react + redux + RR
It uses https://gist.github.com/iNikNik/3c1b870f63dc0de67c38 for stores and actions.
1) create redux
const redux = createRedux(state);
2) get requireAccess func => bindCheckAuth to redux
react + redux + RR
It uses https://gist.github.com/iNikNik/3c1b870f63dc0de67c38 for stores and actions.
1) create redux
const redux = createRedux(state);
2) get requireAccess func => bindCheckAuth to redux
""" | |
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy) | |
BSD License | |
""" | |
import numpy as np | |
# data I/O | |
data = open('input.txt', 'r').read() # should be simple plain text file | |
chars = list(set(data)) | |
data_size, vocab_size = len(data), len(chars) |
*update: TBC, but this new might affect how easy it is to use this technique past August 2024: Authy is shutting down its desktop app | The 2FA app Authy will only be available on Android and iOS starting in August
This gist, based in part on a gist by Brian Hartvigsen, allows you to export from Authy your TOTP tokens you have stored there.
Those can be "standard" 6-digits / 30 secs tokens, or Authy's own version, the 7-digits / 10 secs tokens.
/*Please do support www.bitshiftprogrammer.com by joining the facebook page : fb.com/BitshiftProgrammer | |
Legal Stuff: | |
This code is free to use no restrictions but attribution would be appreciated. | |
Any damage caused either partly or completly due to usage this stuff is not my responsibility*/ | |
Shader "BitshiftProgrammer/TriPlanarTerrain" | |
{ | |
Properties { | |
_TransitionFalloff ("Transition Falloff", Range(0.01, 10.0)) = 4.0 | |
[HideInInspector] _Control ("Control (RGBA)", 2D) = "red" {} | |
[HideInInspector] _Splat3 ("Layer 3 (A)", 2D) = "white" {} |
/* base32 */ | |
/* | |
Copyright (c) 2011, Chris Umbel | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MeshDestroy : MonoBehaviour | |
{ | |
private bool edgeSet = false; | |
private Vector3 edgeVertex = Vector3.zero; | |
private Vector2 edgeUV = Vector2.zero; |
1. Install the embedded Android SDK and copy the file `adb` to `adb.exe` e.g: | |
``` | |
cd /Applications/Unity/Hub/Editor/****/PlaybackEngines/AndroidPlayer/SDK/platform-tools/ | |
cp adb adb.exe | |
``` | |
2. Apply the following diff to the Oculus Integration asset. | |
3. Navigate to Oculus > OVR Build > OVR Scene Quick Preview |