17:567][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/CharacterEquippedItems contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:658][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/equippedItemsStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/equippedItemsStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:659][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/equippedItemsStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:685][ 0]LogCook:Display: Cooking /Game/Assets/items/activatedItems/activatedItemEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/activatedItems/activatedItemEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:686][ 0]LogSavePackage:Display: Package /Game/Assets/items/activatedItems/activatedItemEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:695][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemChestEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemChestEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:695][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemChestEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:704][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemFeetEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemFeetEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:704][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemFeetEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:712][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemHandsEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemHandsEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:712][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemHandsEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:722][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemHeadEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemHeadEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:722][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemHeadEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:730][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemLegsEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemLegsEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:731][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemLegsEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:739][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemMainHandEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemMainHandEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:739][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemMainHandEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:749][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemOffHandEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemOffHandEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:749][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemOffHandEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:758][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemShouldersEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemShouldersEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:759][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemShouldersEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:767][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemArmorStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemArmorStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:767][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemArmorStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:773][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/characterMeshes -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/characterMeshes.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:774][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/characterMeshes contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:782][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemSlotsEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemSlotsEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:783][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemSlotsEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:792][ 0]LogCook:Display: Cooking /Game/Assets/skills/newSkillBarStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/newSkillBarStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:792][ 0]LogSavePackage:Display: Package /Game/Assets/skills/newSkillBarStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:797][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helSkillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helSkillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:797][ 0]LogSavePackage:Display: Package /Game/Assets/skills/helSkillTree/helSkillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:805][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeSkillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeSkillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:806][ 0]LogSavePackage:Display: Package /Game/Assets/skills/lokeSkillTree/lokeSkillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:814][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinSkillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinSkillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:815][ 0]LogSavePackage:Display: Package /Game/Assets/skills/odinSkillTree/odinSkillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:824][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrSkillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrSkillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:825][ 0]LogSavePackage:Display: Package /Game/Assets/skills/tyrSkillTree/tyrSkillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:833][ 0]LogCook:Display: Cooking /Game/Assets/skills/activeSkills/activeSkillsEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/activeSkills/activeSkillsEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:834][ 0]LogSavePackage:Display: Package /Game/Assets/skills/activeSkills/activeSkillsEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:842][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/Directions -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Directions.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:843][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/Animations/Directions contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:852][ 0]LogCook:Display: Cooking /Game/Assets/items/equippableItemsList -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/equippableItemsList.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:852][ 0]LogSavePackage:Display: Package /Game/Assets/items/equippableItemsList contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:863][ 0]LogCook:Display: Cooking /Game/PlayerCharacter/PlayerData/playerDAta -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/PlayerCharacter/PlayerData/playerDAta.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:864][ 0]LogSavePackage:Display: Package /Game/PlayerCharacter/PlayerData/playerDAta contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:870][ 0]LogCook:Display: Cooking /Game/Assets/skills/characterSkillsStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/characterSkillsStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:871][ 0]LogSavePackage:Display: Package /Game/Assets/skills/characterSkillsStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:876][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helSkillStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helSkillStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:876][ 0]LogSavePackage:Display: Package /Game/Assets/skills/helSkillTree/helSkillStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:882][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helSubskillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helSubskillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:882][ 0]LogSavePackage:Display: Package /Game/Assets/skills/helSkillTree/helSubskillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:893][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeSkillStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeSkillStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:893][ 0]LogSavePackage:Display: Package /Game/Assets/skills/lokeSkillTree/lokeSkillStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:898][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeSubskillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeSubskillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:899][ 0]LogSavePackage:Display: Package /Game/Assets/skills/lokeSkillTree/lokeSubskillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:909][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinSkillStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinSkillStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:909][ 0]LogSavePackage:Display: Package /Game/Assets/skills/odinSkillTree/odinSkillStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:914][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinSubskillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinSubskillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:915][ 0]LogSavePackage:Display: Package /Game/Assets/skills/odinSkillTree/odinSubskillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:925][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrSkillStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrSkillStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:926][ 0]LogSavePackage:Display: Package /Game/Assets/skills/tyrSkillTree/tyrSkillStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:930][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrSubskillEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrSubskillEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:930][ 0]LogSavePackage:Display: Package /Game/Assets/skills/tyrSkillTree/tyrSubskillEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:941][ 0]LogCook:Display: Cooking /Game/PlayerCharacter/Achievements/achievementEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/PlayerCharacter/Achievements/achievementEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:942][ 0]LogSavePackage:Display: Package /Game/PlayerCharacter/Achievements/achievementEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:950][ 0]LogCook:Display: Cooking /Game/PlayerCharacter/characterAttributes -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/PlayerCharacter/characterAttributes.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:951][ 0]LogSavePackage:Display: Package /Game/PlayerCharacter/characterAttributes contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.18:957][ 0]LogCook:Display: Cooking /Game/AI/baseAIController -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/baseAIController.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:185][ 0]LogSavePackage:Display: Package /Game/AI/baseAIController contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:187][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/fleeing/BTFleeing -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/fleeing/BTFleeing.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:232][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/fleeing/BTFleeing.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:232][ 0]LogCook:Display: Cooking /Game/AI/Actions/idleTasks/idleBlackboard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/Actions/idleTasks/idleBlackboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:233][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/Actions/idleTasks/idleBlackboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:295][ 0]LogTemp:Display: Finished compile of shader map 0x000001E5831A0480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:295][ 0]LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000001E5831A0480, marking material M_Sky_Panning_Clouds2 as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:295][ 0]LogTemp:Display: Marking material as finished 0x000001E585785900 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:299][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:300][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:300][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:304][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:304][ 0]LogCook:Display: Cooking /Game/AI/baseBlackboard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/baseBlackboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:306][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/baseBlackboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:306][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/AICombatBehaviour -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/AICombatBehaviour.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:306][ 0]LogSavePackage:Display: Package /Game/AI/behaviourTrees/AICombatBehaviour contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:314][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/AIMovement -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/AIMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:315][ 0]LogSavePackage:Display: Package /Game/AI/behaviourTrees/AIMovement contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:324][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/inCombat/combatMovementEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/inCombat/combatMovementEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:324][ 0]LogSavePackage:Display: Package /Game/AI/behaviourTrees/inCombat/combatMovementEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:332][ 0]LogCook:Display: Cooking /Game/Assets/SpellProjectiles/Spellbook -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/Spellbook.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:333][ 0]LogSavePackage:Display: Package /Game/Assets/SpellProjectiles/Spellbook contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:341][ 0]LogCook:Display: Cooking /Game/AI/Actions/idleTasks/idleTasksEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/Actions/idleTasks/idleTasksEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:341][ 0]LogSavePackage:Display: Package /Game/AI/Actions/idleTasks/idleTasksEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:350][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/fleeing/checkIfHiddenFromPlayerService -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/fleeing/checkIfHiddenFromPlayerService.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:358][ 0]LogSavePackage:Display: Package /Game/AI/behaviourTrees/fleeing/checkIfHiddenFromPlayerService contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:359][ 0]LogCook:Display: Cooking /Game/Assets/items/activatedItems/activatedItemHandler -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/activatedItems/activatedItemHandler.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:371][ 0]LogSavePackage:Display: Package /Game/Assets/items/activatedItems/activatedItemHandler contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:371][ 0]LogCook:Display: Cooking /Game/Assets/skills/newBaseSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/newBaseSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:428][ 0]LogSavePackage:Display: Package /Game/Assets/skills/newBaseSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:429][ 0]LogCook:Display: Cooking /Game/Menu/structs/party -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Menu/structs/party.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:430][ 0]LogSavePackage:Display: Package /Game/Menu/structs/party contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:435][ 0]LogCook:Display: Cooking /Game/Menu/structs/person -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Menu/structs/person.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:435][ 0]LogSavePackage:Display: Package /Game/Menu/structs/person contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:441][ 0]LogCook:Display: Cooking /Game/Menu/structs/selectedCharacterStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Menu/structs/selectedCharacterStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:441][ 0]LogSavePackage:Display: Package /Game/Menu/structs/selectedCharacterStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:446][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/generalControllerInterface -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/generalControllerInterface.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:452][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/generalControllerInterface contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:454][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/modifierHandlerComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/modifierHandlerComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:591][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/modifierHandlerComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:593][ 0]LogCook:Display: Cooking /Game/Maps/ValhallaMapAssets/instanceNameEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/ValhallaMapAssets/instanceNameEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:593][ 0]LogSavePackage:Display: Package /Game/Maps/ValhallaMapAssets/instanceNameEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:601][ 0]LogCook:Display: Cooking /Game/PlayerCharacter/HUD/buffBar/debuffEnum -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/PlayerCharacter/HUD/buffBar/debuffEnum.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:601][ 0]LogSavePackage:Display: Package /Game/PlayerCharacter/HUD/buffBar/debuffEnum contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:610][ 0]LogCook:Display: Cooking /Game/Assets/skills/debuffs/buffComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/debuffs/buffComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:738][ 0]LogSavePackage:Display: Package /Game/Assets/skills/debuffs/buffComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:739][ 0]LogCook:Display: Cooking /Game/Assets/skills/debuffs/healthOverTimeBuffStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/debuffs/healthOverTimeBuffStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:740][ 0]LogSavePackage:Display: Package /Game/Assets/skills/debuffs/healthOverTimeBuffStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:751][ 0]LogCook:Display: Cooking /Game/Assets/skills/debuffs/damageOverTimeDebuffStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/debuffs/damageOverTimeDebuffStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:752][ 0]LogSavePackage:Display: Package /Game/Assets/skills/debuffs/damageOverTimeDebuffStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:764][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:892][ 0]LogSavePackage:Display: Package /Game/Assets/skills/helSkillTree/helSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:893][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/humanoidCombatHandler -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/humanoidCombatHandler.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:979][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/humanoidCombatHandler contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:980][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/Attacks/swordAndShield/swordCombo1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Attacks/swordAndShield/swordCombo1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:981][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Attacks/swordAndShield/swordCombo1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:981][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/Sword_Attack_Sp_RL2_fast_Copy -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Sword_Attack_Sp_RL2_fast_Copy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:985][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Sword_Attack_Sp_RL2_fast_Copy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:985][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/crouchedMovement/SK_Mannequin_Skeleton -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/crouchedMovement/SK_Mannequin_Skeleton.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:987][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/crouchedMovement/SK_Mannequin_Skeleton.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:988][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/Attacks/swordAndShield/swordCombo2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Attacks/swordAndShield/swordCombo2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:989][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Attacks/swordAndShield/swordCombo2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:989][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/Sword_Attack_Sp_U_fast_Copy -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Sword_Attack_Sp_U_fast_Copy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:992][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Sword_Attack_Sp_U_fast_Copy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:993][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:994][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:994][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_fast_T_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_fast_T_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:996][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_fast_T_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:997][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:998][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.19:998][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_T_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_T_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:000][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_T_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:001][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:002][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:002][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_L_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_L_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:006][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_L_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:006][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_L_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_L_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:008][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_L_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:009][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeftBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeftBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:010][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeftBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:010][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_Lup -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_Lup.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:014][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_slow_Lup.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:015][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeftForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeftForward.ua | |
sset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:016][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyLeftForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:016][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Ldown_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Ldown_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:021][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Ldown_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:021][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Ldown_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Ldown_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:024][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Ldown_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:025][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:026][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:026][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Rdown_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Rdown_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:029][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Rdown_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:029][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Rdown_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Rdown_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:033][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_strong_Rdown_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:034][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRightBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRightBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:035][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRightBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:035][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_Rd_fast -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_Rd_fast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:040][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_Rd_fast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:040][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRightForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRightForward. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:041][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackHeavyRightForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:041][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackLeftBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackLeftBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:043][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackLeftBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:045][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_fast_Lup_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_fast_Lup_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:048][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_fast_Lup_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:049][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackLeftForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackLeftForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:050][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackLeftForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:050][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Ldown_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Ldown_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:055][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Ldown_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:058][ 0]LogCook:Display: Cooking /Game/Assets/items/Weapons/TwoHandedHammer/TwoHandedHammer_Mesh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/Weapons/TwoHandedHammer/TwoHandedHammer_Mesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:060][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/Weapons/TwoHandedHammer/TwoHandedHammer_Mesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:060][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:061][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:062][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Rhigh_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Rhigh_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:064][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Rhigh_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:065][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Rhigh_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Rhigh_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:067][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Move_med_Rhigh_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:067][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRightBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRightBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:068][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRightBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:069][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_Rup_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_Rup_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:072][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_Rup_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:072][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_Rup_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_Rup_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:074][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_Rup_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:074][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRightForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRightForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:075][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/oneHandedAttackRightForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:075][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_R_2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_R_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:078][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_R_2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:081][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_R_3 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_R_3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:083][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/oneHanded/Attack_Place_med_R_3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:083][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackForward. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:085][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:085][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_U2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_U2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:089][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_U2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:089][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:090][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:090][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RL -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RL.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:094][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RL.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:097][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeftBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeftBac | |
k.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:098][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeftBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:098][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_Ld3_quick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_Ld3_quick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:105][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_Ld3_quick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:109][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeftForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeft | |
Forward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:110][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackLeftForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:111][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RLL -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RLL.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:115][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RLL.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:115][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackRightBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackRightB | |
ack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:117][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackRightBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:117][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackRightForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackRig | |
htForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:119][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldAttackRightForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:119][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RLLR -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RLLR.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:125][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Attack_RLLR.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:125][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldParryLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldParryLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:127][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldParryLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:127][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Counter_L_fast -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Counter_L_fast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:131][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Counter_L_fast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:131][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldParryRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldParryRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:133][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/swordAndShieldParryRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:133][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Counter_R_fast -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Counter_R_fast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:138][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/swordAndShield/Sword_Counter_R_fast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:139][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:140][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:140][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardEnd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardEnd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:142][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardEnd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:142][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardMiddle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardMiddle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:144][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardMiddle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:144][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardStart -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:145][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2HandedAttackForwardStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:146][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:148][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:149][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_03 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_0 | |
3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:151][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:151][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:154][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:154][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_0 | |
2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:156][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:157][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRightDown -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRightDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:158][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRightDown.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:158][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_09 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_09.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:159][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_09.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:160][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRightForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRightForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:161][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/twoHandedAttackRightForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:161][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_0 | |
1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:163][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/attacks/twoHanded/2Handed_InPlace_Attack_InPlace_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:163][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/meleeWeaponPosition -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/meleeWeaponPosition.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:164][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/Animations/meleeWeaponPosition contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:187][ 0]LogCook:Display: Cooking /Game/Assets/items/itemHandlerComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemHandlerComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:228][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemHandlerComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:229][ 0]LogCook:Display: Cooking /Game/Assets/items/itemData/itemOffhandStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemData/itemOffhandStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:229][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemData/itemOffhandStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:279][ 0]LogCook:Display: Cooking /Game/Assets/items/Weapons/Shield -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/Weapons/Shield.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:311][ 0]LogSavePackage:Display: Package /Game/Assets/items/Weapons/Shield contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:312][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/BaseCharacter/CrowdControlInterface -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/BaseCharacter/CrowdControlInterface.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:317][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/BaseCharacter/CrowdControlInterface contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:318][ 0]LogCook:Display: Cooking /Game/Assets/Damagable -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Damagable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:321][ 0]LogSavePackage:Display: Package /Game/Assets/Damagable contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:321][ 0]LogCook:Display: Cooking /Game/Assets/itemBase -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/itemBase.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:323][ 0]LogSavePackage:Display: Package /Game/Assets/itemBase contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:323][ 0]LogCook:Display: Cooking /Game/Assets/items/itemEquipableBase -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/itemEquipableBase.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:331][ 0]LogSavePackage:Display: Package /Game/Assets/items/itemEquipableBase contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:331][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:371][ 0]LogSavePackage:Display: Package /Game/Assets/skills/tyrSkillTree/tyrSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:375][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldShieldBash -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldShieldBash.ua | |
sset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:377][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldShieldBash.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:377][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Counter_Sheildbash -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Counter_Sheildbash.ua | |
sset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:380][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Counter_Sheildbash.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:382][ 0]LogCook:Display: Cooking /Game/Assets/skills/newSkillInformationComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/newSkillInformationComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:872][ 0]LogSavePackage:Display: Package /Game/Assets/skills/newSkillInformationComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:876][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helSkillsDatatable -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:893][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:901][ 0]LogTemp:Display: Added material ShaderMap 0x000001E585770100 with Material 0x000001E586C0EE00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:908][ 0]LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x000001E585770100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:910][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-damagedRegeneration -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-damagedRegeneration.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:911][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-damagedRegeneration.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:912][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-frostArrows -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-frostArrows.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:913][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-frostArrows.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:914][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-narcolepsy -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-narcolepsy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:915][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-narcolepsy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:915][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-pagophobia -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-pagophobia.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:917][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-pagophobia.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:922][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-petrify -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-petrify.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:925][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-petrify.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:926][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-sleep -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-sleep.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:927][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-sleep.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:928][ 0]LogCook:Display: Cooking /Game/Assets/skills/newSkillStruct -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/newSkillStruct.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:929][ 0]LogSavePackage:Display: Package /Game/Assets/skills/newSkillStruct contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:937][ 0]LogCook:Display: Cooking /Game/Assets/skills/subskillIcons/subCurse -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subCurse.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:938][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subCurse.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:939][ 0]LogCook:Display: Cooking /Game/Assets/skills/subskillIcons/subskill1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:941][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:943][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeSkillsDatatable -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:945][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:947][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinSkillsDatatable -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:957][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:961][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrSkillsDatatable -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:962][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrSkillsDatatable.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:966][ 0]LogCook:Display: Cooking /Game/PlayerCharacter/baseCharacterInterface -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/PlayerCharacter/baseCharacterInterface.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:974][ 0]LogSavePackage:Display: Package /Game/PlayerCharacter/baseCharacterInterface contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.20:975][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:068][ 0]LogSavePackage:Display: Package /Game/Assets/skills/lokeSkillTree/lokeSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:069][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeBackward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeBackward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:071][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeBackward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:071][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:074][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:074][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:075][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:076][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge_Fwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:078][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:078][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:080][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:080][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge_Left -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:083][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodge_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:083][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:084][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedDodgeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:085][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodgle_Right -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodgle_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:096][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Sword1h_Dodgle_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:097][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:098][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:101][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:107][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:107][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:112][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedHemmorhage2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:112][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedKick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedKick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:114][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/oneHandedKick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:114][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Attack_Move_med_Kick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Attack_Move_med_Kick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:118][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/oneHanded/Attack_Move_med_Kick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:125][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeBackward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeBackw | |
ard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:126][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeBackward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:127][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:129][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:129][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeForwar | |
d.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:130][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:131][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge_Fwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:138][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:138][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeLeft.uass | |
et | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:139][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:141][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodgle_Left -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodgle_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:144][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodgle_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:144][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeRight.ua | |
sset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:145][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldDodgeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:146][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge_Right -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:156][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Dodge_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:156][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldKick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldKick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:158][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/swordAndShieldKick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:158][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Kick_R -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Kick_R.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:161][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/swordAndShield/Sword_Kick_R.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:161][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeBack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:162][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeBack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:163][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Back_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Back_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:164][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Back_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:167][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeForward -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:169][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeForward.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:170][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Forward_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Forward_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:172][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Forward_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:172][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:173][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:174][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Left_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Left_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:175][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Left_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:175][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:179][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedDodgeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:179][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Right_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Right_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:180][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Dodge_Right_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:184][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedKick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedKick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:187][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/twoHandedKick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:188][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Attack_Kick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Attack_Kick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:189][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/abilities/twohanded/2Handed_Attack_Kick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:190][ 0]LogCook:Display: Cooking /Game/AI/AIControllerInterface -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/AIControllerInterface.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:194][ 0]LogSavePackage:Display: Package /Game/AI/AIControllerInterface contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:195][ 0]LogCook:Display: Cooking /Game/AI/AISenses/AISenseAggroComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/AISenses/AISenseAggroComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:258][ 0]LogSavePackage:Display: Package /Game/AI/AISenses/AISenseAggroComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:260][ 0]LogCook:Display: Cooking /Game/AI/AISenses/AISenseBaseComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/AISenses/AISenseBaseComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:316][ 0]LogSavePackage:Display: Package /Game/AI/AISenses/AISenseBaseComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:329][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58558A400 with Material 0x000001E5855BC580 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:391][ 0]LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000001E58558A400 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:393][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-frostBlast -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-frostBlast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:394][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-frostBlast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:394][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/helIcons/hel-soulTransfusion -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-soulTransfusion.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:395][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/helIcons/hel-soulTransfusion.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:395][ 0]LogCook:Display: Cooking /Game/Assets/skills/subskillIcons/subskill2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:396][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:397][ 0]LogCook:Display: Cooking /Game/Assets/skills/subskillIcons/subskill3 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:397][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:398][ 0]LogCook:Display: Cooking /Game/Assets/skills/subskillIcons/subskill4 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill4.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:398][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/subskillIcons/subskill4.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:399][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-dodge -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-dodge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:400][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-dodge.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:400][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-hemorrhage -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-hemorrhage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:400][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-hemorrhage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:401][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-hyperactive -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-hyperactive.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:402][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-hyperactive.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:404][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-instabillity -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-instabillity.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:407][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-instabillity.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:408][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-kick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-kick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:408][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-kick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:408][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-regainFooting -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-regainFooting.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:409][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-regainFooting.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:409][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/lokeIcons/loke-taunt -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-taunt.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:410][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/lokeIcons/loke-taunt.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:412][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-alzheimers -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-alzheimers.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:412][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-alzheimers.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:412][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-fireShard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-fireShard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:413][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-fireShard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:413][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-hardToFocus -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-hardToFocus.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:417][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-hardToFocus.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:425][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-meditate -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-meditate.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:425][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-meditate.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:426][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-obsessiveCare -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-obsessiveCare.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:426][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-obsessiveCare.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:427][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-poorCombatAwareness -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-poorCombatAwareness.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:427][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-poorCombatAwareness.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:428][ 0]LogCook:Display: Cooking /Game/Assets/skills/odinSkillTree/odinIcons/oden-strongWill -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-strongWill.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:428][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/odinSkillTree/odinIcons/oden-strongWill.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:428][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-brokenArmor -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-brokenArmor.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:429][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-brokenArmor.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:429][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-dullBlades -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-dullBlades.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:430][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-dullBlades.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:430][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-oneHandedTechniques -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-oneHandedTechniques.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:431][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-oneHandedTechniques.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:431][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-shieldBash -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-shieldBash.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:432][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-shieldBash.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:432][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-shieldBearer -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-shieldBearer.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:437][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-shieldBearer.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:437][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-strongBody -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-strongBody.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:440][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-strongBody.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:440][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-thinSkin -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-thinSkin.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:441][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-thinSkin.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:441][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-twoHandedTechniques -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-twoHandedTechniques.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:442][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-twoHandedTechniques.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:442][ 0]LogCook:Display: Cooking /Game/Assets/skills/tyrSkillTree/tyrIcons/tyr-weakWeaponArm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-weakWeaponArm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:443][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/tyrSkillTree/tyrIcons/tyr-weakWeaponArm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:445][ 0]LogCook:Display: Cooking /Game/AI/AISpottedPlayerInformation -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/AISpottedPlayerInformation.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:445][ 0]LogSavePackage:Display: Package /Game/AI/AISpottedPlayerInformation contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:497][ 0]LogCook:Display: Cooking /Game/AI/baseAICharacter -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/baseAICharacter.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:670][ 0]LogSavePackage:Display: Package /Game/AI/baseAICharacter contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:672][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:847][ 0]LogSavePackage:Display: Package /Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:849][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldAimOffset -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldAimOffset.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:850][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldAimOffset.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:851][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookC_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookC_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:852][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookC_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:853][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookD_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookD_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:855][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookD_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:855][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookL_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookL_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:857][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookL_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:857][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookLD_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookLD_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:858][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookLD_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:859][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookLU_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookLU_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:860][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookLU_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:860][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookR_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookR_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:864][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookR_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:866][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookRD_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookRD_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:868][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookRD_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:868][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookRU_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookRU_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:870][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookRU_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:871][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookU_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookU_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:873][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LookU_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:873][ 0]LogCook:Display: Cooking /Game/SnSAnimsetPro/Animations/InPlace/Sword_Idle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/SnSAnimsetPro/Animations/InPlace/Sword_Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.21:876][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/SnSAnimsetPro/Animations/InPlace/Sword_Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:486][ 0]LogCook:Display: Cooking /Game/SnSAnimsetPro/UE4_Mannequin/Mesh/SnSSkeleton -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/SnSAnimsetPro/UE4_Mannequin/Mesh/SnSSkeleton.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:488][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/SnSAnimsetPro/UE4_Mannequin/Mesh/SnSSkeleton.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:488][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedSwordGuard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedSwordGuard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:489][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedSwordGuard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:490][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Blade_Centered -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Blade_Centered.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:491][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Blade_Centered.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:491][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Idle3 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Idle3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:505][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Idle3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:505][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Blade_High -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Blade_High.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:507][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Blade_High.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:507][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Idle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:511][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:512][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldShieldRaise -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldShieldRaise.uass | |
et | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:513][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldShieldRaise.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:513][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Idle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:535][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:538][ 0]LogTemp:Display: Finished compile of shader map 0x000001E585770100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:539][ 0]LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x000001E585770100, marking material GeomMaterial as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:539][ 0]LogTemp:Display: Marking material as finished 0x000001E586C0EE00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:544][ 0]LogCook:Display: Cooking /Game/SnSAnimsetPro/Models/Shield/Shield -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/SnSAnimsetPro/Models/Shield/Shield.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:546][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/SnSAnimsetPro/Models/Shield/Shield.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:546][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LowerWeapons_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LowerWeapons_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:548][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_LowerWeapons_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:548][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Idle2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Idle2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:555][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_Idle2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:555][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RiseWeapons_Add -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RiseWeapons_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:556][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RiseWeapons_Add.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:556][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/FallingLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/FallingLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:562][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/FallingLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:563][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/rawAnimationAssets/swordAndShieldRAW/Sword_Death_L -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/rawAnimationAssets/swordAndShieldRAW/Sword_Death_L. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:572][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/rawAnimationAssets/swordAndShieldRAW/Sword_Death_L.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:572][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStart -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:573][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:574][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartIdle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartIdle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:581][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartIdle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:582][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartRunLU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartRunLU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:593][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartRunLU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:594][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartRunRU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartRunRU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:605][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartRunRU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:605][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartWalkLU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartWalkLU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:613][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpStartWalkLU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:614][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpstartWalkRU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpstartWalkRU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:623][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/unarmedMovement/unarmedJumpstartWalkRU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:624][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchedMovement -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:625][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:626][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwd_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwd_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:628][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwd_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:629][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwd_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwd_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:631][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwd_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:632][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt135_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt135_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:635][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt135_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:635][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt45_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt45_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:639][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt45_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:639][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:642][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLt_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:643][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt135_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt135_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:645][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt135_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:646][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt45_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt45_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:648][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt45_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:648][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:651][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRt_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:651][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/CrouchLoop_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/CrouchLoop_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:657][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/CrouchLoop_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:658][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchedStop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:659][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/crouchedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:659][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwdStop_LU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwdStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:662][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwdStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:662][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwdStop_RU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwdStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:665][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkBwdStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:665][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwdStop_LU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwdStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:667][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwdStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:668][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwdStop_RU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwdStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:671][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkFwdStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:676][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLtStop_LU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLtStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:678][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLtStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:679][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLtStop_RU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLtStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:681][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkLtStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:681][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRtStop_LU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRtStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:683][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRtStop_LU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:684][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRtStop_RU_new -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRtStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:686][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/crouchedMovement/Crouch_WalkRtStop_RU_new.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:686][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/unarmedJumpLand -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/unarmedJumpLand.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:687][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/unarmedJumpLand.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:688][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpIdleLand -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpIdleLand.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:690][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpIdleLand.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:690][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRun_LU_Land2Run -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRun_LU_Land2Run.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:694][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRun_LU_Land2Run.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:695][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRun_RU_Land2Run -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRun_RU_Land2Run.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:698][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRun_RU_Land2Run.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:698][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalk_LU_Land2Walk -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalk_LU_Land2Walk.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:701][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalk_LU_Land2Walk.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:701][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalk_RU_Land2Walk -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalk_RU_Land2Walk.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:704][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalk_RU_Land2Walk.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:704][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/unarmedJumpStart -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/unarmedJumpStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:705][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/unarmedJumpStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:706][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpIdleStart -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpIdleStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:712][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpIdleStart.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:713][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRunStart_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRunStart_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:721][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRunStart_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:722][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRunStart_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRunStart_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:731][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpRunStart_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:731][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalkStart_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalkStart_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:741][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalkStart_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:742][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalkStart_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalkStart_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:749][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/jumpAnimations/JumpWalkStart_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:750][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedMovement -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:751][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:752][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunBwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:755][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:756][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunFwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:760][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:760][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLt135Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLt135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:763][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLt135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:763][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLt45Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLt45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:766][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLt45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:767][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLtLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:770][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunLtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:771][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRt135Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRt135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:774][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRt135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:789][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:792][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:792][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRt45Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRt45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:795][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRt45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:796][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRtLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:798][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_RunRtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:799][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe135LeftLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe135LeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:801][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe135LeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:802][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe135RighttLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe135RighttLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:805][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe135RighttLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:806][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe45LeftLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe45LeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:809][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe45LeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:809][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe45RightLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe45RightLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:812][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_Strafe45RightLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:812][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLeftLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:815][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:816][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRightLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRightLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:818][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRightLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:818][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:823][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:823][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkFwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:825][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:826][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedStop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:827][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/oneHandedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:828][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLtStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLtStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:831][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLtStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:831][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLtStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLtStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:833][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeLtStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:834][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRtStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRtStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:838][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRtStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:838][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRtStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRtStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:841][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_StrafeRtStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:842][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:844][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:844][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:848][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkBwdStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:848][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:850][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:852][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:856][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/oneHandedMovement/Sword1h_WalkStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:856][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldMovement -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:858][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:859][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunBwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunBwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:861][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunBwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:862][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunFwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunFwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:864][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunFwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:865][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeLeft135 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeLeft135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:866][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeLeft135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:866][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeLeft45 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeLeft45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:868][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeLeft45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:868][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeRight135 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeRight135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:871][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeRight135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:872][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeRight45 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeRight45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:873][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_RunStrafeRight45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:874][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:876][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:877][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft135 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:881][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:882][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft45 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:883][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeft45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:884][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:888][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:888][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight135 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:890][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:891][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight45 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:895][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRight45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:896][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRunLeft -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRunLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:898][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRunLeft.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:898][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRunRight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRunRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:901][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRunRight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:901][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:906][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:907][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkFwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkFwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:909][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkFwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:909][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldStop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:910][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/swordAndShieldStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:911][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeftStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeftStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:913][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeftStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:915][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeftStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeftStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:918][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeLeftStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:919][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRightStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRightStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:922][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRightStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:922][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRightStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRightStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:926][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_StrafeRightStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:927][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwdStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:929][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:930][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwdStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwdStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:933][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkBwdStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:933][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:935][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:936][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:938][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/swordAndShieldMovement/Sword_WalkStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:939][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/twoHandedMovement -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/twoHandedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:940][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/twoHandedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:941][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/rawAnimationAssets/twoHandedRAW/2Handed_InPlace_Idle_1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/rawAnimationAssets/twoHandedRAW/2Handed_InPlace | |
_Idle_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:943][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/rawAnimationAssets/twoHandedRAW/2Handed_InPlace_Idle_1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:944][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Bwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Bwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:945][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Bwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:945][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Fwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:947][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:968][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:970][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:970][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:972][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:972][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left_135 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left_135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:974][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left_135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:974][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left_45 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left_45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:975][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Left_45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:976][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:977][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:978][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right_135 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right_135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:980][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right_135.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:980][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right_45 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right_45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:982][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Run_Right_45.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:982][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_135_Left -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_135_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:984][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_135_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:984][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_135_Right -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_135_Right.uass | |
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UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:987][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_135_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:990][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_45_Left -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_45_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:992][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_45_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:992][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_45_Right -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_45_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:993][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_45_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:994][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:996][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:996][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:998][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:998][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.22:999][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:000][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:001][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:002][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/twoHandedStop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/twoHandedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:007][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/twoHandedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:008][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd_Stop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd_Stop_LU. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:009][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd_Stop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:010][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd_Stop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd_Stop_RU. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:054][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Bwd_Stop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:055][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd_Stop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd_Stop_LU. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:056][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd_Stop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:057][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd_Stop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd_Stop_RU. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:058][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Fwd_Stop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:059][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left_Stop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left_Stop_L | |
U.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:060][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left_Stop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:060][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left_Stop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left_Stop_R | |
U.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:062][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Left_Stop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:062][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right_Stop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right_Stop | |
_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:063][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right_Stop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:064][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right_Stop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right_Stop | |
_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:065][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/twoHandedMovement/2Handed_InPlace_Walk_Right_Stop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:066][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/unarmedMovement -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/unarmedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:067][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/unarmedMovement.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:068][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/Idle -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:075][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/Idle.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:076][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunBwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:086][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:087][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunFwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:090][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:090][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunLtLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunLtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:093][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunLtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:093][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunRtLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunRtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:096][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunRtLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:096][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeLeft135Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeLeft135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:098][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeLeft135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:099][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeLeft45Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeLeft45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:101][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeLeft45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:102][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeRight135Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeRight135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:104][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeRight135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:105][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeRight45Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeRight45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:116][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/RunStrafeRight45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:116][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeft135Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeft135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:118][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeft135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:119][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeft45Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeft45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:122][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeft45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:122][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:125][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:125][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRight135Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRight135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:128][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRight135Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:129][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRight45Loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRight45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:132][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRight45Loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:132][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:135][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:135][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:140][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:140][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkFwdLoop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:144][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkFwdLoop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:144][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/unarmedStop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/unarmedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:146][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/unarmedStop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:146][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:149][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:155][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:158][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeLeftStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:161][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:163][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:164][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:166][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/StrafeRightStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:167][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:171][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:171][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdStop_RU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:174][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkBwdStop_RU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:174][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkFwdStop_LU -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkFwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:177][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/newAnimations/unarmedMovement/WalkFwdStop_LU.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:177][ 0]LogCookCommandlet:Display: GarbageCollection... (Exceeded packages per GC) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:189][ 0]LogCookCommandlet:Display: Item Malloc calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:189][ 0]LogCookCommandlet:Display: Item Realloc calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:189][ 0]LogCookCommandlet:Display: Item Free calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.23:189][ 0]LogCookCommandlet:Display: Item Total Allocator calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:075][ 0]LogTemp:Display: Removed shader map 0x000001E58558A400 from material 0x000001E5855BC580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:751][ 0]LogCookCommandlet:Display: Full GC before 546157 available 546157 after 35363 available 546157 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:751][ 0]LogCookCommandlet:Display: Item Malloc calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:751][ 0]LogCookCommandlet:Display: Item Realloc calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:752][ 0]LogCookCommandlet:Display: Item Free calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:752][ 0]LogCookCommandlet:Display: Item Total Allocator calls = 0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:793][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:796][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:811][ 0]LogCook:Display: Cooking /Game/AI/navMeshes/navAreaOutpost -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/navMeshes/navAreaOutpost.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:812][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/navMeshes/navAreaOutpost.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:812][ 0]LogCook:Display: Cooking /Game/AI/navMeshes/navAreaRamparts -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/navMeshes/navAreaRamparts.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:813][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/navMeshes/navAreaRamparts.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:832][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:834][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:848][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:848][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:861][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:864][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:877][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:880][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:880][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:882][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:883][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:885][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:887][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:887][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:888][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:888][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:889][ 0]LogCook:Display: Forcing save package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset because was already requeued once | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:889][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:896][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:926][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:927][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:928][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:928][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:929][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:929][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:930][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:930][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:930][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:931][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:931][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:932][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:932][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:933][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:934][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:935][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:937][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:940][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:987][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:988][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:988][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:989][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:990][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:992][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:995][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.24:995][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:212][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/DestructibleMeshEditorTutorial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:214][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:218][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:280][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:280][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:282][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:349][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:350][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:367][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:368][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:405][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:406][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:406][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:409][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:410][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:428][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:428][ 0]LogCook:Display: Forcing save package ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset because was already requeued once | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:428][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:429][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:745][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Manage_Mode.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:746][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:747][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:750][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:751][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:756][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:756][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:756][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:788][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:789][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:789][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:790][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:790][ 0]LogCook:Display: Forcing save package ../../../Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset because was already requeued once | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:790][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:795][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:884][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:884][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:885][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:885][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:885][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:886][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:886][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:887][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:887][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:888][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:888][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:889][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:889][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:890][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:890][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:891][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:891][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:891][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:892][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.25:892][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.30:382][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'StructProperty /Engine/Transient.REINST_newBaseItemWidget_C_442:item', MetaData 'False', Flag 'True' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.32:812][ 0]LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'StructProperty /Engine/Transient.REINST_newBaseItemWidget_C_442:item', MetaData 'False', Flag 'True' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.35:640][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: lowerarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.35:641][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: upperarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.35:642][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0075.02] Compile of humanoidAnimationBlueprint successful, but with 2 Warning(s) [in 119 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.35:643][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0075.02] Compile of humanoidAnimationBlueprint successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.35:643][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0075.02] Compile of humanoidAnimationBlueprint successful, but with 4 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.38:199][ 0]LogBlueprintDebug:Display: Encountered a blueprint breakpoint in /Game/AI/behaviourTrees/inCombat/combatMovement.combatMovement without an associated node. The blueprint has been remoevd | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.40:625][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: lowerarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.40:626][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning Node Transform (Modify) Bone - Bone: upperarm_l uses potentially thread-unsafe call GetClass . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.40:627][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0080.00] Compile of humanoidAnimationBlueprint successful, but with 2 Warning(s) [in 122 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.40:627][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0080.00] Compile of humanoidAnimationBlueprint successful, but with 3 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.40:628][ 0]LogBlueprint:Warning: [Compiler humanoidAnimationBlueprint] Warning [0080.00] Compile of humanoidAnimationBlueprint successful, but with 4 Warning(s) [in 0 ms] (/Game/Assets/Creatures/Humanoid/newAnimations/humanoidAnimationBlueprint.humanoidAnimationBlueprint) | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:682][ 0]LogClass:Warning: Enum '/Game/PlayerCharacter/Achievements/achievementEnum.achievementEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:682][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/Animations/Directions.Directions' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:683][ 0]LogClass:Warning: Enum '/Game/Assets/skills/activeSkills/activeSkillsEnum.activeSkillsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:683][ 0]LogClass:Warning: Enum '/Game/Assets/items/equippableItemsList.equippableItemsList' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:684][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemSlotsEnum.itemSlotsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:685][ 0]LogClass:Warning: Enum '/Game/AI/behaviourTrees/AICombatBehaviour.AICombatBehaviour' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:689][ 0]LogClass:Warning: Enum '/Game/AI/behaviourTrees/AIMovement.AIMovement' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:689][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/BaseCharacter/characterMeshes.characterMeshes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:694][ 0]LogClass:Warning: Enum '/Game/Assets/skills/tyrSkillTree/tyrSkillEnum.tyrSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:695][ 0]LogClass:Warning: Enum '/Game/Assets/skills/tyrSkillTree/tyrSubskillEnum.tyrSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:754][ 0]LogClass:Warning: Enum '/Game/Assets/skills/odinSkillTree/odinSubskillEnum.odinSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:754][ 0]LogClass:Warning: Enum '/Game/Assets/skills/odinSkillTree/odinSkillEnum.odinSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:755][ 0]LogClass:Warning: Enum '/Game/Assets/skills/lokeSkillTree/lokeSkillEnum.lokeSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:755][ 0]LogClass:Warning: Enum '/Game/Assets/skills/lokeSkillTree/lokeSubskillEnum.lokeSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:760][ 0]LogClass:Warning: Enum '/Game/Assets/skills/helSkillTree/helSkillEnum.helSkillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:760][ 0]LogClass:Warning: Enum '/Game/Assets/skills/helSkillTree/helSubskillEnum.helSubskillEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:817][ 0]LogClass:Warning: Enum '/Game/Maps/instanceState.instanceState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.50:817][ 0]LogClass:Warning: Enum '/Game/Game/voteSystem/voteChoices.voteChoices' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:245][ 0]LogClass:Warning: Enum '/Game/Menu/characterMenu/itemSlotEnum.itemSlotEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:289][ 0]LogClass:Warning: Enum '/Game/Maps/Trial_sharedassets/trialMapTrials.trialMapTrials' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:322][ 0]LogClass:Warning: Enum '/Game/PlayerCharacter/HUD/buffBar/debuffEnum.debuffEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:635][ 0]LogClass:Warning: Enum '/Game/Menu/CommonMenuUtils/CurrentLevelEnum.CurrentLevelEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:638][ 0]LogClass:Warning: Enum '/Game/Menu/CommonMenuUtils/MenuState.MenuState' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:640][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/Animations/meleeWeaponPosition.meleeWeaponPosition' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:759][ 0]LogClass:Warning: Enum '/Game/AI/AICombatRole.AICombatRole' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:786][ 0]LogClass:Warning: Enum '/Game/Assets/skills/skillTreeEnum.skillTreeEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:792][ 0]LogClass:Warning: Enum '/Game/Game/voteSystem/voteTypes.voteTypes' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:960][ 0]LogClass:Warning: Enum '/Game/Maps/ValhallaMapAssets/instanceNameEnum.instanceNameEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:968][ 0]LogClass:Warning: Enum '/Game/AI/Actions/idleTasks/idleTasksEnum.idleTasksEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:969][ 0]LogClass:Warning: Enum '/Game/Assets/Creatures/Humanoid/BaseCharacter/States.States' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:971][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemChestEnum.itemChestEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:972][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemFeetEnum.itemFeetEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:972][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemHandsEnum.itemHandsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:973][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemHeadEnum.itemHeadEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:973][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemLegsEnum.itemLegsEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:973][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemMainHandEnum.itemMainHandEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:974][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemOffHandEnum.itemOffHandEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:974][ 0]LogClass:Warning: Enum '/Game/Assets/items/itemData/itemShouldersEnum.itemShouldersEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:974][ 0]LogClass:Warning: Enum '/Game/AI/behaviourTrees/inCombat/combatMovementEnum.combatMovementEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.51:975][ 0]LogClass:Warning: Enum '/Game/Assets/SpellProjectiles/Spellbook.Spellbook' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:021][ 0]LogClass:Warning: Enum '/Game/Menu/escapeMenu/scalabilityLevels.scalabilityLevels' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:022][ 0]LogClass:Warning: Enum '/Game/Assets/items/activatedItems/activatedItemEnum.activatedItemEnum' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:105][ 0]LogTemp:Display: Finished compile of shader map 0x000001E58558A400 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:119][ 0]LogCook:Display: Cooking /Game/Sounds/HandleBlocked -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/HandleBlocked.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:120][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/HandleBlocked.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:120][ 0]LogCook:Display: Cooking /Game/Sounds/swordParry1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/swordParry1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:122][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/swordParry1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:122][ 0]LogCook:Display: Cooking /Game/Sounds/swordParry2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/swordParry2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:142][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/swordParry2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:142][ 0]LogCook:Display: Cooking /Game/Sounds/iconClick -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/iconClick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:143][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/iconClick.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:143][ 0]LogCook:Display: Cooking /Game/Sounds/armorHits/leatherHit1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/leatherHit1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:144][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/leatherHit1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:145][ 0]LogCook:Display: Cooking /Game/Sounds/armorHits/leatherHit2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/leatherHit2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:145][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/leatherHit2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:145][ 0]LogCook:Display: Cooking /Game/Sounds/armorHits/mailHit2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/mailHit2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:146][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/mailHit2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:146][ 0]LogCook:Display: Cooking /Game/Sounds/armorHits/mailHit1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/mailHit1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:147][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/armorHits/mailHit1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:147][ 0]LogCook:Display: Cooking /Game/Sounds/Sword_Hit -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Sword_Hit.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:148][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Sword_Hit.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:148][ 0]LogCook:Display: Cooking /Game/Assets/items/inventorySounds/leatherDrag -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/leatherDrag.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:149][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/leatherDrag.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:149][ 0]LogCook:Display: Cooking /Game/Assets/items/inventorySounds/mailDrag -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/mailDrag.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:150][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/mailDrag.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:150][ 0]LogCook:Display: Cooking /Game/Assets/items/inventorySounds/leatherDrop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/leatherDrop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:151][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/leatherDrop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:151][ 0]LogCook:Display: Cooking /Game/Assets/items/activatedItems/itemSounds/drinkSound -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/activatedItems/itemSounds/drinkSound.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:152][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/activatedItems/itemSounds/drinkSound.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:153][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/tauntAssets/taunt5 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt5.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:153][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt5.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:154][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/tauntAssets/taunt4 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt4.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:154][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt4.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:155][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/tauntAssets/taunt3 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:155][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt3.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:155][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/tauntAssets/taunt2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:156][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:157][ 0]LogCook:Display: Cooking /Game/Assets/skills/lokeSkillTree/tauntAssets/taunt1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:157][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/lokeSkillTree/tauntAssets/taunt1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:158][ 0]LogCook:Display: Cooking /Game/Assets/items/inventorySounds/iconDragRelease -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/iconDragRelease.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:159][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/iconDragRelease.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:159][ 0]LogCook:Display: Cooking /Game/Assets/items/inventorySounds/IconDrag -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/IconDrag.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:160][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/IconDrag.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:160][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_07 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:161][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:161][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_06 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_06.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:162][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_06.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:162][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_05 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_05.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:164][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_05.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:165][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_04 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:165][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:166][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_03 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:167][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:167][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:167][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:168][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:169][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:169][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/leatherArmor/Leather_Move_08 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_08.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:170][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/leatherArmor/Leather_Move_08.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:901][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58B622400 with Material 0x000001E566848880 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.52:990][ 0]LogTemp:Display: Kicking off shader compilation for master_terrain_blend, GameThreadShaderMap 0x000001E58B622400 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:301][ 0]LogTemp:Display: Added shader map 0x000001E58B622400 from material 0x000001E508688700 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:308][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58B622400 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:311][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58BB23200 with Material 0x000001E50868A080 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:364][ 0]LogTemp:Display: Kicking off shader compilation for master_terrain_blend, GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:367][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58E600100 with Material 0x000001E5086A0700 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:389][ 0]LogTemp:Display: Kicking off shader compilation for master_terrain_blend, GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:505][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E50868A380 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:505][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:507][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E50868AC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:507][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:529][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E549332E00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:529][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:530][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E549333580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:530][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:531][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E549333280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:531][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:533][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E549330580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:533][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:560][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E54933D480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:560][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:561][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E54933D900 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:562][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:563][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E54933D600 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:563][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:564][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E54933DD80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:564][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:565][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E54933DA80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:565][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:566][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E54933E200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:567][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:568][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E54933EF80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:568][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:569][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E54933EC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:569][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:570][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E54933F580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:571][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:572][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E54933F280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:572][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:573][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E54933FD00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:573][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:574][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E54933FA00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:574][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:690][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E548B1E380 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:690][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:691][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E548B1E980 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:691][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:692][ 0]LogTemp:Display: Added shader map 0x000001E58BB23200 from material 0x000001E548B1E680 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:692][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:694][ 0]LogTemp:Display: Added shader map 0x000001E58E600100 from material 0x000001E548B1EE00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:694][ 0]LogTemp:Display: Found existing compiling shader for material master_terrain_blend, linking to other GameThreadShaderMap 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:702][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_fern_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_fern_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:706][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_fern_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:714][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/leaves/leaves_fern -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/leaves_fern.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:722][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/leaves_fern.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:723][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_fern_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_fern_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:725][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_fern_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:729][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58D749980 with Material 0x000001E548B1F280 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:825][ 0]LogTemp:Display: Kicking off shader compilation for ScotsPine_01_Billboard_Mat, GameThreadShaderMap 0x000001E58D749980 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:829][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58F504800 with Material 0x000001E548B18880 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:882][ 0]LogTemp:Display: Kicking off shader compilation for ScotsPine_01_Billboard_Mat, GameThreadShaderMap 0x000001E58F504800 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:888][ 0]LogCook:Display: Cooking /Game/Assets/Environment/Tree/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Normal_Tex -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Normal_Tex.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:895][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Normal_Tex.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:896][ 0]LogCook:Display: Cooking /Game/Assets/Environment/Tree/ScotsPine_01/ScotsPine_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/ScotsPine_01/ScotsPine_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:923][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/ScotsPine_01/ScotsPine_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:926][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_function_materials/layer3_master -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_function_materials/layer3_master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:928][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_function_materials/layer3_master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:932][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_function_materials/layer2_master -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_function_materials/layer2_master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:934][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_function_materials/layer2_master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:971][ 0]LogTemp:Display: Added material ShaderMap 0x000001E590AC4B80 with Material 0x000001E548E4C400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:992][ 0]LogTemp:Display: Kicking off shader compilation for master_terrain_blend, GameThreadShaderMap 0x000001E590AC4B80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:992][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_function_materials/layer1_master -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_function_materials/layer1_master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:995][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_function_materials/layer1_master.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.53:995][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_blended_materials/grass_dirt_cobblestone_no_puddles -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_blended_materials/grass_dirt_cobblestone_no_puddles. | |
uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:006][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_blended_materials/grass_dirt_cobblestone_no_puddles.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:007][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Landscape_Layerinfo/Puddles_LayerInfo -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Puddles_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:007][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Puddles_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:008][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Landscape_Layerinfo/Layer3_LayerInfo -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Layer3_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:008][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Layer3_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:009][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Landscape_Layerinfo/Layer2_LayerInfo -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Layer2_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:010][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Layer2_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:010][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Landscape_Layerinfo/Layer1_LayerInfo -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Layer1_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:010][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Landscape_Layerinfo/Layer1_LayerInfo.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:011][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/grass/grass_a_small -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_small.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:012][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_small.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:012][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/grass/grass_a_cheap_distant -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/grass/grass_a_cheap_distant.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:023][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/grass/grass_a_cheap_distant.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:045][ 0]LogTemp:Display: Added material ShaderMap 0x000001E593883900 with Material 0x000001E54841D900 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:110][ 0]LogTemp:Display: Kicking off shader compilation for master_foliage, GameThreadShaderMap 0x000001E593883900 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:111][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/grass/grass_a -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/grass/grass_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:118][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/grass/grass_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:120][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/grass/grass_small_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/grass/grass_small_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:122][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/grass/grass_small_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:122][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/grass/grass_a_medium -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_medium.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:123][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_medium.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:123][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_07 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:124][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:124][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_06 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_06.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:125][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_06.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:125][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_05 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_05.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:126][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_05.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:126][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_04 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:127][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:133][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_03 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:134][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:135][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:136][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:136][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:137][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:137][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/mailArmor/Plate_Move_08 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_08.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:138][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/mailArmor/Plate_Move_08.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:138][ 0]LogCook:Display: Cooking /Game/Assets/skills/helSkillTree/sleepAssets/yawning -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/sleepAssets/yawning.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:139][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/helSkillTree/sleepAssets/yawning.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:140][ 0]LogCook:Display: Cooking /Game/Assets/SpellProjectiles/FrostArrows/FrostArrowFlight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/FrostArrows/FrostArrowFlight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:140][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/FrostArrows/FrostArrowFlight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:141][ 0]LogCook:Display: Cooking /Game/Assets/SpellProjectiles/FrostArrows/FrostArrowExplosion -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/FrostArrows/FrostArrowExplosion.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:142][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/FrostArrows/FrostArrowExplosion.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:142][ 0]LogCook:Display: Cooking /Game/Sounds/ambience/birds -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/ambience/birds.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:148][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/ambience/birds.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:148][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Audio/Creek -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Audio/Creek.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:149][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Audio/Creek.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:149][ 0]LogCook:Display: Cooking /Game/Sounds/ambience/grasshopper -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/ambience/grasshopper.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:150][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/ambience/grasshopper.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:151][ 0]LogCook:Display: Cooking /Game/Sounds/music/Vandraren -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/music/Vandraren.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:160][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/music/Vandraren.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:161][ 0]LogCook:Display: Cooking /Game/Assets/items/inventorySounds/mailDrop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/mailDrop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:161][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/items/inventorySounds/mailDrop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:162][ 0]LogCook:Display: Cooking /Game/Assets/SpellProjectiles/soulTransfusion/soulTransfusionAbsorb -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/soulTransfusion/soulTransfusionAbsorb.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:162][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/soulTransfusion/soulTransfusionAbsorb.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:164][ 0]LogCook:Display: Cooking /Game/Assets/SpellProjectiles/soulTransfusion/soulTransfusionCast -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/soulTransfusion/soulTransfusionCast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:165][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/SpellProjectiles/soulTransfusion/soulTransfusionCast.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:165][ 0]LogCook:Display: Cooking /Game/Sounds/kick-smal -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/kick-smal.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:166][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/kick-smal.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:166][ 0]LogCook:Display: Cooking /Game/Sounds/personSounds/phrozen/PhrozenDeath2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/phrozen/PhrozenDeath2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:176][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/phrozen/PhrozenDeath2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:176][ 0]LogCook:Display: Cooking /Game/Sounds/personSounds/rydh/rydhDeath1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/rydh/rydhDeath1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:177][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/rydh/rydhDeath1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:177][ 0]LogCook:Display: Cooking /Game/Sounds/personSounds/phrozen/phrozenDeath1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/phrozen/phrozenDeath1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:178][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/phrozen/phrozenDeath1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:178][ 0]LogCook:Display: Cooking /Game/Sounds/personSounds/palle/palleDeath2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/palle/palleDeath2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:182][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/palle/palleDeath2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:182][ 0]LogCook:Display: Cooking /Game/Sounds/personSounds/palle/palleDeath1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/palle/palleDeath1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:183][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/personSounds/palle/palleDeath1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:183][ 0]LogCook:Display: Cooking /Game/Sounds/draw_sword -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/draw_sword.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:184][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/draw_sword.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:190][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_07 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:191][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_07.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:191][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_06 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_06.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:192][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_06.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:192][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_05 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_05.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:193][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_05.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:198][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_04 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:199][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:199][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_03 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:200][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:200][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:209][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:209][ 0]LogCook:Display: Cooking /Game/Sounds/Footsteps/Dirt/Dirt_Norm_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.54:210][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Sounds/Footsteps/Dirt/Dirt_Norm_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:115][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:115][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:115][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:116][ 0]LogUObjectGlobals:Warning: Failed to load 'F:/valhalla/Content/Maps/CharacterSelectionMap.umap': Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:351][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:352][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:353][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:353][ 0]LogUObjectGlobals:Warning: Failed to load 'F:/valhalla/Content/Maps/CharacterSelectionMap.umap': Can't find file for asset '/Script/VaRestPlugin' while loading F:/valhalla/Content/Maps/CharacterSelectionMap.umap. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:378][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:378][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:378][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:392][ 0]LogLinker:Warning: Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:392][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file '/Script/VaRestPlugin' | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:392][ 0]LogLinker:Warning: Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.17.55:392][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/VaRestPlugin': Can't find file for asset '/Script/VaRestPlugin' while loading NULL. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:141][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5744B7C80 with Material 0x000001E54F880400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:162][ 0]LogTemp:Display: Kicking off shader compilation for CubeMaterial, GameThreadShaderMap 0x000001E5744B7C80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:165][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5B7D45280 with Material 0x000001E54F881600 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:180][ 0]LogTemp:Display: Kicking off shader compilation for CubeMaterial, GameThreadShaderMap 0x000001E5B7D45280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:190][ 0]LogTemp:Display: Finished compile of shader map 0x000001E58B622400 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:190][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58B622400, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:190][ 0]LogTemp:Display: Marking material as finished 0x000001E566848880 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:192][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58B622400, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:192][ 0]LogTemp:Display: Marking material as finished 0x000001E508688700 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:197][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Meshes/CubeMesh -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ThirdPersonBP/Meshes/CubeMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:199][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ThirdPersonBP/Meshes/CubeMesh.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:202][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/vine_loop_segments/vine_small_a_loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine_small_a_loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:205][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine_small_a_loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:206][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/vine_loop_segments/vine_small_a_end -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine_small_a_end.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:209][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine_small_a_end.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:209][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/vine_loop_segments/vine-large-a-loop -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine-large-a-loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:211][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine-large-a-loop.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:212][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/vine_loop_segments/vine-large-a-end -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine-large-a-end.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:214][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/vine_loop_segments/vine-large-a-end.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:214][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_vine_bare_branch_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_bare_branch_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:215][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_bare_branch_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:221][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_vine_04 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:223][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_04.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:223][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_vine_03 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:225][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_03.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:225][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_vine_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:226][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:227][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_vine_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:228][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_vine_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:228][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:230][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:230][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/water/river_flow_b -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/water/river_flow_b.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:250][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/water/river_flow_b.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:258][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5B792EE80 with Material 0x000001E572E17280 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:341][ 0]LogTemp:Display: Kicking off shader compilation for master_terrain_material, GameThreadShaderMap 0x000001E5B792EE80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:345][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5B916E400 with Material 0x000001E572E17A00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:377][ 0]LogTemp:Display: Kicking off shader compilation for master_terrain_material, GameThreadShaderMap 0x000001E5B916E400 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:377][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_materials/cobblestone_wall -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_materials/cobblestone_wall.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:382][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_materials/cobblestone_wall.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:382][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_blended_materials/grass_mud_cobblestone -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_blended_materials/grass_mud_cobblestone.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:390][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_blended_materials/grass_mud_cobblestone.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:394][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5B8CC2780 with Material 0x000001E572E16B00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:429][ 0]LogTemp:Display: Kicking off shader compilation for BasicShapeMaterial, GameThreadShaderMap 0x000001E5B8CC2780 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:432][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5BA25D980 with Material 0x000001E572E17400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:457][ 0]LogTemp:Display: Kicking off shader compilation for BasicShapeMaterial, GameThreadShaderMap 0x000001E5BA25D980 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:457][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/terrain_blended_materials/grass_dirt_cobblestone_puddles -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_blended_materials/grass_dirt_cobblestone_puddles.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:462][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/terrain_blended_materials/grass_dirt_cobblestone_puddles.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:463][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/rocks/boulder_b2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/rocks/boulder_b2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:489][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/rocks/boulder_b2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:506][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5B9D0D280 with Material 0x000001E572E14280 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:530][ 0]LogTemp:Display: Kicking off shader compilation for master_rocks_small, GameThreadShaderMap 0x000001E5B9D0D280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:530][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/rocks/rocks_small_a2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/rocks/rocks_small_a2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:548][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/rocks/rocks_small_a2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:549][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_c1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_c1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:550][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/rocks_small/rock_group_small_c1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:551][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/rocks_small/rock_group_small_c1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/rocks_small/rock_group_small_c1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:552][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/rocks_small/rock_group_small_c1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:553][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/leaves/leaves_fern_b_large -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_b_large.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:554][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_b_large.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:554][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/leaves/leaves_fern_b -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_b.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:555][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_b.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:555][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/leaves/leaves_fern_a_large -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_a_large.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:556][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_a_large.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:559][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/leaves/leaves_fern_a -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:560][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_fern_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:560][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/leaves/leaves_banana_b -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_banana_b.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:563][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_banana_b.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:563][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_banana_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_banana_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:565][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_banana_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:566][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/leaves/leaves_banana_a -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_banana_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:567][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/leaves/leaves_banana_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:567][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/grass/grass_a_small_flattened -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_small_flattened.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:569][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_small_flattened.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:569][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/grass/grass_small_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/grass/grass_small_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:571][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/grass/grass_small_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:571][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Foliage/grass/grass_a_medium_flattened -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_medium_flattened.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:572][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Foliage/grass/grass_a_medium_flattened.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:573][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wood/tree_bark_a_no_moss_spline -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_bark_a_no_moss_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:597][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_bark_a_no_moss_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:597][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:678][ 0]LogSavePackage:Display: Package /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_root_spline contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:678][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/meshes/tree_roots_segments/tree-root-large-a-root -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/meshes/tree_roots_segments/tree-root-large-a-root.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:680][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/meshes/tree_roots_segments/tree-root-large-a-root.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:681][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wood/tree_bark_a_spline_cheap_distant -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_bark_a_spline_cheap_distant.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:703][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_bark_a_spline_cheap_distant.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:703][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wood/tree_bark_a_spline -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_bark_a_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:735][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_bark_a_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:736][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/meshes/tree_roots_segments/tree-root-large-a-end -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/meshes/tree_roots_segments/tree-root-large-a-end.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:738][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/meshes/tree_roots_segments/tree-root-large-a-end.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:738][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_tree_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_tree_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:740][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_tree_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:740][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wood/tree_branch_a -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_branch_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:759][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_branch_a.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:759][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/leaves/tree_leaves_01_cheap_distant -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/tree_leaves_01_cheap_distant.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:772][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/tree_leaves_01_cheap_distant.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:797][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5BAA2F900 with Material 0x000001E5901C9600 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:871][ 0]LogTemp:Display: Kicking off shader compilation for master_leaves, GameThreadShaderMap 0x000001E5BAA2F900 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:872][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/leaves/tree_leaves_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/tree_leaves_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:891][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/tree_leaves_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:892][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_tree_01 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_tree_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:893][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_tree_01.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:895][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/leaves/leaves_banana -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/leaves_banana.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:902][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/leaves/leaves_banana.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:904][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Meshes/leaves/leaves_banana_02 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_banana_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:906][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Meshes/leaves/leaves_banana_02.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:907][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wood/tree_branch_a_spline_distant_cheap -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_branch_a_spline_distant_cheap.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:919][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_branch_a_spline_distant_cheap.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.03:945][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5BB9DB580 with Material 0x000001E542A23E80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:022][ 0]LogTemp:Display: Kicking off shader compilation for master_spline_material, GameThreadShaderMap 0x000001E5BB9DB580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:022][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wind_function/wind_branches -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wind_function/wind_branches.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:024][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wind_function/wind_branches.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:025][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Materials/wood/tree_branch_a_spline -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_branch_a_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:059][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Materials/wood/tree_branch_a_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:059][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Spline_BluePrints/data/Tree_Twist_Data -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Spline_BluePrints/data/Tree_Twist_Data.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:059][ 0]LogSavePackage:Display: Package /Game/ProceduralNaturePack/Spline_BluePrints/data/Tree_Twist_Data contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:065][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:173][ 0]LogSavePackage:Display: Package /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:175][ 0]LogCook:Display: Cooking /Game/Menu/CommonMenuUtils/MenuGameMode -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Menu/CommonMenuUtils/MenuGameMode.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:180][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Menu/CommonMenuUtils/MenuGameMode.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:188][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5BC8E1980 with Material 0x000001E5BC5CFA00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:190][ 0]LogTemp:Display: Kicking off shader compilation for SkySphereMaterial, GameThreadShaderMap 0x000001E5BC8E1980 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:191][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/SM_Arrows -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/SM_Arrows.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:193][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/SM_Arrows.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:193][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/Skybox -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/Skybox.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.04:198][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/Skybox.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:766][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C71E3580 with Material 0x000001E5C7358E80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:796][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5C71E3580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:800][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C8A3A780 with Material 0x000001E5C6CFFE80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:827][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5C8A3A780 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:831][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C85A8480 with Material 0x000001E5C6CFF400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:864][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5C85A8480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:867][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C8D1BC80 with Material 0x000001E5C6CFD300 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:892][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5C8D1BC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:896][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C9646080 with Material 0x000001E5C6CFD780 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:927][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5C9646080 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:930][ 0]LogTemp:Display: Added material ShaderMap 0x000001E588BE9280 with Material 0x000001E5C95EBE80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:954][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E588BE9280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:958][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CA9B3580 with Material 0x000001E5C95EB400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:989][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CA9B3580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.13:993][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CA1BE780 with Material 0x000001E5C95E8B80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:017][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CA1BE780 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:022][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CAD7CB80 with Material 0x000001E5C95E9780 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:054][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CAD7CB80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:058][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CB4EFC80 with Material 0x000001E5C6CFC880 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:081][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CB4EFC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:085][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CBE16080 with Material 0x000001E5C95E9480 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:137][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CBE16080 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:140][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CC651280 with Material 0x000001E5CBDD3E80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:163][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CC651280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:167][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CC107580 with Material 0x000001E5CBDD3400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:198][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CC107580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:202][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CD92A780 with Material 0x000001E5CBDD0B80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:226][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CD92A780 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:230][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CD264B80 with Material 0x000001E5CBDD1780 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:263][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CD264B80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:267][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CE9F7C80 with Material 0x000001E5C6CFCA00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:291][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CE9F7C80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:295][ 0]LogTemp:Display: Added material ShaderMap 0x000001E579CDE080 with Material 0x000001E5CBDD1480 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:326][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E579CDE080 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:329][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CED75280 with Material 0x000001E5CE53FE80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:353][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CED75280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:357][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CF61F580 with Material 0x000001E5CE53EC80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:388][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CF61F580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:391][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5CFE4A780 with Material 0x000001E5CE53D300 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.14:415][ 0]LogTemp:Display: Kicking off shader compilation for -Terrain_Mat, GameThreadShaderMap 0x000001E5CFE4A780 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:152][ 0]LogTemp:Display: Finished compile of shader map 0x000001E58BB23200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:153][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:153][ 0]LogTemp:Display: Marking material as finished 0x000001E50868A080 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:154][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:154][ 0]LogTemp:Display: Marking material as finished 0x000001E50868A380 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:155][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:155][ 0]LogTemp:Display: Marking material as finished 0x000001E549332E00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:156][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:156][ 0]LogTemp:Display: Marking material as finished 0x000001E549333280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:157][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:157][ 0]LogTemp:Display: Marking material as finished 0x000001E54933D480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:158][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:159][ 0]LogTemp:Display: Marking material as finished 0x000001E54933D600 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:160][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:160][ 0]LogTemp:Display: Marking material as finished 0x000001E54933DA80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:161][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:161][ 0]LogTemp:Display: Marking material as finished 0x000001E54933EF80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:162][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:162][ 0]LogTemp:Display: Marking material as finished 0x000001E54933F580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:163][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:163][ 0]LogTemp:Display: Marking material as finished 0x000001E54933FD00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:164][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:164][ 0]LogTemp:Display: Marking material as finished 0x000001E548B1E380 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:165][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58BB23200, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:165][ 0]LogTemp:Display: Marking material as finished 0x000001E548B1E680 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:172][ 0]LogTemp:Display: Finished compile of shader map 0x000001E58E600100 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:172][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:172][ 0]LogTemp:Display: Marking material as finished 0x000001E5086A0700 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:173][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:173][ 0]LogTemp:Display: Marking material as finished 0x000001E50868AC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:174][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:174][ 0]LogTemp:Display: Marking material as finished 0x000001E549333580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:175][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:175][ 0]LogTemp:Display: Marking material as finished 0x000001E549330580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:176][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:177][ 0]LogTemp:Display: Marking material as finished 0x000001E54933D900 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:177][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:178][ 0]LogTemp:Display: Marking material as finished 0x000001E54933DD80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:179][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:179][ 0]LogTemp:Display: Marking material as finished 0x000001E54933E200 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:180][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:180][ 0]LogTemp:Display: Marking material as finished 0x000001E54933EC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:181][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:181][ 0]LogTemp:Display: Marking material as finished 0x000001E54933F280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:182][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:182][ 0]LogTemp:Display: Marking material as finished 0x000001E54933FA00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:183][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:183][ 0]LogTemp:Display: Marking material as finished 0x000001E548B1E980 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:184][ 0]LogTemp:Display: Shader map master_terrain_blend complete, GameThreadShaderMap 0x000001E58E600100, marking material master_terrain_blend as finished | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:184][ 0]LogTemp:Display: Marking material as finished 0x000001E548B1EE00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:231][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Materials/INST_Crate_Large -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Materials/INST_Crate_Large.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:241][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Materials/INST_Crate_Large.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:242][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Models/Crate_large_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Models/Crate_large_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:243][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Models/Crate_large_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:244][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Materials/INST_Fish -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Materials/INST_Fish.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:254][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Materials/INST_Fish.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:255][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Models/Barrel_Open_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Models/Barrel_Open_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:256][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Models/Barrel_Open_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:258][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/Billboard_RedCedar_Tall_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Billboard_RedCedar_Tall_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:259][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Billboard_RedCedar_Tall_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:259][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Models/RedCedar_Tall_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/RedCedar_Tall_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:264][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/RedCedar_Tall_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:265][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/Billboard_RedCedar_Small_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Billboard_RedCedar_Small_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:274][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Billboard_RedCedar_Small_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:275][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Models/RedCedar_Short_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/RedCedar_Short_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:278][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/RedCedar_Short_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:279][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/Leaf_RedCedar_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Leaf_RedCedar_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:305][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Leaf_RedCedar_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:306][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/Billboard_RedCedar_Rand_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Billboard_RedCedar_Rand_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:307][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Billboard_RedCedar_Rand_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:309][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/Bark_RedCedar_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Bark_RedCedar_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:334][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/Bark_RedCedar_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:335][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Models/RedCedar_Rand_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/RedCedar_Rand_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:340][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/RedCedar_Rand_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:342][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/FlowerC_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/FlowerC_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:343][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/FlowerC_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:343][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Models/FlowerC_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/FlowerC_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:344][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/FlowerC_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:346][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Materials/FlowerA_Inst -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/FlowerA_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:347][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Materials/FlowerA_Inst.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:347][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Models/FlowerA_mdl -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/FlowerA_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:349][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Models/FlowerA_mdl.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:349][ 0]LogCook:Display: Cooking /Game/Assets/interactableObjects/SlappizHorn/Horn_OBJ1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/SlappizHorn/Horn_OBJ1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:351][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/SlappizHorn/Horn_OBJ1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:353][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Materials/INST_Wood_VarC -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Materials/INST_Wood_VarC.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:385][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Materials/INST_Wood_VarC.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:388][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58C607580 with Material 0x000001E5D01B8880 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:398][ 0]LogTemp:Display: Kicking off shader compilation for pPipe1Mat, GameThreadShaderMap 0x000001E58C607580 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:403][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58BB21D00 with Material 0x000001E5D01B8280 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:410][ 0]LogTemp:Display: Kicking off shader compilation for pPipe1Mat, GameThreadShaderMap 0x000001E58BB21D00 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:414][ 0]LogTemp:Display: Added material ShaderMap 0x000001E58E5C2E80 with Material 0x000001E5D01B9180 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:425][ 0]LogTemp:Display: Kicking off shader compilation for M_TreeTrunk01, GameThreadShaderMap 0x000001E58E5C2E80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:437][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5D0DB9600 with Material 0x000001E58C50BD00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:444][ 0]LogTemp:Display: Kicking off shader compilation for M_TreeTrunk01, GameThreadShaderMap 0x000001E5D0DB9600 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:445][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/FuzzyShading -> F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/FuzzyShading.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:448][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/FuzzyShading.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:448][ 0]LogCook:Display: Cooking /Game/Maps/WinterWonderland_sharedassets/BP_Sky_Sphere2 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/WinterWonderland_sharedassets/BP_Sky_Sphere2.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:507][ 0]LogSavePackage:Display: Package /Game/Maps/WinterWonderland_sharedassets/BP_Sky_Sphere2 contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:508][ 0]LogCook:Display: Cooking /Game/AI/navMeshes/NavAreaPath -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/navMeshes/NavAreaPath.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:509][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/navMeshes/NavAreaPath.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:509][ 0]LogCook:Display: Cooking /Game/Assets/interactableObjects/melorianHornCue -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/melorianHornCue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:510][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/melorianHornCue.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:511][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanHumanFormAIController -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanHumanFormAIController.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:525][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanHumanFormAIController contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:525][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanHumanForm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanHumanForm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:563][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanHumanForm contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:567][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5D1A6BC80 with Material 0x000001E5D1A57400 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:605][ 0]LogTemp:Display: Kicking off shader compilation for fireShamanSoldierSpawnMaterial, GameThreadShaderMap 0x000001E5D1A6BC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:608][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5D3822080 with Material 0x000001E5D1A54280 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:626][ 0]LogTemp:Display: Kicking off shader compilation for fireShamanSoldierSpawnMaterial, GameThreadShaderMap 0x000001E5D3822080 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:626][ 0]LogCook:Display: Cooking /Game/Assets/interactableObjects/melorianHorn -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/melorianHorn.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:647][ 0]LogSavePackage:Display: Package /Game/Assets/interactableObjects/melorianHorn contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:647][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanSoldierSpawn -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanSoldierSpawn.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:690][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanSoldierSpawn contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:691][ 0]LogCook:Display: Cooking /Game/Maps/MelorianOutpostAssets/wildFire -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/MelorianOutpostAssets/wildFire.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:732][ 0]LogSavePackage:Display: Package /Game/Maps/MelorianOutpostAssets/wildFire contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:732][ 0]LogCook:Display: Cooking /Game/AI/behaviourTrees/inCombat/regroupPosition -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/inCombat/regroupPosition.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:746][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/behaviourTrees/inCombat/regroupPosition.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:746][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/shouldTeleportAndHeal -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/shouldTeleportAndHeal.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:754][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/shouldTeleportAndHeal contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:754][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanTeleport -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanTeleport.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:756][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanTeleport contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:757][ 0]LogCook:Display: Cooking /Game/Assets/skills/activeSkills/activeSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/activeSkills/activeSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:769][ 0]LogSavePackage:Display: Package /Game/Assets/skills/activeSkills/activeSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:769][ 0]LogCook:Display: Cooking /Game/Assets/skills/activeSkills/channelSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/skills/activeSkills/channelSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:780][ 0]LogSavePackage:Display: Package /Game/Assets/skills/activeSkills/channelSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:780][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanSelfHealSkillComponent -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanSelfHealSkillComponent.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:781][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanSelfHealSkillComponent contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:781][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanMagiSpawn -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanMagiSpawn.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:809][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanMagiSpawn contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:809][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanSelfHeal -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanSelfHeal.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:821][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanSelfHeal contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:821][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/BTFireShamanInCombat -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/BTFireShamanInCombat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:832][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/BTFireShamanInCombat.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:832][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShamanAIController -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShamanAIController.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:836][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShamanAIController contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:836][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/Sword_Counter_Sheildbash_Copy -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Sword_Counter_Sheildbash_Copy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:840][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/Sword_Counter_Sheildbash_Copy.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:840][ 0]LogCook:Display: Cooking /Game/Assets/Creatures/Humanoid/Animations/castSpell -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/castSpell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:842][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Creatures/Humanoid/Animations/castSpell.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:842][ 0]LogCook:Display: Cooking /Game/AI/fireShaman/fireShaman -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/AI/fireShaman/fireShaman.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:904][ 0]LogSavePackage:Display: Package /Game/AI/fireShaman/fireShaman contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:904][ 0]LogCook:Display: Cooking /Game/Maps/MelorianOutpostAssets/valhallaMelorianOutpostGameMode -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/MelorianOutpostAssets/valhallaMelorianOutpostGameMode.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:924][ 0]LogSavePackage:Display: Package /Game/Maps/MelorianOutpostAssets/valhallaMelorianOutpostGameMode contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:925][ 0]LogCook:Display: Cooking /Game/Maps/MelorianOutpostAssets/wildFireSpreadTargetPoint -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/MelorianOutpostAssets/wildFireSpreadTargetPoint.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:930][ 0]LogSavePackage:Display: Package /Game/Maps/MelorianOutpostAssets/wildFireSpreadTargetPoint contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:932][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/rock_ground_mud-1_plx -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_ground_mud-1_plx.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:937][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_ground_mud-1_plx.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:937][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/rock_ground_mud-1_AO -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_ground_mud-1_AO.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:942][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_ground_mud-1_AO.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:942][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/rock_tiling-01_bsm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_tiling-01_bsm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:944][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_tiling-01_bsm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:945][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/rock_small_tiling_rgm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_small_tiling_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:962][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_small_tiling_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:962][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/rock_small_tiling_nrm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_small_tiling_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:994][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/rock_small_tiling_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:994][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/leaves_tree_rgm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_tree_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:999][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_tree_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.15:999][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/leaves_tree_nrm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_tree_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:008][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_tree_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:008][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/leaves_tree_bsm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_tree_bsm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:017][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_tree_bsm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:022][ 0]LogCook:Display: Cooking /Game/Assets/interactableObjects/melorianHorn1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/melorianHorn1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:023][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/melorianHorn1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:023][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Fish_C -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Fish_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:027][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Fish_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:027][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Fish_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Fish_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:045][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Fish_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:045][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Crate_Large_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Crate_Large_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:048][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Crate_Large_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:048][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Fish_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Fish_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:052][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Fish_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:052][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Tall_Billboard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Tall_Billboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:057][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Tall_Billboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:057][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Short_Billboard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Short_Billboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:062][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Short_Billboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:062][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Leaf_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Leaf_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:063][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Leaf_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:064][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Leaf_C -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Leaf_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:064][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Leaf_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:065][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Leaf_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Leaf_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:066][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Leaf_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:066][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Rand_Billboard -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Rand_Billboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:073][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Rand_Billboard.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:074][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Bark_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Bark_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:078][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Bark_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:078][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Bark_C -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Bark_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:080][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Bark_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:080][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/RedCedar_Bark_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Bark_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:082][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/RedCedar_Bark_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:082][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/FlowerC_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerC_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:084][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerC_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:085][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/FlowerC_C -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerC_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:087][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerC_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:087][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/FlowerC_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerC_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:089][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerC_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:090][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/FlowerA_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerA_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:091][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerA_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:091][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/FlowerA_C -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerA_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:093][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerA_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:094][ 0]LogCook:Display: Cooking /Game/LakeSideCabin/Textures/FlowerA_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerA_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:096][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/LakeSideCabin/Textures/FlowerA_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:096][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Wood_VarC_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Wood_VarC_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:097][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Wood_VarC_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:097][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Wood_VarC_C -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Wood_VarC_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:098][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Wood_VarC_C.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:099][ 0]LogCook:Display: Cooking /Game/MedievalDocks/Textures/Wood_VarC_A -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Wood_VarC_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:100][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/MedievalDocks/Textures/Wood_VarC_A.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:101][ 0]LogCook:Display: Cooking /Game/Assets/interactableObjects/SlappizHorn/_pPipe1_Normal -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/SlappizHorn/_pPipe1_Normal.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:105][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/SlappizHorn/_pPipe1_Normal.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:106][ 0]LogCook:Display: Cooking /Game/Assets/interactableObjects/SlappizHorn/_pPipe1_AlbedoM -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/SlappizHorn/_pPipe1_AlbedoM.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:119][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/interactableObjects/SlappizHorn/_pPipe1_AlbedoM.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:120][ 0]LogCook:Display: Cooking /Game/Assets/Environment/Tree/S_BuildingSetA_Tree_02-content/Textures/T_Bark01_N -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/S_BuildingSetA_Tree_02-content/Textures/T_Bark01_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:123][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/S_BuildingSetA_Tree_02-content/Textures/T_Bark01_N.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:123][ 0]LogCook:Display: Cooking /Game/Assets/Environment/Tree/S_BuildingSetA_Tree_02-content/Textures/T_Bark01_D -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/S_BuildingSetA_Tree_02-content/Textures/T_Bark01_D.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:126][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Assets/Environment/Tree/S_BuildingSetA_Tree_02-content/Textures/T_Bark01_D.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:128][ 0]LogCook:Display: Cooking /Game/Maps/MelorianOutpostAssets/wildFireParticles -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/MelorianOutpostAssets/wildFireParticles.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:135][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/MelorianOutpostAssets/wildFireParticles.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:138][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/leaves_banana_rgm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_banana_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:140][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_banana_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:140][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/leaves_banana_nrm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_banana_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:156][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_banana_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:156][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/leaves_banana_bsm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_banana_bsm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:158][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/leaves_banana_bsm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:158][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/tree_bark_01_rgm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:161][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_rgm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:163][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/tree_bark_01_plx -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_plx.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:166][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_plx.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:167][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/tree_bark_01_nrm -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:173][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_nrm.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:173][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/Textures/tree_bark_01_bsm-1 -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_bsm-1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:175][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/Textures/tree_bark_01_bsm-1.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:175][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:188][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:190][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5D406BC80 with Material 0x000001E5D4C9BB80 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:229][ 0]LogTemp:Display: Kicking off shader compilation for M_LightStage_Skybox_Master, GameThreadShaderMap 0x000001E5D406BC80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:230][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5D4069280 with Material 0x000001E5D4C9BD00 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:232][ 0]LogTemp:Display: Kicking off shader compilation for M_LightStage_Skybox_Master, GameThreadShaderMap 0x000001E5D4069280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:233][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:234][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:243][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C79E7C80 with Material 0x000001E5D4C9A200 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:247][ 0]LogTemp:Display: Kicking off shader compilation for M_LightStage_Arrows, GameThreadShaderMap 0x000001E5C79E7C80 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:249][ 0]LogTemp:Display: Added material ShaderMap 0x000001E5C79E5280 with Material 0x000001E5D4C9A080 to ShaderMapsBeingCompiled | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:250][ 0]LogTemp:Display: Kicking off shader compilation for M_LightStage_Arrows, GameThreadShaderMap 0x000001E5C79E5280 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:251][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:252][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:274][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/SunlightColorLUT -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/SunlightColorLUT.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:275][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/SunlightColorLUT.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:275][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/FogBrightnessLUT -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:276][ 0]LogSavePackage:Display: Finished SavePackage F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:306][ 0]LogCook:Display: Cooking /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/BP_LightStudio -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/ProceduralNaturePack/EPIC_StarterContent/Blueprints/BP_LightStudio.uasset | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:972][ 0]LogSavePackage:Display: Package /Game/ProceduralNaturePack/EPIC_StarterContent/Blueprints/BP_LightStudio contains assets, that were converted into native code. Package will not be saved. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.16:983][ 0]LogCook:Display: Cooking /Game/Maps/CharacterSelectionMap -> F:/valhalla/Saved/Cooked/WindowsNoEditor/valhalla/Content/Maps/CharacterSelectionMap.umap | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:468][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:469][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:469][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:470][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:470][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:470][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:471][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:471][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:471][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_5: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:472][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:472][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:472][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_6: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:473][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:473][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:473][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-0_7: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:474][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:1915 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:474][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:474][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_8: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:475][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:475][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:475][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-2_9: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:476][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:3AAC | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:476][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:476][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_10: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:476][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:477][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:477][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-0_11: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:477][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:1915 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:478][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:478][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-1_12: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:478][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:31CE | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:479][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:479][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-2_13: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:479][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:3AAC | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:480][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:480][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_14: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:480][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:480][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:481][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-2_15: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:481][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:3AAC | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:481][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:482][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_16: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:482][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:482][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:483][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_17: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:483][ 0]LogScript:Warning: Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:438A | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:483][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:484][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_18: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:484][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-1_19: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:485][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-1_20: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:486][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-2_21: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:487][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-2_22: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:487][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-2_23: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:487][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-3_24: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:488][ 0]LogPrimitiveComponent:Warning: CreateDynamicMaterialInstance on /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_440.NODE_AddStaticMeshComponent-1_25: Material index 1 is invalid. | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:584][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_441 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:584][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:584][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_441 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:585][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:585][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_441 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:586][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:586][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_441 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:587][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:591][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_442 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:592][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:592][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_442 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:592][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:593][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_442 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:593][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:593][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_442 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:594][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:620][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_443 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:620][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:620][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_443 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:621][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:621][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_443 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:621][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:622][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_443 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:622][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:795][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_444 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:795][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:795][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_444 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:796][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:796][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_444 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:796][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:797][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_444 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:797][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:915][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_445 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:916][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:916][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_445 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:916][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:917][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_445 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:917][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:917][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_445 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:917][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:925][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_446 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:925][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:926][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_446 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:926][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:926][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_446 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:927][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:927][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_446 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:927][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:932][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_447 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:932][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:933][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_447 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:933][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:933][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_447 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:933][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:934][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_447 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:934][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:939][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_448 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:940][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:940][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_448 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:940][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:941][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_448 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:941][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:941][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_448 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:941][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:946][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_449 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:947][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:947][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_449 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:947][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:947][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_449 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:948][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:948][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_449 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:948][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:955][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_450 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:955][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:956][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_450 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:956][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:956][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_450 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:957][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:957][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_450 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:957][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:962][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_451 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:962][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:963][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_451 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:963][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:963][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_451 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:964][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:964][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_451 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:964][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:970][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_452 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:970][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:970][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_452 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:971][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:971][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_452 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:971][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:971][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_452 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:972][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:977][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_453 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:977][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:977][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_453 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:978][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:978][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_453 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:978][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:979][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_453 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:979][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:984][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_454 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:984][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:984][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_454 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:985][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:985][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_454 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:986][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:986][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_454 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:987][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:992][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_455 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:992][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:992][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_455 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:993][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:993][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_455 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:993][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:993][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_455 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:994][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:999][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_456 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:999][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.22:999][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_456 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:000][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:000][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_456 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:000][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:001][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_456 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:001][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:007][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_457 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:007][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:007][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_457 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:008][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:008][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_457 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:008][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:009][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_457 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:009][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:014][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_458 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:015][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:015][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_458 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:015][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:016][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_458 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:016][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:016][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_458 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:017][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:023][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_459 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:023][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:024][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_459 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:024][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:024][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_459 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:025][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:025][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_459 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:025][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:030][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_460 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:030][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:031][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_460 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:031][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:031][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_460 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:031][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:032][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_460 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:032][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:037][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_461 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:038][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:038][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_461 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:038][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:039][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_461 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:039][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:039][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_461 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:039][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:044][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_462 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:045][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:045][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_462 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:045][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:045][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_462 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:046][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:046][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_462 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:046][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:051][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_463 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:051][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:051][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_463 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:116][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:116][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_463 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:117][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:117][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_463 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:118][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:122][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_464 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:123][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:123][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_464 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:123][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:123][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_464 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:125][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:126][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_464 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:126][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:131][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_465 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:131][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:132][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_465 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:132][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:132][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_465 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:133][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:133][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_465 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:133][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:171][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_466 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:171][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:172][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_466 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:172][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:172][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_466 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:172][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:173][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_466 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:173][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:193][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_467 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:193][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:194][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_467 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:194][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:194][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_467 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:195][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:195][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_467 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:195][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:200][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_468 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:201][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:201][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_468 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:202][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:202][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_468 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:203][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:203][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_468 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:204][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:209][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_469 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:210][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:210][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_469 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:211][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:211][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_469 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:211][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:212][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_469 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:212][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:217][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_470 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:217][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:218][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_470 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:219][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:220][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_470 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:220][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:220][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_470 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:221][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:275][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_471 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:275][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:276][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_471 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:276][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:276][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_471 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:277][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:277][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_471 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:277][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:322][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_472 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:323][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:323][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_472 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:323][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:324][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_472 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:324][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:324][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_472 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:324][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:401][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_473 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:402][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:402][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_473 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:402][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:403][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_473 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:403][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:404][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_473 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:404][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:465][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_474 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:466][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:466][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_474 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:466][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:467][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_474 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:467][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:467][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_474 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:467][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:473][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_475 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:473][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:473][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_475 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:474][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:474][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_475 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:474][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:474][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_475 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:475][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:482][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_476 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:483][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:483][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_476 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:483][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:483][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_476 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:484][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:484][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_476 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:484][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:490][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_477 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:491][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:491][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_477 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:491][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:492][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_477 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:492][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:492][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_477 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:492][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:548][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_478 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:549][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:549][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_478 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:549][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:550][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_478 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:550][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:550][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_478 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:550][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:556][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_479 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:557][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:557][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_479 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:557][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:557][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_479 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:558][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:558][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_479 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:558][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:563][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:564][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:564][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:565][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:565][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:565][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:566][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_480 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:566][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:573][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_481 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:573][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:574][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_481 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:574][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:574][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_481 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:575][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:575][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_481 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:575][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:581][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_482 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:581][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:581][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_482 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:582][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:582][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_482 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:582][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:583][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_482 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:583][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:589][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_483 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:589][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:590][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_483 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:590][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:590][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_483 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:591][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:591][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_483 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:591][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:596][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_484 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:597][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:597][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_484 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:597][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:598][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_484 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:598][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:598][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_484 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:599][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:606][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_485 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:606][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:607][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_485 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:607][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:607][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_485 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:608][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:608][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_485 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:609][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:614][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_486 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:615][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:615][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_486 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:615][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:616][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_486 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:616][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:616][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_486 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:617][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:624][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_487 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:625][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:625][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_487 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:626][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:626][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_487 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:626][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:627][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_487 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:627][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:633][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_488 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:634][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:634][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_488 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:634][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:635][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_488 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:636][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:636][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_488 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:637][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:643][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_489 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:643][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:644][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_489 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:644][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:644][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_489 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:645][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:645][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_489 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:645][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:650][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_490 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:651][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:651][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_490 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:653][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:653][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_490 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:654][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:654][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_490 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:654][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:659][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_491 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:659][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:660][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_491 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:660][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:660][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_491 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:661][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:661][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_491 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:661][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:698][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_492 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:699][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:699][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_492 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:699][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:700][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_492 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:700][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:700][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_492 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:701][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:749][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_493 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:750][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:750][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_493 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:750][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:751][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_493 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:751][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:751][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_493 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:751][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:805][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_494 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:806][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:806][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_494 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:806][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:807][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_494 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:807][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:807][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_494 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:808][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:816][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_495 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:817][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:817][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_495 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:817][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:818][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_495 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:818][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:818][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_495 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:819][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:835][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_496 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:836][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:836][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_496 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:837][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:837][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_496 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:837][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:838][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_496 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:838][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:844][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_497 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:845][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:845][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_497 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:845][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:846][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_497 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:846][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:846][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_497 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:847][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:859][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_498 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:859][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:860][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_498 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:860][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:860][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_498 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:861][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:861][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_498 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:861][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:870][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_499 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:871][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:871][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_499 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:872][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:872][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_499 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:872][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:872][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_499 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:873][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:919][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_500 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:919][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:920][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_500 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:920][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:920][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_500 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:921][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:921][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_500 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:921][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:958][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_501 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:958][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:959][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_501 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:959][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:959][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_501 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:960][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:960][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_501 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:960][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:969][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_502 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:970][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:970][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_502 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:970][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:971][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_502 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:971][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:972][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_502 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:972][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:981][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_503 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:981][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:981][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_503 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:982][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:982][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_503 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:982][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:983][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_503 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.23:983][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:046][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_504 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:046][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:047][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_504 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:047][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:047][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_504 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:048][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:048][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_504 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:048][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:057][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_505 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:058][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:058][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_505 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:058][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:058][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_505 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:059][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:059][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_505 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:060][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:069][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_506 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:069][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:070][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_506 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:070][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:070][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_506 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:071][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:071][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_506 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:071][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:079][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_507 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:080][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:080][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_507 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:080][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:081][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_507 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:081][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:081][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_507 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:081][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:092][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_508 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:092][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:092][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_508 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:093][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:093][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_508 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0ED7 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:093][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:094][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh4 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_508 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0F0E | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:094][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:103][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh1 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_509 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0E69 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:103][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:103][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh2 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:PersistentLevel.master_tree_branch_spline_C_509 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript:0EA0 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:104][ 0]LogScript:Warning: Script call stack: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Function /Game/ProceduralNaturePack/Spline_BluePrints/master_tree_branch_spline.master_tree_branch_spline_C:UserConstructionScript | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.11-17.18.24:104][ 0]LogScript:Warning: Accessed None trying to read property BranchMesh3 | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: | |
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: master_tree_branch_spline_C /Game/Maps/CharacterSelectionMap.CharacterSelectionMap:Persi |
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