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@jdhenckel
jdhenckel / MouseMinder.cs
Last active January 25, 2024 00:50
You can run this in the background and it will move your mouse to a nice location if you leave it idle for long enough time.
using System.Runtime.InteropServices;
using System;
using System.Numerics;
using System.Threading;
namespace MouseMinder
{
/***************
* John Henckel, jdhenckel@gmail.com 1 OCT 2020
*
@Guerra24
Guerra24 / WinEffects.java
Last active May 7, 2024 16:19
Window Frame Effects for Windows (Transparency/Blur Behind/Client side decorations) in Java.
// START WIN7
// MARGINS class for WIN7 Frame
public class MARGINS extends Structure implements Structure.ByReference {
public int cxLeftWidth;
public int cxRightWidth;
public int cyTopHeight;
public int cyBottomHeight;
@Override
@SilverCory
SilverCory / LocationAdapter.java
Created July 4, 2016 02:05
A location type adapter for Gson.
import com.google.gson.*;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import java.lang.reflect.Type;
/**
* A gson adapter for {@link org.bukkit.Location}.
* <p>
@vankasteelj
vankasteelj / sec2time.js
Last active February 2, 2024 11:08
Javascript - Seconds to Time (hh:mm:ss,ms) -> sec2time(593.685038) becomes 00:09:53,685
function sec2time(timeInSeconds) {
var pad = function(num, size) { return ('000' + num).slice(size * -1); },
time = parseFloat(timeInSeconds).toFixed(3),
hours = Math.floor(time / 60 / 60),
minutes = Math.floor(time / 60) % 60,
seconds = Math.floor(time - minutes * 60),
milliseconds = time.slice(-3);
return pad(hours, 2) + ':' + pad(minutes, 2) + ':' + pad(seconds, 2) + ',' + pad(milliseconds, 3);
}
@addyosmani
addyosmani / README.md
Last active April 2, 2024 20:18 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

@aadnk
aadnk / BukkitSerialization.java
Created December 26, 2013 20:17
Serialize and deserialize inventories to a string.
package com.comphenix.example;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import org.bukkit.Bukkit;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.io.BukkitObjectInputStream;
@dougalcampbell
dougalcampbell / NeoPixelTest.ino
Created October 31, 2013 03:29
Example of driving an Adafruit NeoPixel Ring with the Digispark Arduino-compatible board
#include <Adafruit_NeoPixel.h>
#define PIN 1
#define STRIPSIZE 16
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
@aras-p
aras-p / preprocessor_fun.h
Last active May 28, 2024 05:15
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
@estebanpadilla
estebanpadilla / AutoSnap.cs
Last active April 10, 2021 21:27
Auto snap to grid in Unity If you need to auto snap a gameObject to the grid in unity this script will help you. Usage: Create a Editor folder in your assets folder. Add the AutoSnap.cs script to the Editor folder. To open press Command + L (Mal), Control + L (PC) Source: http://answers.unity3d.com/questions/148812/is-there-a-toggle-for-snap-to-…
using UnityEngine;
using UnityEditor;
public class AutoSnap : EditorWindow
{
private Vector3 prevPosition;
private bool doSnap = true;
private float snapValue = 1;
[MenuItem( "Edit/Auto Snap %_l" )]
@TooTallNate
TooTallNate / mp3player.js
Created October 24, 2012 17:42
node.js command line MP3 player in 9 lines of code!
var fs = require('fs');
var lame = require('lame');
var Speaker = require('speaker');
fs.createReadStream(process.argv[2])
.pipe(new lame.Decoder())
.on('format', function (format) {
this.pipe(new Speaker(format));
});