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@Ratstail91
Created April 19, 2014 15:58
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+ ---------------------------------------------------------------------------- +
| TODOS @ Sunday 20 April 2014 01:41 |
| 124 files scanned |
+ ---------------------------------------------------------------------------- +
## NOTE (4)
1. region_pager.hpp:53 don't change the sizes mid-program, it will cause issues
2. raster_font.cpp:43 This class can only take a raster font with 16*16 characters, and the
3. server_application.cpp:109 I might need to rearrange the init process so that lua & SQL can interact
4. server_application.cpp:300 assigning each field one-by-one so adding or moving a field doesn't break this code
## TODO (39)
1. base_scene.cpp:129 joystick/gamepad support
2. base_scene.hpp:62 joystick/gamepad support
3. in_world.cpp:122 sort the players and entities by Y position
4. in_world.cpp:487 make the region units official
5. bbox.hpp:29 This is supposed to interact with the vector
6. region_pager.cpp:55 revert this try/catch point
7. region_pager.hpp:50 delete?
8. network_packet.hpp:34 rename to serial packet
9. network_packet.hpp:81 version info
10. network_packet.hpp:83 player count
11. network_packet.hpp:84 map format
12. network_packet.hpp:88 login credentials
13. network_packet.hpp:99 should probably move these into the client info
14. network_packet.hpp:100 these might actually do better during the login system
15. base_scene.cpp:129 joystick/gamepad support
16. base_scene.hpp:62 joystick/gamepad support
17. editor_scene.cpp:99 skip the out-of-bounds regions
18. editor_scene.cpp:192 NEW
19. editor_scene.cpp:195 OPEN
20. editor_scene.cpp:198 SAVE
21. editor_scene.cpp:201 CLOSE
22. editor_scene.cpp:208 SET TILE
23. editor_scene.cpp:211 SET BRUSH
24. editor_scene.cpp:214 SCRIPT
25. server_application.cpp:41 flesh out this error if needed
26. server_application.cpp:106 config parameter
27. server_application.cpp:108 pass args to the generator & format as needed
28. server_application.cpp:135 remove this?
29. server_application.cpp:201 version info
30. server_application.cpp:203 player count
31. server_application.cpp:230 authenticate who is disconnecting/kicking
32. server_application.cpp:242 can this use DeletePlayer() instead?
33. server_application.cpp:264 compensate for large distances
34. server_application.cpp:270 map?
35. server_application.cpp:275 update this for the expanded PlayerEntry structure
36. server_application.cpp:333 remove this?
37. server_application.cpp:363 the server needs it's own movement system too
38. server_application.hpp:77 a function that sends to players in a certain proximity
39. server_application.hpp:90 I need to handle multiple map objects
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