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Game of Pipes for Puzzlescript
title Pipes
author Adam Gates
homepage www.puzzlescript.net
run_rules_on_level_start
========
OBJECTS
========
New
RED
0....
.....
.....
.....
.....
Join
GREEN
0....
.....
.....
.....
.....
Rotate
ORANGE
0....
.....
.....
.....
.....
Connected
Green
.....
.....
.....
.....
.....
NotConnected
Red
.....
.....
..0..
.....
.....
Player
GREY
00.00
0...0
.....
0...0
00.00
E0000 .
DARKGREY
.....
.....
.....
.....
.....
E1000
DARKGREY
00000
.....
.....
.....
.....
E0100
DARKGREY
....0
....0
....0
....0
....0
E0010
DARKGREY
.....
.....
.....
.....
00000
E0001
DARKGREY
0....
0....
0....
0....
0....
E1001
DARKGREY
00000
0....
0....
0....
0....
E1100
DARKGREY
00000
....0
....0
....0
....0
E0110
DARKGREY
....0
....0
....0
....0
00000
E0011
DARKGREY
0....
0....
0....
0....
00000
I1000
Yellow
..0..
.000.
.000.
.000.
.....
I0100
Yellow
.....
.000.
.0000
.000.
.....
I0010
Yellow
.....
.000.
.000.
.000.
..0..
I0001
Yellow
.....
.000.
0000.
.000.
.....
I1100
Yellow
..0..
..0..
..000
.....
.....
I0110
Yellow
.....
.....
..000
..0..
..0..
I0011
Yellow
.....
.....
000..
..0..
..0..
I1001
Yellow
..0..
..0..
000..
.....
.....
I1010
Yellow
..0..
..0..
..0..
..0..
..0..
I0101
Yellow
.....
.....
00000
.....
.....
I1110
Yellow
..0..
..0..
..000
..0..
..0..
I0111
Yellow
.....
.....
00000
..0..
..0..
I1011
Yellow
..0..
..0..
000..
..0..
..0..
I1101
Yellow
..0..
..0..
00000
.....
.....
I1111
Yellow
..0..
..0..
00000
..0..
..0..
=======
LEGEND
=======
X = New and E0000
U = New and E1000
R = New and E0100
D = New and E0010
L = New and E0001
1 = New and E1001 and Player
2 = New and E1100
3 = New and E0011
4 = New and E0110
Background = E0000 or E1000 or E0100 or E0010 or E0001 or E1001 or E1100 or E0110 or E0011
Item = I1000 or I0100 or I0010 or I0001 or I1100 or I0110 or I0011 or I1001 or I1010 or I0101 or I0111 or I1011 or I1101 or I1110 or I1111
T1 = I1000 or I0100 or I0010 or I0001
T2A = I1100 or I0110 or I0011 or I1001
T2B = I1010 or I0101
T3 = I0111 or I1011 or I1101 or I1110
T4 = I1111
T1000 = I1000 or I1100 or I1001 or I1010 or I1011 or I1101 or I1110 or I1111
T0100 = I0100 or I1100 or I0110 or I0101 or I0111 or I1101 or I1110 or I1111
T0010 = I0010 or I0110 or I0011 or I1010 or I0111 or I1011 or I1110 or I1111
T0001 = I0001 or I0011 or I1001 or I0101 or I0111 or I1011 or I1101 or I1111
N1000 = I0100 or I0010 or I0001 or I0110 or I0011 or I0101 or I0111
N0100 = I1000 or I0010 or I0001 or I0011 or I1001 or I1010 or I1011
N0010 = I1000 or I0100 or I0001 or I1100 or I1001 or I0101 or I1101
N0001 = I1000 or I0100 or I0010 or I1100 or I0110 or I1010 or I1110
=======
SOUNDS
=======
================
COLLISIONLAYERS
================
Background
Item
New, Join, Rotate, Connected, NotConnected
Player
======
RULES
======
[New E1000]->[Join E1000 Random I0100 Random I0010 Random I0001]
[New E0100]->[Join E0100 Random I1000 Random I0010 Random I0001]
[New E0010]->[Join E0010 Random I1000 Random I0100 Random I0001]
[New E0001]->[Join E0001 Random I1000 Random I0100 Random I0010]
[New E1100]->[Join E1100 Random I0010 Random I0001]
[New E1001]->[Join E1001 Random I0100 Random I0010]
[New E0110]->[Join E0110 Random I1000 Random I0001]
[New E0011]->[Join E0011 Random I1000 Random I0100]
[New E0000]->[Join E0000 Random I1000 Random I0100 Random I0010 Random I0001]
(single)
(up [Join I1000|T0010]->[Join I1000|T0010])
up [Join I0100|T0010]->[Join I1100|T0010]
up [Join I0010|T0010]->[Join I1010|T0010]
up [Join I0001|T0010]->[Join I1001|T0010]
right[Join I1000|T0001]->[Join I1100|T0001]
(right[Join I0100|T0001]->[Join I0100|T0001])
right[Join I0010|T0001]->[Join I0110|T0001]
right[Join I0001|T0001]->[Join I0101|T0001]
down [Join I1000|T1000]->[Join I1010|T1000]
down [Join I0100|T1000]->[Join I0110|T1000]
(down [Join I0010|T1000]->[Join I0010|T1000])
down [Join I0001|T1000]->[Join I0011|T1000]
left [Join I1000|T0100]->[Join I1001|T0100]
left [Join I0100|T0100]->[Join I0101|T0100]
left [Join I0010|T0100]->[Join I0011|T0100]
(left [Join I0001|T0100]->[Join I0001|T0100])
(double)
(up [Join I1100|T0010]->[Join I1100|T0010])
up [Join I0110|T0010]->[Join I1110|T0010]
up [Join I0011|T0010]->[Join I1011|T0010]
(up [Join I1001|T0010]->[Join I1001|T0010])
up [Join I0101|T0010]->[Join I1101|T0010]
(up [Join I1010|T0010]->[Join I1010|T0010])
(right[Join I1100|T0001]->[Join I1100|T0001])
(right[Join I0110|T0001]->[Join I0110|T0001])
right[Join I0011|T0001]->[Join I0111|T0001]
right[Join I1001|T0001]->[Join I1101|T0001]
(right[Join I0101|T0001]->[Join I0101|T0001])
right[Join I1010|T0001]->[Join I1110|T0001]
down [Join I1100|T1000]->[Join I1110|T1000]
(down [Join I0110|T1000]->[Join I0110|T1000])
(down [Join I0011|T1000]->[Join I0011|T1000])
down [Join I1001|T1000]->[Join I1011|T1000]
down [Join I0101|T1000]->[Join I0111|T1000]
(down [Join I1010|T1000]->[Join I1010|T1000])
left [Join I1100|T0100]->[Join I1101|T0100]
left [Join I0110|T0100]->[Join I0111|T0100]
(left [Join I0011|T0100]->[Join I0011|T0100])
(left [Join I1001|T0100]->[Join I1001|T0100])
(left [Join I0101|T0100]->[Join I0101|T0100])
left [Join I1010|T0100]->[Join I1011|T0100]
(triple)
up [Join I0111|T0010]->[Join I1111|T0010]
(up [Join I1011|T0010]->[Join I1011|T0010])
(up [Join I1101|T0010]->[Join I1101|T0010])
(up [Join I1110|T0010]->[Join I1110|T0010])
(right[Join I0111|T0001]->[Join I0111|T0001])
right[Join I1011|T0001]->[Join I1111|T0001]
(right[Join I1101|T0001]->[Join I1101|T0001])
(right[Join I1110|T0001]->[Join I1110|T0001])
(down [Join I0111|T1000]->[Join I0111|T1000])
(down [Join I1011|T1000]->[Join I1011|T1000])
down [Join I1101|T1000]->[Join I1111|T1000]
(down [Join I1110|T1000]->[Join I1110|T1000])
(left [Join I0111|T0100]->[Join I0111|T0100])
(left [Join I1011|T0100]->[Join I1011|T0100])
(left [Join I1101|T0100]->[Join I1101|T0100])
left [Join I1110|T0100]->[Join I1111|T0100]
[ Join ] -> [ Rotate ]
[Rotate T1 ]->[Random T1 ]
[Rotate T2A]->[Random T2A]
[Rotate T2B]->[Random T2B]
[Rotate T3 ]->[Random T3 ]
[Rotate T4 ]->[ T4 ]
[ ACTION Player I1000 ] -> [ Player I0100 ]
[ ACTION Player I0100 ] -> [ Player I0010 ]
[ ACTION Player I0010 ] -> [ Player I0001 ]
[ ACTION Player I0001 ] -> [ Player I1000 ]
[ ACTION Player I1100 ] -> [ Player I0110 ]
[ ACTION Player I0110 ] -> [ Player I0011 ]
[ ACTION Player I0011 ] -> [ Player I1001 ]
[ ACTION Player I1001 ] -> [ Player I1100 ]
[ ACTION Player I1010 ] -> [ Player I0101 ]
[ ACTION Player I0101 ] -> [ Player I1010 ]
[ ACTION Player I1110 ] -> [ Player I0111 ]
[ ACTION Player I0111 ] -> [ Player I1011 ]
[ ACTION Player I1011 ] -> [ Player I1101 ]
[ ACTION Player I1101 ] -> [ Player I1110 ]
[] -> [ Connected ]
late [Connected T1000 E1000]->[No Connected T1000 E1000]
late [Connected T0100 E0100]->[No Connected T0100 E0100]
late [Connected T0010 E0010]->[No Connected T0010 E0010]
late [Connected T0001 E0001]->[No Connected T0001 E0001]
late up [Connected T1000|N0010]->[No Connected T1000|N0010]
late right[Connected T0100|N0001]->[No Connected T0100|N0001]
late down [Connected T0010|N1000]->[No Connected T0010|N1000]
late left [Connected T0001|N0100]->[No Connected T0001|N0100]
late [ No Connected ] -> [ NotConnected ]
==============
WINCONDITIONS
==============
All Item on Connected
=======
LEVELS
=======
1UUU2
LXXXR
LXXXR
LXXXR
3DDD4
message Well done! Something a little harder...
1UUUUUU2
LXXXXXXR
LXXXXXXR
LXXXXXXR
LXXXXXXR
LXXXXXXR
LXXXXXXR
3DDDDDD4
message Too easy? Try this...
1UUUUUUUUUUUUUUUU2
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
LXXXXXXXXXXXXXXXXR
3DDDDDDDDDDDDDDDD4
message Congratulations!
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