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@R1DD1387
Created February 28, 2020 12:37
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Modmenu for the game Prodigy
function closeit(){
prodigydiv.remove()
}
setTimeout("closeit", 3000);
function getallCurrencies() {
PIXI.game.prodigy.player.backpack.data.currency=[]
x = PIXI.game.state.states.Boot._gameData.currency
for (i in x) {
PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9999999999}
}
}
function getallBuddies() {
PIXI.game.prodigy.player.backpack.data.follow=[]
x = PIXI.game.state.states.Boot._gameData.follow
for (i in x) {
PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 1}
}
}
function getallItems() {
PIXI.game.prodigy.player.backpack.data.item=[]
x = PIXI.game.state.states.Boot._gameData.item
for (i in x) {
PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9999999999}
}
}
function getallRelics() {
PIXI.game.prodigy.player.backpack.data.spellRelic=[]
x = PIXI.game.state.states.Boot._gameData.spellRelic
for (i in x) {
PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallHats() {
PIXI.game.prodigy.player.backpack.data.hat=[]
x = PIXI.game.state.states.Boot._gameData.hat
for (i in x) {
PIXI.game.prodigy.player.backpack.data.hat[i] = {"ID": x[i].ID, "N": 9999999999999999}
}
}
function getallOutfits() {
PIXI.game.prodigy.player.backpack.data.outfit=[]
x = PIXI.game.state.states.Boot._gameData.outfit
for (i in x) {
PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallBoots() {
PIXI.game.prodigy.player.backpack.data.boots=[]
x = PIXI.game.state.states.Boot._gameData.boots
for (i in x) {
PIXI.game.prodigy.player.backpack.data.boots[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallWeapons() {
PIXI.game.prodigy.player.backpack.data.weapon=[]
x = PIXI.game.state.states.Boot._gameData.weapon
for (i in x) {
PIXI.game.prodigy.player.backpack.data.weapon[i] = {"ID": x[i].ID, "N": 1}
}
}
function getallGems() {
PIXI.game.prodigy.player.backpack.data.key=[]
x = PIXI.game.state.states.Boot._gameData.key
for (i in x) {
PIXI.game.prodigy.player.backpack.data.key[i] = {"ID": x[i].ID, "N": 1}
}
}
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function levelup(){
PIXI.game.prodigy.player.data.level=100
}
function levelUpPets() {
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
};
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.background = "black";
prodigydiv.style.color = "purple";
prodigydiv.innerHTML = '<button type="button" onclick="{prodigydiv.remove();}">Close</button> <button type="button" onclick="{FreeMembership();}">Free Membership</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.smallLoan(10000000000000);}">1,000,000,000,0000 Coins</button> <button type="button" onclick="{PIXI.game.prodigy.debugMisc.getAllPets();}">Get All Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":999999,"ID":130});}">Infinite Wheel Spins</button> <button type="button" onclick="{FreeAtSchool()}">Unlock Zones at School</button> <button type="button" onclick="{levelup()}">Level Up</button> <button type="button" onclick="{levelUpPets()}">Level Up Pets</button> <button type="button" onclick="{PIXI.game.prodigy.player.appearance._name.nickname=7}">W12-4RD Nickname</button> <button type="button" onclick="{getallBuddies()}">Get All Buddies</button> <button type="button" onclick="{getallItems()}">Get All Items</button> <button type="button" onclick="{getallRelics()}">Get All Relics</button> <button type="button" onclick="{getallHats()}">Get All Hats</button> <button type="button" onclick="{getallOutfits()}">Get All Outfits</button> <button type="button" onclick="{getallBoots()}">Get All Boots</button> <button type="button" onclick="{getallWeapons()}">Get All Weapons</button> <button type="button" onclick="{getallGems()}">Get All Gems</button><p>Custom Prodigy Mod Menu made by R1DD13 #8209</p>';
document.body.insertBefore(prodigydiv, document.body.firstChild);
@2222222-del
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Could someone make a new code.

@imachicken-coder
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make a new one this one theres buttons but they dont work

@INxtMxxxrkYT
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make a new one this one theres buttons but they dont work

no ur wrong it works

@rhyeutdu
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ya it dose not work

@CadenceM926
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I can see it but it doesn't work

@Prodigybop
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it does not work make a new code

@Hxu224
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Hxu224 commented Dec 15, 2020

it dosnt work when you click on it

@prodigy780
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Why dont it work is my question

@4theGods7
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Ummmm, could you like make a new one where I can actually use_ it? Would appreciate it....

@ChickenFlip
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the buttons don't work, make a new one PLS! you can press the buttons on other websites but not Prodigy.

@tenks889
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tenks889 commented Aug 2, 2021

function closeit(){
prodigydiv.remove()
}
setTimeout("closeit", 3000);
function getallCurrencies() {
PIXI.game.prodigy.player.backpack.data.currency=[]
x = PIXI.game.state.states.Boot._gameData.currency
for (i in x) {
PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9999999999}
}
}
function getallBuddies() {
PIXI.game.prodigy.player.backpack.data.follow=[]
x = PIXI.game.state.states.Boot._gameData.follow
for (i in x) {
PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 1}
}
}
function getallItems() {
PIXI.game.prodigy.player.backpack.data.item=[]
x = PIXI.game.state.states.Boot._gameData.item
for (i in x) {
PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9999999999}
}
}
function getallRelics() {
PIXI.game.prodigy.player.backpack.data.spellRelic=[]
x = PIXI.game.state.states.Boot._gameData.spellRelic
for (i in x) {
PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallHats() {
PIXI.game.prodigy.player.backpack.data.hat=[]
x = PIXI.game.state.states.Boot._gameData.hat
for (i in x) {
PIXI.game.prodigy.player.backpack.data.hat[i] = {"ID": x[i].ID, "N": 9999999999999999}
}
}
function getallOutfits() {
PIXI.game.prodigy.player.backpack.data.outfit=[]
x = PIXI.game.state.states.Boot._gameData.outfit
for (i in x) {
PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallBoots() {
PIXI.game.prodigy.player.backpack.data.boots=[]
x = PIXI.game.state.states.Boot._gameData.boots
for (i in x) {
PIXI.game.prodigy.player.backpack.data.boots[i] = {"ID": x[i].ID, "N": 99999999999999}
}
}
function getallWeapons() {
PIXI.game.prodigy.player.backpack.data.weapon=[]
x = PIXI.game.state.states.Boot._gameData.weapon
for (i in x) {
PIXI.game.prodigy.player.backpack.data.weapon[i] = {"ID": x[i].ID, "N": 1}
}
}
function getallGems() {
PIXI.game.prodigy.player.backpack.data.key=[]
x = PIXI.game.state.states.Boot._gameData.key
for (i in x) {
PIXI.game.prodigy.player.backpack.data.key[i] = {"ID": x[i].ID, "N": 1}
}
}
function FreeMembership(){
PIXI.game.prodigy.player.tt=true
}
function levelup(){
PIXI.game.prodigy.player.data.level=100
}
function levelUpPets() {
for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
};
}
var prodigydiv = document.createElement("prodigydiv");
prodigydiv.style.width = "100px";
prodigydiv.style.height = "100px";
prodigydiv.style.background = "black";
prodigydiv.style.color = "purple";
prodigydiv.innerHTML = 'Close Free Membership 1,000,000,000,0000 Coins Get All Pets <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":999999,"ID":130});}">Infinite Wheel Spins Unlock Zones at School Level Up Level Up Pets W12-4RD Nickname Get All Buddies Get All Items Get All Relics Get All Hats Get All Outfits Get All Boots Get All Weapons Get All Gems

Custom Prodigy Mod Menu made by R1DD13 #8209

';

document.body.insertBefore(prodigydiv, document.body.firstChild);
@pikachu450
how is this

@raineyj27
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it dont work

@prodigyplayer210
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@XPMUser
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XPMUser commented Jul 26, 2023

Screenshot 2023-07-25 130440
Screenshot 2023-07-25 153149
I reached level 100 in the actual right way.

@XPMUser
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XPMUser commented Jul 26, 2023

this.game.prodigy gives me errors in developer tools for all versions of Prodigy.

@XPMUser
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XPMUser commented Jul 26, 2023

What works for https://xpmuser.github.io/oldprodigy/1-10-0/ for developer tools?

@XPMUser
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XPMUser commented Jul 26, 2023

Could someone make a new code.

It's impossible also 'this.game.prodigy' came from game.min.js for https://xpmuser.github.io/oldprodigy/1-10-0/!

@XPMUser
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XPMUser commented Jul 26, 2023

VM822:4 Uncaught SyntaxError: How to get everything in earlier than version 1.11.0, version 1.24.0 and later than version 1.30.0?

@XPMUser
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XPMUser commented Aug 3, 2023

function closeit(){ prodigydiv.remove() } setTimeout("closeit", 3000); function getallCurrencies() { PIXI.game.prodigy.player.backpack.data.currency=[] x = PIXI.game.state.states.Boot._gameData.currency for (i in x) { PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 9999999999} } } function getallBuddies() { PIXI.game.prodigy.player.backpack.data.follow=[] x = PIXI.game.state.states.Boot._gameData.follow for (i in x) { PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 1} } } function getallItems() { PIXI.game.prodigy.player.backpack.data.item=[] x = PIXI.game.state.states.Boot._gameData.item for (i in x) { PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 9999999999} } } function getallRelics() { PIXI.game.prodigy.player.backpack.data.spellRelic=[] x = PIXI.game.state.states.Boot._gameData.spellRelic for (i in x) { PIXI.game.prodigy.player.backpack.data.spellRelic[i] = {"ID": x[i].ID, "N": 99999999999999} } } function getallHats() { PIXI.game.prodigy.player.backpack.data.hat=[] x = PIXI.game.state.states.Boot._gameData.hat for (i in x) { PIXI.game.prodigy.player.backpack.data.hat[i] = {"ID": x[i].ID, "N": 9999999999999999} } } function getallOutfits() { PIXI.game.prodigy.player.backpack.data.outfit=[] x = PIXI.game.state.states.Boot._gameData.outfit for (i in x) { PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 99999999999999} } } function getallBoots() { PIXI.game.prodigy.player.backpack.data.boots=[] x = PIXI.game.state.states.Boot._gameData.boots for (i in x) { PIXI.game.prodigy.player.backpack.data.boots[i] = {"ID": x[i].ID, "N": 99999999999999} } } function getallWeapons() { PIXI.game.prodigy.player.backpack.data.weapon=[] x = PIXI.game.state.states.Boot._gameData.weapon for (i in x) { PIXI.game.prodigy.player.backpack.data.weapon[i] = {"ID": x[i].ID, "N": 1} } } function getallGems() { PIXI.game.prodigy.player.backpack.data.key=[] x = PIXI.game.state.states.Boot._gameData.key for (i in x) { PIXI.game.prodigy.player.backpack.data.key[i] = {"ID": x[i].ID, "N": 1} } } function FreeMembership(){ PIXI.game.prodigy.player.tt=true } function levelup(){ PIXI.game.prodigy.player.data.level=100 } function levelUpPets() { for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) { PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100 }; } var prodigydiv = document.createElement("prodigydiv"); prodigydiv.style.width = "100px"; prodigydiv.style.height = "100px"; prodigydiv.style.background = "black"; prodigydiv.style.color = "purple"; prodigydiv.innerHTML = 'Close Free Membership 1,000,000,000,0000 Coins Get All Pets <button type="button" onclick="{PIXI.game.prodigy.player.backpack.data.item.push({"N":999999,"ID":130});}">Infinite Wheel Spins Unlock Zones at School Level Up Level Up Pets W12-4RD Nickname Get All Buddies Get All Items Get All Relics Get All Hats Get All Outfits Get All Boots Get All Weapons Get All Gems

Custom Prodigy Mod Menu made by R1DD13 #8209

';
document.body.insertBefore(prodigydiv, document.body.firstChild); @pikachu450 how is this

There is a problem with this in https://xpmuser.github.io/oldprodigy/1-60-0/!

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