Created
April 4, 2015 08:08
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Coocking err nr 12
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Running AutomationTool... | |
Start UAT: mono AutomationTool.exe BuildCookRun -nocompile -nop4 -project=/home/mikaelb/saiaku/MyProject/MyProject.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/mikaelb/saiaku/out -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output | |
Program.Main: Running on LinuxHostPlatform | |
Program.Main: CWD=/home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET | |
Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompile -nop4 -project=/home/mikaelb/saiaku/MyProject/MyProject.uproject -cook -compressed -allmaps -stage -archive -archivedirectory=/home/mikaelb/saiaku/out -package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor -clean -pak -targetplatform=Linux -utf8output -NoCompile | |
Automation.Process: IsBuildMachine=False | |
Automation.Process: ShouldKillProcesses=True | |
Automation.Process: Setting up command environment. | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationTool.exe=True | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=/home/mikaelb/saiaku/UnrealEngine | |
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=/home/mikaelb/Library/Logs/Unreal Engine/LocalBuildLogs | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationTool.exe=True | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=/home/mikaelb/saiaku/UnrealEngine | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=/home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=/home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved | |
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=/home/mikaelb/Library/Logs/Unreal Engine/LocalBuildLogs | |
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True | |
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=xbuild | |
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= | |
CommandEnvironment.LogSettings: Command Environment settings: | |
CommandEnvironment.LogSettings: CmdExe=/bin/sh | |
CommandEnvironment.LogSettings: EngineSavedFolder=/home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved | |
CommandEnvironment.LogSettings: HasCapabilityToCompile=True | |
CommandEnvironment.LogSettings: LocalRoot=/home/mikaelb/saiaku/UnrealEngine | |
CommandEnvironment.LogSettings: LogFolder=/home/mikaelb/Library/Logs/Unreal Engine/LocalBuildLogs | |
CommandEnvironment.LogSettings: MountExe=mount.exe | |
CommandEnvironment.LogSettings: MsBuildExe=xbuild | |
CommandEnvironment.LogSettings: MsDevExe= | |
CommandEnvironment.LogSettings: RobocopyExe=robocopy.exe | |
CommandEnvironment.LogSettings: TimestampAsString=2015-04-04_09.53.08 | |
CommandEnvironment.LogSettings: UATExe=/home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationTool.exe | |
ProjectUtils.CleanupFolders: Cleaning up project rules folder | |
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules) | |
InternalUtils.SafeDeleteFile: SafeDeleteFile /home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules1642170111.dll | |
InternalUtils.SafeDeleteFile: SafeDeleteFile /home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules1642170111.dll.mdb | |
InternalUtils.SafeDeleteFile: SafeDeleteFile /home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules1642170111SourceFiles.txt | |
Automation.Process: Compiling scripts. | |
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch) | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/AutomationScripts.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll | |
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Mac/Mac.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/AutomationScripts.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll. | |
Platform.CreatePlatformsFromAssembly: Looking for platforms in /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Mac/Mac.Automation.dll | |
Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from /home/mikaelb/saiaku/UnrealEngine/Engine/Binaries/DotNET/AutomationScripts/Mac/Mac.Automation.dll. | |
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown | |
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne | |
Platform.InitializePlatforms: Creating placeholder platform for target: PS4 | |
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT | |
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM | |
CommandUtils.InitP4Support: Initializing AllowSubmit. | |
CommandUtils.InitP4Support: AllowSubmit=False | |
CommandUtils.InitP4Support: Initializing P4Enabled. | |
CommandUtils.InitP4Support: P4Enabled=False | |
CommandUtils.InitP4Support: P4CLRequired=False | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/MyProject/MyProject.uproject=True | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/MyProject/MyProject.uproject=True | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/MyProject/MyProject.uproject=True | |
BuildCookRun.SetupParams: Setting up ProjectParams for /home/mikaelb/saiaku/MyProject/MyProject.uproject | |
ProjectUtils.DetectTargetsForProject: Looking for targets for project /home/mikaelb/saiaku/MyProject/MyProject.uproject | |
ProjectUtils.DetectTargetsForProject: Searching for target rule files in /home/mikaelb/saiaku/MyProject | |
InternalUtils.SafeFileExists: SafeFileExists /home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules1642170111.dll=False | |
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /home/mikaelb/saiaku/UnrealEngine/Engine/Programs/AutomationTool/Saved/Rules/UATRules1642170111.dll | |
ProjectUtils.DetectProjectProperties: Loading ini files for /home/mikaelb/saiaku/MyProject/MyProject.uproject | |
BuildCommand.Execute: ERROR: BUILD FAILED | |
Program.Main: ERROR: AutomationTool terminated with exception: | |
Program.Main: ERROR: Exception in AutomationTool: Editor target not found! | |
Stacktrace: at AutomationTool.ProjectParams.AutodetectSettings (Boolean bReset) [0x00000] in <filename unknown>:0 | |
at AutomationTool.ProjectParams..ctor (System.String RawProjectPath, AutomationTool.CommandUtils Command, System.String Device, System.String MapToRun, System.String AdditionalServerMapParams, AutomationTool.ParamList`1 Port, System.String RunCommandline, System.String StageCommandline, System.String BundleName, System.String StageDirectoryParam, Nullable`1 StageNonMonolithic, System.String UE4Exe, System.String SignPak, System.Collections.Generic.List`1 ClientConfigsToBuild, System.Collections.Generic.List`1 ServerConfigsToBuild, AutomationTool.ParamList`1 MapsToCook, AutomationTool.ParamList`1 DirectoriesToCook, System.String InternationalizationPreset, AutomationTool.ParamList`1 CulturesToCook, AutomationTool.ParamList`1 ClientCookedTargets, AutomationTool.ParamList`1 EditorTargets, AutomationTool.ParamList`1 ServerCookedTargets, System.Collections.Generic.List`1 ClientTargetPlatforms, System.Collections.Generic.Dictionary`2 ClientDependentPlatformMap, System.Collections.Generic.List`1 ServerTargetPlatforms, System.Collections.Generic.Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, System.String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, System.String AdditionalCookerOptions, System.String BasedOnReleaseVersion, System.String CreateReleaseVersion, System.String DLCName, Nullable`1 NewCook, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, System.String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, System.String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, AutomationTool.ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, System.String OverrideMinimumOS, Nullable`1 IterativeDeploy) [0x00000] in <filename unknown>:0 | |
at BuildCookRun.SetupParams () [0x00000] in <filename unknown>:0 | |
at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 | |
at BuildCommand.Execute () [0x00000] in <filename unknown>:0 | |
Program.Main: ERROR: Editor target not found! | |
ProcessManager.KillAll: Trying to kill 0 spawned processes. | |
Program.Main: AutomationTool exiting with ExitCode=1 | |
Domain_ProcessExit | |
ProcessManager.KillAll: Trying to kill 0 spawned processes. | |
RunUAT ERROR: AutomationTool was unable to run successfully. |
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