This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Version 0.2.6 | |
* Made By Robin Kuiper | |
* Changes in Version 0.2.1, 0.2.6 by The Aaron | |
* Skype: RobinKuiper.eu | |
* Discord: Atheos#1095 | |
* My Discord Server: https://discord.gg/AcC9VME | |
* Roll20: https://app.roll20.net/users/1226016/robin | |
* Roll20 Thread: https://app.roll20.net/forum/post/6349145/script-combattracker | |
* Github: https://github.com/RobinKuiper/Roll20APIScripts |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"name": "dnd5e", | |
"title": "DnD5e - Fifth Edition System", | |
"description": "A system for playing the fifth edition of the worlds most popular role-playing game in the Foundry Virtual Tabletop environment.", | |
"version": "1.1.1", | |
"author": "Atropos", | |
"scripts": [], | |
"esmodules": ["dnd5e.js"], | |
"styles": ["dnd5e.css"], | |
"packs": [ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CommandInvokationFailure: Gradle build failed. | |
F:\Software\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "F:\Software\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" | |
stderr[ | |
D8: Program type already present: android.arch.core.internal.SafeIterableMap$Entry | |
FAILURE: Build failed with an exception. | |
* What went wrong: | |
Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForRelease'. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Version 0.2.6 | |
* Made By Robin Kuiper | |
* Changes in Version 0.2.1 by The Aaron | |
* Skype: RobinKuiper.eu | |
* Discord: Atheos#1095 | |
* My Discord Server: https://discord.gg/AcC9VME | |
* Roll20: https://app.roll20.net/users/1226016/robin | |
* Roll20 Thread: https://app.roll20.net/forum/post/6349145/script-combattracker | |
* Github: https://github.com/RobinKuiper/Roll20APIScripts |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{"config":{"command":"condition","sendOnlyToGM":false,"showDescOnStatusChange":true,"showIconInDescription":true},"conditions":{"blinded":{"name":"Blinded","description":"<p>A blinded creature can’t see and automatically fails any ability check that requires sight.</p> <p>Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.</p>","icon":"bleeding-eye"},"charmed":{"name":"Charmed","description":"<p>A charmed creature can’t Attack the charmer or target the charmer with harmful Abilities or magical effects.</p> <p>The charmer has advantage on any ability check to interact socially with the creature.</p>","icon":"broken-heart"},"deafened":{"name":"Deafened","description":"<p>A deafened creature can’t hear and automatically fails any ability check that requires hearing.</p>","icon":"edge-crack"},"frightened":{"name":"Frightened","description":"<p>A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of si |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* Version 0.1.0 | |
* Made By Robin Kuiper | |
* Skype: RobinKuiper.eu | |
* Discord: Atheos#1014 | |
* Roll20: https://app.roll20.net/users/1226016/robin-k | |
* Github: https://github.com/RobinKuiper/Roll20APIScripts | |
* Reddit: https://www.reddit.com/user/robinkuiper/ | |
* Patreon: https://patreon.com/robinkuiper | |
* Paypal.me: https://www.paypal.me/robinkuiper |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
&{template:npcaction} {{name=@{selected|token_name} }} {{rname=Shapeshift}} {{description=[Normal](!token-mod --set currentside|1 width|70 height|70 light_radius|60 light_dimradius|0 light_angle|360 --off light_otherplayers @{selected|token_id}) | |
[Tiger](!token-mod --set currentside|4 width|140 height|140 light_radius|60 light_dimradius|0 light_angle|360 --off light_otherplayers @{selected|token_id}) }} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Fire when the turnorder is changed. | |
on('change:campaign:turnorder', (obj, prev) => { | |
// Check if the turnorder is changed, otherwise cancel | |
if(obj.get('turnorder') === prev.turnorder) return; | |
// Parse the turnorder to an object, and sort it Ascending. | |
let turnorder = JSON.parse(obj.get('turnorder')).sort((a,b) => { return a.pr - b.pr }); | |
// Set the new turnorder order. | |
obj.set('turnorder', JSON.stringify(turnorder)); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
!token-mod ?{Status|Concentrating, --set statusmarkers#!blue|Readying, --set statusmarkers#!stopwatch|-, |Blinded, --set statusmarkers#!bleeding-eye --flip light_hassight|Charmed, --set statusmarkers#!broken-heart|Deafened, --set statusmarkers#!edge-crack|Frightened, --set statusmarkers#!screaming|Grappled, --set statusmarkers#!grab|Invisibility, --set statusmarkers#!ninja-mask|Incapacitated, --set statusmarkers#!interdiction|Paralyzed, --set statusmarkers#!pummeled|Petrified, --set statusmarkers#!frozen-orb|Poisoned, --set statusmarkers#!chemical-bolt|Prone, --set statusmarkers#!back-pain|Restrained, --set statusmarkers#!fishing-net|Stunned, --set statusmarkers#!fist|Unconscious, --set statusmarkers#!sleepy|-, |Blessed, --set statusmarkers#!angel-outfit|Raging, --set statusmarkers#!overdrive|Marked, --set statusmarkers#!archery-target|-, |Dead, --set statusmarkers#=dead|-, |Clear Conditions, --set statusmarkers#-bleeding-eye#-broken-heart#-edge-crack#-screaming#-grab#-pummeled#-aura#-chemical-bolt#-back-pain |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/w GM &{template:npcaction} {{rname=@{selected|Token_name} Status Board}} {{description=[Blinded](!token-mod --set statusmarkers|!bleeding-eye --flip light_hassight) | |
• A blinded creature can’t see and automatically fails any ability check that requires sight. | |
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. | |
[Charmed](!token-mod --set statusmarkers|!broken-heart) | |
• A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. | |
• The charmer has advantage on any ability check to interact socially with the creature. | |
[Deafened](!token-mod --set statusmarkers|!edge-crack) | |
• A deafened creature can’t hear and automatically fails any ability check that requires hearing. | |
[Frightened](!token-mod --set statusmarkers|!screaming) | |
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. |
NewerOlder