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/w GM &{template:npcaction} {{rname=@{selected|Token_name} Status Board}} {{description=[Blinded](!token-mod --set statusmarkers|bleeding-eye name|@{selected|character_name}_Blinded light_hassight#no) | [Clear Blinded](!token-mod --set statusmarkers|-bleeding-eye name|@{selected|character_name}_Blinded light_hassight#yes) | |
• A blinded creature can’t see and automatically fails any ability check that requires sight. | |
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. | |
[Charmed](!token-mod --set statusmarkers|broken-heart name|@{selected|character_name}_Charmed) | [Clear Charmed](!token-mod --set statusmarkers|-broken-heart name|@{selected|character_name}_Charmed) | |
• A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects. | |
• The charmer has advantage on any ability check to interact socially with the creature. | |
[Deafened](!token-mod --set statusmarkers|edge-crack name|@{selected|character_name}_Deafened) | [Clear Deafened](!token-mod --set statusmarkers|-edge-crack name|@{selected|character_name}_Deafened) | |
• A deafened creature can’t hear and automatically fails any ability check that requires hearing. | |
[Frightened](!token-mod --set statusmarkers|screaming name|@{selected|character_name}_Frightened) | [Clear Frightened](!token-mod --set statusmarkers|-screaming name|@{selected|character_name}_Frightened) | |
• A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. | |
• The creature can’t willingly move closer to the source of its fear. | |
[Grappled](!token-mod --set statusmarkers|grab name|@{selected|character_name}_Grappled) | [Clear Grappled](!token-mod --set statusmarkers|-grab name|@{selected|character_name}_Grappled) | |
• A grappled creature’s speed becomes 0, and it can't benefit from any bonus to its speed. | |
• The condition ends if the grappler is incapacitated (see the condition). | |
• The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell. | |
[Invisibility](!token-mod --set statusmarkers|ninja-mask name|@{selected|character_name}_Invisible) | [Clear Invisibility](!token-mod --set statusmarkers|-ninja-mask name|@{selected|character_name}_Invisible) | |
• An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | |
• Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage. | |
[Incapacitated](!token-mod --set statusmarkers|interdiction name|@{selected|character_name}_Incapacitated) | [Clear Incapacitated](!token-mod --set statusmarkers|-interdiction name|@{selected|character_name}_Incapacitated) | |
• An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | |
• Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage. | |
[Paralyzed](!token-mod --set statusmarkers|pummeled name|@{selected|character_name}_Paralyzed) | [ Clear Paralyzed](!token-mod --set statusmarkers|-pummeled name|@{selected|character_name}_Paralyzed) | |
• A paralyzed creature is incapacitated (see the condition) and can’t move or speak. | |
• The creature automatically fails Strength and Dexterity saving throws. | |
• Attack rolls against the creature have advantage. | |
• Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | |
[Petrified](!token-mod --set statusmarkers|frozen-orb name|@{selected|character_name}_Petrified) | [Clear Petrified](!token-mod --set statusmarkers|-frozen-orb name|@{selected|character_name}_Petrified) | |
• A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging. | |
• The creature is incapacitated (see the condition), can’t move or speak, and is unaware o f its surroundings. | |
• Attack rolls against the creature have advantage. | |
• The creature automatically fails Strength and Dexterity saving throws. | |
• The creature has resistance to all damage. | |
• The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized | |
[Poisoned](!token-mod --set statusmarkers|chemical-bolt name|@{selected|character_name}_Poisoned) | [Clear Poisoned](!token-mod --set statusmarkers|-chemical-bolt name|@{selected|character_name}_Poisoned) | |
• A poisoned creature has disadvantage on attack rolls and ability checks. | |
[Prone](!token-mod --set statusmarkers|back-pain name|@{selected|character_name}_Prone) | [Clear Prone](!token-mod --set statusmarkers|-back-pain name|@{selected|character_name}_Prone) | |
• A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition. | |
• The creature has disadvantage on attack rolls. | |
• An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. | |
[Restrained](!token-mod --set statusmarkers|fishing-net name|@{selected|character_name}_Restrained) | [Clear Restrained](!token-mod --set statusmarkers|-fishing-net name|@{selected|character_name}_Restrained) | |
• A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | |
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. | |
• The creature has disadvantage on Dexterity saving throws. | |
[Stunned](!token-mod --set statusmarkers|fist name|@{selected|character_name}_Stunned) | [Clear Stunned](!token-mod --set statusmarkers|-fist name|@{selected|character_name}_Stunned) | |
• A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | |
• The creature automatically fails Strength and Dexterity saving throws. | |
• Attack rolls against the creature have advantage. | |
[Unconscious](!token-mod --set statusmarkers|sleepy|back-pain name|@{selected|character_name}_Unconscious/Prone) | [Clear Unconscious](!token-mod --set statusmarkers|-sleepy|-back-pain name|@{selected|character_name}_Unconscious/Prone) | |
• Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | |
• The creature drops whatever it’s holding and falls prone. | |
[Dead](!token-mod --set statusmarkers||dead) | [Not-Dead](!token-mod --set statusmarkers|-dead) | |
[Clearall](!token-mod --set statusmarkers|-bleeding-eye|-broken-heart|-edge-crack|-screaming|-grab|-pummeled|-aura|-chemical-bolt|-back-pain|-fishing-net|-fist|-frozen-orb|-interdiction|-sleepy|-ninja-mask name|@{selected|character_name})}} |
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