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@Putnam3145
Last active June 17, 2021 11:02
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Allows for wishy-type reaction to get any item made of any material. Syntax is "hackWish" followed by x,y,z or a unit. If highlighting a tile, it will place the item there. If highlighting a unit, including with "v", it will put it at the feet of the unit.
-- Allows for script-based wishing.
function getGenderString(gender)
local genderStr
if gender==0 then
genderStr=string.char(12)
elseif gender==1 then
genderStr=string.char(11)
else
return ""
end
return string.char(40)..genderStr..string.char(41)
end
function getCreatureList()
local crList={}
for k,cr in ipairs(df.global.world.raws.creatures.alphabetic) do
for kk,ca in ipairs(cr.caste) do
local str=ca.caste_name[0]
str=str..' '..getGenderString(ca.gender)
table.insert(crList,{str,nil,ca})
end
end
return crList
end
function getMatFilter(itemtype)
local itemTypes={
SEEDS=function(mat,parent,typ,idx)
return mat.flags.SEED_MAT
end,
PLANT=function(mat,parent,typ,idx)
return mat.flags.STRUCTURAL_PLANT_MAT
end,
LEAVES=function(mat,parent,typ,idx)
return mat.flags.LEAF_MAT
end,
MEAT=function(mat,parent,typ,idx)
return mat.flags.MEAT
end,
CHEESE=function(mat,parent,typ,idx)
return (mat.flags.CHEESE_PLANT or mat.flags.CHEESE_CREATURE)
end,
LIQUID_MISC=function(mat,parent,typ,idx)
return (mat.flags.LIQUID_MISC_PLANT or mat.flags.LIQUID_MISC_CREATURE or mat.flags.LIQUID_MISC_OTHER)
end,
POWDER_MISC=function(mat,parent,typ,idx)
return (mat.flags.POWDER_MISC_PLANT or mat.flags.POWDER_MISC_CREATURE)
end,
DRINK=function(mat,parent,typ,idx)
return (mat.flags.ALCOHOL_PLANT or mat.flags.ALCOHOL_CREATURE)
end,
GLOB=function(mat,parent,typ,idx)
return (mat.flags.STOCKPILE_GLOB)
end,
WOOD=function(mat,parent,typ,idx)
return (mat.flags.WOOD)
end,
THREAD=function(mat,parent,typ,idx)
return (mat.flags.THREAD_PLANT)
end,
LEATHER=function(mat,parent,typ,idx)
return (mat.flags.LEATHER)
end
}
return itemTypes[df.item_type[itemtype]] or getRestrictiveMatFilter(itemtype)
end
function getRestrictiveMatFilter(itemType)
if not args.veryRestrictive then return nil else
local itemTypes={
WEAPON=function(mat,parent,typ,idx)
return (mat.flags.ITEMS_WEAPON or mat.flags.ITEMS_WEAPON_RANGED)
end,
AMMO=function(mat,parent,typ,idx)
return (mat.flags.ITEMS_AMMO)
end,
ARMOR=function(mat,parent,typ,idx)
return (mat.flags.ITEMS_ARMOR)
end,
SHOES,SHIELD,HELM,GLOVES=ARMOR,ARMOR,ARMOR,ARMOR,
INSTRUMENT=function(mat,parent,typ,idx)
return (mat.flags.ITEMS_HARD)
end,
GOBLET,FLASK,TOY,RING,CROWN,SCEPTER,FIGURINE,TOOL=INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,INSTRUMENT,
AMULET=function(mat,parent,typ,idx)
return (mat.flags.ITEMS_SOFT or mat.flags.ITEMS_HARD)
end,
EARRING,BRACELET=AMULET,AMULET,
ROCK=function(mat,parent,typ,idx)
return (mat.flags.IS_STONE)
end,
BOULDER=ROCK,
BAR=function(mat,parent,typ,idx)
return (mat.flags.IS_METAL or mat.flags.SOAP or mat.id==COAL)
end
}
return itemTypes[df.item_type[itemType]]
end
end
function createItem(mat,itemType,quality,pos,description)
local item=df[df.item_type.attrs[itemType[1]].classname]:new()
item.id=df.global.item_next_id
df.global.world.items.all:insert('#',item)
df.global.item_next_id=df.global.item_next_id+1
item:setSubtype(itemType[2])
item:setMaterial(mat[1])
item:setMaterialIndex(mat[2])
if df.item_type[itemType[1]]=='EGG' then
local creature=df.creature_raw.find(mat[1])
local eggMat={}
eggMat[1]=dfhack.matinfo.find(creature.creature_id..':EGGSHELL')
if eggMat[1] then
eggMat[2]=dfhack.matinfo.find(creature.creature_id..':EGG_WHITE')
eggMat[3]=dfhack.matinfo.find(creature.creature_id..'EGG_YOLK')
for k,v in ipairs(eggMat) do
item.egg_materials.mat_type:insert('#',v.type)
item.egg_materials.mat_index:insert('#',v.index)
end
else
eggMat=dfhack.matinfo.find(creature.creature_id..':MUSCLE')
item.egg_materials.mat_type:insert('#',eggMat.type)
item.egg_materials.mat_index:insert('#',eggMat.index)
end
end
item:categorize(true)
item.flags.removed=true
item:setSharpness(1,0)
item:setQuality(quality-1)
if df.item_type[itemType[1]]=='SLAB' then
item.description=description
end
dfhack.items.moveToGround(item,{x=pos.x,y=pos.y,z=pos.z})
end
function qualityTable()
return {{'None'},
{'-Well-crafted-'},
{'+Finely-crafted+'},
{'*Superior*'},
{string.char(240)..'Exceptional'..string.char(240)},
{string.char(15)..'Masterwork'..string.char(15)}
}
end
local script=require('gui/script')
function showItemPrompt(text,item_filter,hide_none)
require('gui.materials').ItemTypeDialog{
prompt=text,
item_filter=item_filter,
hide_none=hide_none,
on_select=script.mkresume(true),
on_cancel=script.mkresume(false),
on_close=script.qresume(nil)
}:show()
return script.wait()
end
function showMaterialPrompt(title, prompt, filter, inorganic, creature, plant) --the one included with DFHack doesn't have a filter or the inorganic, creature, plant things available
require('gui.materials').MaterialDialog{
frame_title = title,
prompt = prompt,
mat_filter = filter,
use_inorganic = inorganic,
use_creature = creature,
use_plant = plant,
on_select = script.mkresume(true),
on_cancel = script.mkresume(false),
on_close = script.qresume(nil)
}:show()
return script.wait()
end
function usesCreature(itemtype)
typesThatUseCreatures={REMAINS=true,FISH=true,FISH_RAW=true,VERMIN=true,PET=true,EGG=true,CORPSE=true,CORPSEPIECE=true}
return typesThatUseCreatures[df.item_type[itemtype]]
end
function getCreatureRaceAndCaste(caste)
return df.global.world.raws.creatures.list_creature[caste.index],df.global.world.raws.creatures.list_caste[caste.index]
end
function hackWish(posOrUnit)
local pos = df.unit:is_instance(posOrUnit) and posOrUnit.pos or posOrUnit
script.start(function()
-- local amountok, amount
local matok,mattype,matindex,matFilter
local itemok,itemtype,itemsubtype=showItemPrompt('What item do you want?',function(itype) return df.item_type[itype]~='CORPSE' and df.item_type[itype]~='FOOD' end ,true)
if not args.notRestrictive then
matFilter=getMatFilter(itemtype)
end
if not usesCreature(itemtype) then
matok,mattype,matindex=showMaterialPrompt('Wish','And what material should it be made of?',matFilter)
else
local creatureok,useless,creatureTable=script.showListPrompt('Wish','What creature should it be?',COLOR_LIGHTGREEN,getCreatureList())
mattype,matindex=getCreatureRaceAndCaste(creatureTable[3])
end
local qualityok,quality=script.showListPrompt('Wish','What quality should it be?',COLOR_LIGHTGREEN,qualityTable())
local description
if df.item_type[itemtype]=='SLAB' then
local descriptionok
descriptionok,description=script.showInputPrompt('Slab','What should the slab say?',COLOR_WHITE)
end
-- repeat amountok,amount=script.showInputPrompt('Wish','How many do you want? (numbers only!)',COLOR_LIGHTGREEN) until tonumber(amount)
if mattype and itemtype then
-- for i=1,tonumber(amount) do
createItem({mattype,matindex},{itemtype,itemsubtype},quality,pos,description)
-- end
end
end)
end
scriptArgs={...}
args={}
for k,v in ipairs(scriptArgs) do
v=v:lower()
if v=='startup' then args.startup=true end
if v=='all' then args.notRestrictive=true end
if v=='restrictive' then args.veryRestrictive=true end
if v=='unit' then args.unitNum=args[k+1] end
if v=='x' then args.x=args[k+1] end
if v=='y' then args.y=args[k+1] end
if v=='z' then args.z=args[k+1] end
end
eventful=require('plugins.eventful')
function posIsValid(pos)
return pos.x~=-30000 and pos or false
end
if not args.startup then
local posOrUnit=args.x and {x=args.x,y=args.y,z=args.z} or args.unitNum and df.unit.find(args.unitNum) or posIsValid(df.global.cursor) or dfhack.gui.getSelectedUnit(true)
hackWish(posOrUnit)
else
eventful.onReactionComplete.hackWishP=function(reaction,unit,input_items,input_reagents,output_items,call_native)
if not reaction.code:find('DFHACK_WISH') then return nil end
hackWish(unit)
end
end
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