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// Pull Wave nerf: | |
parts.WavePullTurret.prototype.range = 830; // 850m --> 830m | |
parts.WavePullTurret.prototype.shotEnergy = 2000; // 1200e --> 2000e | |
parts.WavePullTurret.prototype.mass = 15; // 10е --> 15t; | |
// Push Wave buff | |
parts.WavePushTurret.prototype.range = 815; // 775m --> 815m | |
parts.WavePushTurret.prototype.damage = 3; // 5d --> 3d | |
parts.WavePushTurret.prototype.reloadTime = 55.04; // 4.00s --> 3.44s | |
parts.WavePushTurret.prototype.shotEnergy = 1800; // 1200e --> 1800e | |
parts.WavePushTurret.prototype.bulletSpeed = 40 ; // 560m/s --> 640m/s | |
// Heavy Beam nerf: | |
parts.HeavyBeamTurret.prototype.reloadTime = 50; // 2.50s --> 3.13s | |
parts.HeavyBeamTurret.prototype.mass = 50; // 40t --> 50t | |
parts.HeavyBeamTurret.prototype.range = 590; // 610m --> 590m | |
// Blimps reanimation: | |
parts.Mount10Range.prototype.mass = 40; // 60t --> 40t | |
parts.SidewinderTurret.prototype.mass = 8; // 7.5t --> 8t | |
parts.JumpEngine.prototype.mass = 10; // 15t --> 10t | |
// AC nerf: | |
parts.AutoTurret.prototype.mass = 10; // 8t --> 10t | |
parts.AutoTurret.prototype.bulletSpeed = 37.5; // 640m/s --> 600m/s | |
// 2x2 Shield buff: | |
parts.ShieldGen2x2.prototype.hp = 10; // 0Hp --> 10Hp | |
// Heavy | Energy drain tesla rework: | |
var indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; }; | |
var slice = [].slice; | |
parts.TeslaTurret.prototype.reloadTime = 11.5; // 0.625s --> 0.720s | |
parts.TeslaTurret.prototype.damage = 9; // 11d --> 9d | |
parts.TeslaTurret.prototype.energyDamage = 560; // 0Ed --> 580Ed | |
parts.TeslaTurret.prototype.bounceRange = 450; // 400m --> 450m | |
parts.TeslaTurret.prototype.range = 640; // 540m --> 640m | |
parts.TeslaTurret.prototype.mass = 70; // 40t --> 70t | |
parts.TeslaTurret.prototype.shotEnergy = 1550; // 1375e --> 1550e | |
parts.TeslaTurret.prototype.zap = function(from, unit) { | |
var closestUnit, minD, particle, range; | |
this.zapped.push(unit.id); | |
particle = new this.bulletCls(); | |
particle.image = "parts/zap" + (Math.floor(Math.random() * 4 + 1)) + ".png"; | |
sim.things[particle.id] = particle; | |
particle.side = this.unit.side; | |
particle.life = 0; | |
particle.dead = false; | |
particle.z = this.unit.z + .001; | |
if (this.zapped.length === 1) { | |
particle.turretNum = this.turretNum; | |
particle.origin = this.unit; | |
} else { | |
particle.sound = null; | |
} | |
particle.target = unit; | |
v2.set(from, particle.pos); | |
particle.targetPos = v2.create(particle.target.pos); | |
if (this.zapped.length === 7) { | |
return; | |
} | |
range = this.bounceRange; | |
minD = range; | |
closestUnit = null; | |
sim.unitSpaces[otherSide(this.unit.side)].findInRange(unit.pos, range + 500, (function(_this) { | |
return function(other) { | |
var d, ref; | |
if (other.cloakFade === 0 && (ref = other.id, indexOf.call(_this.zapped, ref) < 0)) { | |
d = v2.distance(unit.pos, other.pos) - other.radius; | |
if (d < 0) { | |
d = 0; | |
} | |
if (d < minD) { | |
minD = d; | |
closestUnit = other; | |
} | |
} | |
return false; | |
}; | |
})(this)); | |
if (closestUnit) { | |
return this.zap(unit.pos, closestUnit); | |
} | |
}; | |
parts.TeslaTurret.prototype.makeBullet = function(distance) { | |
var i, id, len, ref, results, unit; | |
this.unit.cloak = 0; | |
this.zapped = []; | |
this.zap(this.worldPos, this.target); | |
ref = this.zapped; | |
results = []; | |
for (i = 0, len = ref.length; i < len; i++) { | |
id = ref[i]; | |
unit = sim.things[id]; | |
if (unit.energy > 0) { | |
unit.applyEnergyDamage(this.energyDamage / this.zapped.length); | |
}; | |
results.push(unit.applyDamage(this.damage / this.zapped.length)); | |
} | |
return results; | |
}; |
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