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Erwan Quozul

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Installing OpenBSD 7.3-current on a VisionFive2

Here are some concise instructions for getting OpenBSD 7.3-current running on a StarFive VisionFive 2 (v1.3B, though from other reports referenced below, it sounds like the v1.2 boards can also be made to work).

You will need:

  • An SD card of at least 1GB
  • An eMMC module attached to the board (though see below for a variation that should work to install directly to sd card)
  • Internet access
  • A USB TTL serial adapter that supports 3.3V (some of these support multiple voltages, but if yours only supports other voltages and not 3.3 it will either not work or damage your board!)
@comp500
comp500 / fabricserversidemods.md
Last active September 3, 2024 03:23
Useful Fabric server side mods
@LambdAurora
LambdAurora / optifine_alternatives_fabric.md
Last active August 5, 2025 13:20
Recommended OptiFine alternatives on Fabric

The list is moving out!

If you share this list, please use this link instead: https://lambdaurora.dev/optifine_alternatives

It may still be only a redirection link, but it will have a better web display of the list soon. And the list being on GitHub/GitHub pages improves load times.

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@vhanla
vhanla / taskbaropacity.bat
Last active April 15, 2025 20:40
Change Windows 10 Acrylic Taskbar Opacity
@echo off
cls
:OPTIONS
echo.
echo TaskbarOpacity v1.1 EN
echo Description: Adjusts Windows 10 taskbar transparency level.
echo Requirements: Windows 10 version 1803 or above, activated.
echo Author: vhanla
echo.
@MarshalX
MarshalX / StatusPing.py
Last active May 6, 2024 19:14
Fix of https://gist.github.com/ewized/97814f57ac85af7128bf. Python3 class to ping a Minecraft server and get its response including ping in ms
#!/usr/bin/python3
import socket
import struct
import json
import time
class StatusPing:
""" Get the ping status for the Minecraft server """
@BonsaiDen
BonsaiDen / starfield.glsl
Last active January 6, 2024 11:35
WebGL Starfield Shader for THREE.js
uniform vec2 resolution;
uniform float time;
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 239.0)) * 239.0;
}
vec2 mod289(vec2 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}