Skip to content

Instantly share code, notes, and snippets.

@Ratstail91
Last active October 3, 2020 16:57
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Ratstail91/6c3f7d7d9c3a4777763b2b329f944845 to your computer and use it in GitHub Desktop.
Save Ratstail91/6c3f7d7d9c3a4777763b2b329f944845 to your computer and use it in GitHub Desktop.

Dice Dungeons

The goal of the game is to defeat monsters, collect gold and escape the dungeon again to level up your avatar. Different avatars can have different effects on the game.

You have a set of 6-sided dice, levels 1-4 (4 each), each of which has a unique set of "crests" (symbols) on their sides. You also have a game board which is 13 square wide, and 19 squares deep. Finally, you have a set of eleven "nets", which are the unique unfolded forms of cubes which can be placed on the game board, see below. Nets have a "summon" point on them.

Gameplay

The game turn begins by rolling four dice of the same level (you can't roll the same level as the previous turn), and recording the number of each crest that was rolled (crests accumulate over turns, but you can only store up to 10 of each crest). If you roll two of the summon crest, then you place a net of your choice on the battlefield touching an existing net (or the starting square), and a monster of that dice level on that net's summon point, facing the correct direction. You can only place each net once.

You may then spend movement points to move through the dungeon, equal to your avatar's speed for each movement crest spent.

Then, the monsters move based on their movement rules (some may turn left, right or turn around if they hit a wall, for instance).

If your avatar encounters a monster (an adjacent square), you may spend an attack crest to attack them, followed by a defense crest to reduce the monster's attack by your defense. Repeat this until the monster or your avatar is destroyed, or you spend a movement crest to retreat (place your avatar at a distance equal to it's speed). When a monster is destroyed, you collect gold based on the specific monster.

At this point, you may use one defense crest to heal slightly (10pts).

Repeat this process until your avatar is destroyed, or escapes the dungeon at the entrance. You must exhaust each level of dice before refreshing them all again.

Special Abilities

Magic crests are used to activate powerful abilities of your avatar.

Specifications

Avatars: HP, ATK, DEF, SPD, Special abilities Monsters: HP, ATK, DEF, Movement rules Crests: Summon, Attack, Defense, Move, (X)magic The dungeon entrance is a free square on the near-side of the board, in the middle.

Avatars

HP: 50 ATK: 20 DEF: 20 SPD: 2 SA: [2] Destroy one adjacent monster.

Monsters

level 1: HP: 20 ATK: 20 DEF: 0 MOV: nil 1gp

level 2: HP: 30 ATK: 20 DEF: 0 MOV: nil 2gp

level 3: HP: 40 ATK: 20 DEF: 10 MOV: nil 5gp

level 4: HP: 50 ATK: 30 DEF: 10 MOV: nil 10gp

Dice

Dice: level (1-4), specific crests based on level:

  • level 1 has 4 summon crests

  • level 2 has 3 summon crests

  • level 3 has 2 summon crests + 1 magic crests

  • level 4 has 1 summon crests + 2 magic crests

    • NX: 1 2 3 4 5 6

    • 1R: S S S S A M

    • 1Y: S S S S D M

    • 1G: S S S S A M

    • 1B: S S S S D M

    • 2R: S S S A D M

    • 2Y: S S S A M M

    • 2G: S S S A M M

    • 2B: S S S A D M

    • 3R: S S A D M X

    • 3Y: S S A M M X

    • 3G: S S A D M X

    • 3B: S S A M M X

    • 4R: S A D M X X

    • 4Y: S A D M M X

    • 4G: S A D M X X

    • 4B: S A D M M X

Nets And The Summon Points

Nets

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment