The intent of this game is to mimic traditional fighting games as closely as possible, while also being fun and engaging.
Each player begins the game with 100 HP (The maximum you can have). The goal of the game is to reduce your opponent's HP to 0 or below.
This game is played between two players, with prebuilt decks of 50 cards each. The movement area, called the "stage", consists of 5 "spaces", arranged in a horizontal line between the players. The players place their "character pawn" on the second space from their left-most side (so the pawns are two spaces apart), then shuffle their decks and draw 5 cards.
The players should also determine who goes first. If either player's deck runs out of cards and they try to draw a card, then they shuffle their discard pile into their deck first.
Players may take up to three actions on their turn, before passing to the other player. These actions may consist of any of the following:
- Playing a card from their hand
- Discarding a card and drawing a card
- Stepping one space towards the opponent's character pawn
- Stepping one space away from the opponent's character pawn
Players end their turn by drawing up to, or discarding down until they have 5 cards in hand.
Each player's HP is separated into three ranges called "brackets":
- First: 100 -> 41
- Second: 40 -> 11
- Third: 10 -> 1
Different health brackets can be specified with the notation [first / second / third]. This is usually used to determine how much damage is inflicted by an attack, but other uses may crop up over time.
Attack cards may look like this:
X Light Attack
Choose X: High, Mid, Low
Range: within 2 spaces
Strength: [10 / 5 / 1]
Max Copies: 6
In this case, The card's name changes based on the player's choice of "High", "Mid" or "Low", replacing the "X" in the title to becomg "High Light Attack", "Mid Light Attack" or "Low Light Attack"; do this for every instance of the "Choose" keyword on a card. The card's sname returns to normal once it goes to the discard pile.
Range specifies the distance from the attacker that the defender's pawn must be on the stage for this attack to be effective. "within" means it can be up to that distance, while "at least" means a minimum of that distance. Some attacks might specify an exact distance instead.
Strength is the amount of damage dealt by the attack, based on the defender's current HP bracket.
Some cards may "Pull" or "Push", which moves the opponent one space towards your character, or away from your character, respectfully. Other cards may indicate "Forward" or "Backward", which moves your own character towards or away from the opponent, respectfully.
"Aerial" is a status that causes high, mid and low attacks to become aerial attacks until your turn ends. Some cards may have extra effects while in the air.
Some cards are "Trigger" cards - these are placed face-down in front of you as an action, and can be triggered during your opponent's turn, usually blocking an incoming attack. You can normally only play one trigger card at a time, and any trigger cards you have on the table are discarded at the beginning of your turn.
Cards specify a maximum number of copies that can exist in a deck, listed as "Max Copies". You cannot exceed this number for cards with this name during deckbuilding.