Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save RobinKuiper/08de6a322a924ec4cc85433db33a73e1 to your computer and use it in GitHub Desktop.
Save RobinKuiper/08de6a322a924ec4cc85433db33a73e1 to your computer and use it in GitHub Desktop.
/w GM &{template:npcaction} {{rname=@{selected|Token_name} Status Board}} {{description=[Blinded](!token-mod --set statusmarkers|!bleeding-eye --flip light_hassight)
• A blinded creature can’t see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
[Charmed](!token-mod --set statusmarkers|!broken-heart)
• A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
• The charmer has advantage on any ability check to interact socially with the creature.
[Deafened](!token-mod --set statusmarkers|!edge-crack)
• A deafened creature can’t hear and automatically fails any ability check that requires hearing.
[Frightened](!token-mod --set statusmarkers|!screaming)
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
• The creature can’t willingly move closer to the source of its fear.
[Grappled](!token-mod --set statusmarkers|!grab)
• A grappled creature’s speed becomes 0, and it can't benefit from any bonus to its speed.
• The condition ends if the grappler is incapacitated (see the condition).
• The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
[Invisibility](!token-mod --set statusmarkers|!ninja-mask)
• An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The crea­ture’s location can be detected by any noise it makes or any tracks it leaves.
• Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
[Incapacitated](!token-mod --set statusmarkers|!interdiction)
[Paralyzed](!token-mod --set statusmarkers|!pummeled)
• A paralyzed creature is incapacitated (see the condi­tion) and can’t move or speak.
• The creature automatically fails Strength and Dexterity saving throws.
• Attack rolls against the creature have advantage.
• Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
[Petrified](!token-mod --set statusmarkers|!frozen-orb)
• A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
• The creature is incapacitated (see the condition), can’t move or speak, and is unaware o f its surroundings.
• Attack rolls against the creature have advantage.
• The creature automatically fails Strength and Dexterity saving throws.
• The creature has resistance to all damage.
• The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized
[Poisoned](!token-mod --set statusmarkers|!chemical-bolt)
• A poisoned creature has disadvantage on attack rolls and ability checks.
[Prone](!token-mod --set statusmarkers|!back-pain)
• A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
• The creature has disadvantage on attack rolls.
• An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
[Restrained](!token-mod --set statusmarkers|!fishing-net)
• A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
• The creature has disadvantage on Dexterity saving throws.
[Stunned](!token-mod --set statusmarkers|!fist)
• A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
• The creature automatically fails Strength and Dexterity saving throws.
• Attack rolls against the creature have advantage.
[Unconscious](!token-mod --set statusmarkers|!sleepy|!back-pain)
• Any attack that hits the creature is a criti­cal hit if the attacker is within 5 feet of the creature.
• The creature drops whatever it’s holding and falls prone.
[Dead](!token-mod --set statusmarkers||!dead)
[Clearall](!token-mod --set statusmarkers|-bleeding-eye|-broken-heart|-edge-crack|-screaming|-grab|-pummeled|-aura|-chemical-bolt|-back-pain|-fishing-net|-fist|-frozen-orb|-interdiction|-sleepy|-ninja-mask name|@{selected|character_name})}}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment