Skip to content

Instantly share code, notes, and snippets.

View Rhuantavan's full-sized avatar

Damjan Mozetič Rhuantavan

View GitHub Profile
@lazlo-bonin
lazlo-bonin / UndoUtility.cs
Last active June 17, 2024 12:51
Fixing Unity's broken Undo.RecordObject
using UnityEditor;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Ludiq
{
public static class UndoUtility
{
private static void RecordObject(UnityObject uo, string name)
{
@beccadax
beccadax / xmlbuilder.swift
Created December 1, 2014 23:22
Generating XML from Swift.
// Playground - noun: a place where people can play
import Foundation
protocol XMLChild {
var XMLNode: NSXMLNode { get }
}
extension String: XMLChild {
var XMLNode: NSXMLNode {
@hollance
hollance / Explanation.md
Last active September 25, 2017 03:35
Communicate between objects using channels

Communicate between objects using channels

When you have two objects A and B, say two view controllers, that you want to have talk to each other, you can choose from the following options:

  • NSNotificationCenter. This is anonymous one-to-many communication. Object A posts a notification to the NSNotificationCenter, which then distributes it to any other objects listening for that notification, including Object B. A and B do not have to know anything about each other, so this is a very loose coupling. Maybe a little too loose...

  • KVO (Key-Value Observing). One object observes the properties of another. This is a very tight coupling, because Object B is now peeking directly into Object A. The advantage of KVO is that Object A doesn't have to be aware of this at all, and therefore does not need to send out any notifications -- the KVO mechanism takes care of this behind the scenes.

  • Direct pointers. Object A has a pointer to Object B and directly sends it messages when something of interest h

Objective-C Coding Convention and Best Practices

Most of these guidelines are to match Apple's documentation and community-accepted best practices. Some are derived some personal preference. This document aims to set a standard way of doing things so everyone can do things the same way. If there is something you are not particularly fond of, it is encouraged to do it anyway to be consistent with everyone else.

This document is mainly targeted toward iOS development, but definitely applies to Mac as well.

Operators

NSString *foo = @"bar";