ParticleOrchestrator.RequestParticleSpawn(clientOnly: true, ParticleOrchestraType.Keybrand, new ParticleOrchestraSettings
{
PositionInWorld = player.Center,
MovementVector = Vector2.One
});
PositionInWorld
and MovementVector
are both Vector2
types. An additional constructor UniqueInfoPiece
can be added and is int
type.
Vector2.One
was used for the MovementVector in all of these demos. That is the reason some of the particles move down and to the right. The left and the right side aren't neccessarily the exact same instance, it's just to show what it looks like on solid white and black.
UniqueInfoPiece
controls the hue. 0
to 255
for the hue. 511
or above will make the color gray.
Doesn't actually look like anything, but it does play that comical slapping sound. Item_175
Doesn't actually look like anything, but it does play that comical farting sound. Item_16
Also makes that comical farting sound. Item_16
UniqueInfoPiece
is the item ID for which item to show.
Used by the Nerdy Slime
Used by the Squire Slime
Used by the Elder Slime
Always spawns on the player no matter what the position is set to.
Doesn't actually look like anything, but it does play a sound of the pan hitting enemies. Item_178
Also makes a magic shing sound. Item_29
Does not make any sound.
thanks