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Rafael Alves R4to0

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R4to0 / modinstallpath_bs.txt
Last active November 28, 2020 06:36
Batch testing for Sven Co-op OpFor/BShift installer scripts, coming for 5.23
[FindHLDirectory] Looking for Half-Life directory...
[FindHLDirectory] Found Half-Life dir at C:\Program Files (x86)\Steam\steamapps\common\Half-Life using ModInstallPath method.
-= Half-Life: Blue Shift map support for Sven Co-op 5.0 =-
Warning: Around 80MB of free disk space required.
Installation may take a few minutes; please be patient.
-sp_campaign_portal
abandoned
BlackMesaEPF
bm_sts
crystal
deadsimpleneo2
desertcircle
fortified1
hl_c00
hplanet
Sven Co-op loaded libs *without* Steam runtime
/home/r4to0/.cache/fontconfig/0c633050-02ac-4720-b13a-e286e7e516b5-le32d4.cache-7
/home/r4to0/.cache/fontconfig/34ca88a6-8018-44f9-aa22-c343b911cd52-le32d4.cache-7
/home/r4to0/.cache/fontconfig/35d36fdf-908b-405f-bca7-51421a3b301c-le32d4.cache-7
/home/r4to0/.cache/fontconfig/37b5498d-15d5-49b5-9466-d6908517b72a-le32d4.cache-7
/home/r4to0/.cache/fontconfig/639f4e0e-76a3-4c33-ae6c-b6efbfccd7e1-le32d4.cache-7
/home/r4to0/.cache/fontconfig/6a9b3a41-1841-447d-90e4-416a250d7f4e-le32d4.cache-7
/home/r4to0/.cache/fontconfig/6c0b4a23-30b6-4597-8307-0f6ab8ff7982-le32d4.cache-7
/home/r4to0/.cache/fontconfig/c1dcd2c0-d1f8-42ff-9b04-45dc86a605a6-le32d4.cache-7
Sven Co-op loaded libs with Steam runtime
/home/r4to0/.cache/fontconfig/0c633050-02ac-4720-b13a-e286e7e516b5-le32d4.cache-7
/home/r4to0/.cache/fontconfig/34ca88a6-8018-44f9-aa22-c343b911cd52-le32d4.cache-7
/home/r4to0/.cache/fontconfig/35d36fdf-908b-405f-bca7-51421a3b301c-le32d4.cache-7
/home/r4to0/.cache/fontconfig/37b5498d-15d5-49b5-9466-d6908517b72a-le32d4.cache-7
/home/r4to0/.cache/fontconfig/639f4e0e-76a3-4c33-ae6c-b6efbfccd7e1-le32d4.cache-7
/home/r4to0/.cache/fontconfig/6a9b3a41-1841-447d-90e4-416a250d7f4e-le32d4.cache-7
/home/r4to0/.cache/fontconfig/6c0b4a23-30b6-4597-8307-0f6ab8ff7982-le32d4.cache-7
/home/r4to0/.cache/fontconfig/c1dcd2c0-d1f8-42ff-9b04-45dc86a605a6-le32d4.cache-7
// PS2HL Eye Scanner
// Based off from https://github.com/supadupaplex/ya-ps2hl-dll
namespace PS2ITEMSCANNER
{
// Scanner model
const string g_model = "models/sc_decay/eye_scanner.mdl";
// Flags
const uint SCN_FLAG_LOCKED = 1; // Locked for player flag
// PS2HL Health Charger Station
// Based off from https://github.com/supadupaplex/ya-ps2hl-dll
namespace PS2HEALTHCHARGER
{
// Models
const string g_bottlemodel = "models/sc_decay/health_charger_both.mdl";
const string g_chargemodel = "models/sc_decay/health_charger_body.mdl";
const string g_medshotsnd = "items/medshot4.wav";
ProductID Database
106 GeoIP.dat
111 GeoIPOrg.dat
112/115 GeoIPRegion.dat
117 GeoIPASNum.dat
119 GeoIPUserType.dat
121/122 GeoIPISP.dat
132/133 GeoIPCity.dat
135 GeoIPAreaCode.dat
137 GeoIPDMACode.dat
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R4to0 / encode.sh
Created June 12, 2018 22:59 — forked from mikoim/README.md
YouTube recommended encoding settings on ffmpeg (+ libx264)
#/bin/sh
ffmpeg -i input -c:v libx264 -preset slow -profile:v high -crf 18 -coder 1 -pix_fmt yuv420p -movflags +faststart -g 30 -bf 2 -c:a aac -b:a 384k -profile:a aac_low output
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R4to0 / clientsidesounds.txt
Last active March 26, 2018 04:00
Client side sounds that can't be replaced by a global sound replacement file in Sven Co-op (default weapons, specific player sounds like footsteps and so on...)
agrunt/ag_fire1.wav
agrunt/ag_fire2.wav
agrunt/ag_fire3.wav
ambience/disgusting.wav
ambience/pulsemachine.wav
buttons/button11.wav
buttons/spark1.wav
buttons/spark2.wav
buttons/spark3.wav
buttons/spark4.wav