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/* | |
Press Q* to make the selected ships jump towards your cursor. | |
Press shift + Q* to make the selected ships jump and move back. | |
Hold alt to make selected ships automatically jump and move back after firing all its turrets. | |
* --> This hotkey can be changed in the settings. | |
Made by RoboDrone @riemnand. | |
I made this script a long time ago. The code here is a very dirty mess. |
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/* | |
A script that highlights mines, cheeses, bombers and cloak cappers. | |
Ally mines and cheeses are statically highlighted in green. | |
Enemy mines and cheeses dynamically change color from yellow to red, which allows you to see when they move. | |
Made by RoboDrone @riemnand. | |
*/ | |
//cloak highlighter script: | |
(function() { | |
if (window.cloakHighlighterLoaded) { |
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/* | |
Script that displays the reload of turrets. Sometimes may have not critical bugs. | |
Press H button to start displaying the reload of selected units. You can change that hotkey in the settings. | |
You should load this script after the others, else it may not work, because other scripts can overwrite changes it making. | |
Made by RoboDrone @riemnand. | |
*/ | |
//reload display script: | |
(function() { | |
if (window.reloadDisplayScriptLoaded) { |
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/* | |
A script that adds a ruler tool to the Istrolid. | |
Activation set on ~ (tilde, the top-left button under the esc key) button by default. It can be changed in settings. | |
You can make multiple points by activating the ruler and then clicking left mouse button. Pretty satisfying drawing process btw! | |
Made by RoboDrone @riemnand. | |
*/ | |
//ruler script: | |
(function() { | |
if (window.rulerScriptLoaded) { |
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{"player_to_nicks_associations": {"Angels": ["chenIuo2006", "iVFg5", "KingKoncorde", "HeavenAbove", "FallingStars", "Angels"], "Robo": ["STRIDER", "TheForest", "TheQuasar", "RoboDrone"], "Illu": ["aikomii", "Meryphilia", "SakuraInBloom", "February", "Enami", "Rosenkastel", "ekira", "Hikkikomoriri"], "CommanderBDS": ["CommanderBDS"], "GamingIo": ["GamingIo", "Dreamlight"], "Eccle": ["Ecclesiarch"], "blitzero": ["blitzero"], "Minty": ["1fluder", "CoolManul"], "Wololo": ["WololoWololo"], "Owlfeathers": ["Owlfeathers"], "SkyReinn": ["SkyReinn"], "Autocarrot": ["Autocarrot"], "Wan": ["wan"], "Caesar": ["JAwesome11", "CaesarGaming"], "LSC": ["LSC"], "Vax": ["Vaxenford", "turtleghost", "vaakx"], "Hondolor": ["Hondolor"], "TheProtoss": ["TheProtoss"], "Northerner": ["CyberHornet", "Nazeki", "NorthernerYT", "CyborgHornet"], "BombTombadil": ["BombTombadil"], "Snully": ["Snully"], "StasPan": ["StasPan"], "Hotdog": ["HotdogGoneWrong", "truejank"], "daedr": ["daedr"], "Kyuriam": ["Kyuriam"], "ZzZ": ["ZZZzzzZZZ"], "Apollo" |
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// Pull Wave nerf: | |
parts.WavePullTurret.prototype.range = 830; // 850m --> 830m | |
parts.WavePullTurret.prototype.shotEnergy = 2000; // 1200e --> 2000e | |
parts.WavePullTurret.prototype.mass = 15; // 10е --> 15t; | |
// Push Wave buff | |
parts.WavePushTurret.prototype.range = 815; // 775m --> 815m | |
parts.WavePushTurret.prototype.damage = 3; // 5d --> 3d | |
parts.WavePushTurret.prototype.reloadTime = 55.04; // 4.00s --> 3.44s | |
parts.WavePushTurret.prototype.shotEnergy = 1800; // 1200e --> 1800e | |
parts.WavePushTurret.prototype.bulletSpeed = 40 ; // 560m/s --> 640m/s |