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@daniellevass
daniellevass / android_material_design_colours.xml
Last active March 26, 2024 15:48
Android Material Design Colours
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- google's material design colours from
http://www.google.com/design/spec/style/color.html#color-ui-color-palette -->
<!--reds-->
<color name="md_red_50">#FFEBEE</color>
<color name="md_red_100">#FFCDD2</color>
<color name="md_red_200">#EF9A9A</color>
@chrisbanes
chrisbanes / FloatLabelLayout.java
Last active March 15, 2024 06:39
FloatLabelLayout
/*
* Copyright 2014 Chris Banes
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@dlew
dlew / themes-debug.xml
Last active March 1, 2024 15:46
With the new theming in AppCompat, a lot of assets are tinted automatically for you via theme attributes. That has often led me to wonder "where the hell did this color come from?" You can replace your normal theme with this debug theme to help figure out the source of that color.
<!-- You can change the parent around to whatever you normally use -->
<style name="DebugColors" parent="Theme.AppCompat">
<!-- System colors -->
<item name="android:windowBackground">@color/__debugWindowBackground</item>
<item name="android:colorPressedHighlight">#FF4400</item>
<item name="android:colorLongPressedHighlight">#FF0044</item>
<item name="android:colorFocusedHighlight">#44FF00</item>
<item name="android:colorActivatedHighlight">#00FF44</item>
@florina-muntenescu
florina-muntenescu / BaseDao.kt
Last active September 28, 2023 15:01
Use Dao inheritance to reduce the amount of boilerplate code - https://medium.com/google-developers/7-pro-tips-for-room-fbadea4bfbd1
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
<scheme name="Material Dark" version="142" parent_scheme="Darcula">
<!--
1. Install the Roboto Mono Regular font - https://fonts.google.com/specimen/Roboto+Mono?selection.family=Roboto+Mono
2. Copy `Material Dark.icls` to `~/Library/Preferences/AndroidStudio3.0/colors/`
3. Restart AS
4. Preferences > Editor > Color and Fonts > select Material Dark and press OK
-->
<option name="FONT_SCALE" value="1.0" />
@dmarcato
dmarcato / strip_play_services.gradle
Last active December 21, 2022 10:10
Gradle task to strip unused packages on Google Play Services library
def toCamelCase(String string) {
String result = ""
string.findAll("[^\\W]+") { String word ->
result += word.capitalize()
}
return result
}
afterEvaluate { project ->
Configuration runtimeConfiguration = project.configurations.getByName('compile')
@geekygecko
geekygecko / android.md
Last active October 14, 2022 19:32
Android Cheat Sheet

Android Cheat Sheet

Developer tips

Record a video of your app

Developer options -> Check show touches
adb shell screenrecord /sdcard/video.mp4
adb pull /sdcard/video.mp4
@LouisCAD
LouisCAD / LifecycleCoroutines.kt
Last active July 3, 2022 11:47
CoroutineScope and Job integration with Lifecycle for Android. Meant to be used for your coroutines in lifecycle aware components. OUTDATED. See up to date implementation here: https://github.com/LouisCAD/Splitties/tree/master/modules/lifecycle-coroutines
import android.arch.lifecycle.GenericLifecycleObserver
import android.arch.lifecycle.Lifecycle
import android.arch.lifecycle.Lifecycle.Event.ON_DESTROY
import android.arch.lifecycle.LifecycleOwner
import kotlinx.coroutines.experimental.CoroutineScope
import kotlinx.coroutines.experimental.Dispatchers
import kotlinx.coroutines.experimental.Job
import kotlinx.coroutines.experimental.android.Main
fun Lifecycle.createJob(cancelEvent: Lifecycle.Event = ON_DESTROY): Job {
@chanakin
chanakin / build.gradle
Last active June 28, 2022 20:44
Gradle Build file that creates different "apps" based on the build type, letting you load apps side-by-side (beta vs. production)
apply plugin: 'com.android.application'
def final yourApplicationId = 'com.yourId.android'
android {
compileSdkVersion 21
buildToolsVersion "21.1.2"
sourceSets {
androidTest {
java.srcDirs = ['test/java']
}
}
@tunjos
tunjos / copyReleaseApkToCustomDir.gradle
Last active December 8, 2021 03:10
Copy release apk to custom directory
def publish = project.tasks.create("copyReleaseApkToCustomDir")
publish.description "Copies release apk to custom directory"
android.applicationVariants.all { variant ->
if (variant.buildType.name.equals("release")) {
variant.outputs.each { output ->
if ( output.outputFile != null && output.outputFile.name.endsWith('.apk')) {
def task = project.tasks.create("copyAndRename${variant.name}Apk", Copy)
def outputFile = output.outputFile
println "Creating " + rootProject.name + "-${versionName}.apk" + " from " + project.name + "-${variant.name}.apk"