Last active
October 28, 2019 07:17
-
-
Save RobolinkAkademi/64e17dc3785deff642b4b600397e2526 to your computer and use it in GitHub Desktop.
tum_yil_icin_arduino_mufredati_37
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
* From Led-Matrix | |
* CLK -> Pin 11 | |
* CS -> Pin 10 | |
* DIN -> Pin 12 | |
* GND -> GND | |
* VCC -> 5V | |
* | |
* From Joystick: | |
* S-Y -> A1 | |
* S-X -> A0 | |
* S-K -> Reset | |
* GND for button -> A5 | |
* GND(X/Y) -> GND | |
* VCC(X/Y -> 3V | |
*/ | |
#include "LedControlMS.h" | |
#include <math.h> | |
#include <stdlib.h> | |
#define NBR_MTX 2 | |
LedControl lc=LedControl(12,11,10, NBR_MTX); //eğer ihtiyaç duyarsanız pinleri değiştirebilirsiniz. | |
//0dan 9a kadar olan numaraların sayı sistemlerinde ki karşılıkları | |
int n[11][8][8] = {{ | |
{0,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,1,1,1,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,1,0,0,0,0,0,0}, | |
{1,1,1,1,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,1,1,1,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{1,1,1,1,0,0,0,0}, | |
{1,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,0,0,0,0,0}, | |
{1,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{1,1,1,1,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,0,1,0,0,0,0,0}, | |
{0,1,0,0,0,0,0,0}, | |
{0,1,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{1,0,0,1,0,0,0,0}, | |
{0,1,1,1,0,0,0,0}, | |
{0,0,0,1,0,0,0,0}, | |
{0,1,1,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}, | |
{ | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0}, | |
{0,0,0,0,0,0,0,0} | |
}}; | |
const int LRin = A0; //sol/sağ | |
const int UDin = A1; //yukarı/aşağı | |
bool blinkCandy = true; //her döngüde yanıp sönen şekerler. | |
int moveDir = 0; //0 = sağ, 1 = yukarı, 2 = sol, 3 = aşağı. | |
int currMoveDir = 0;//Used to keep track of actual current dir, not just last set during a cycle | |
int length = 1; //başlama uzunluğu | |
int last[64][2]; //bir yılan için 64 ledden kullanılacak 2 led | |
int x = 2; //başlangıç pos | |
int y = 2; //bağlangıç pos | |
int lastId = 0; | |
bool collision = false; //çarpmış durumu olunca | |
bool incLength = false; | |
int candyPos[2]; //şekerin pozisyonunu tutar | |
bool candyOnScreen = false; | |
int speed = 250; | |
void setup() { | |
Serial.begin (9600); | |
for(int i = 0; i < 64; i++){ //ekran dışındaki tüm konumları ayarla. | |
last[i][0] = -1; | |
last[i][1] = -1; | |
} | |
//Set up display | |
for (int i=0; i< NBR_MTX; i++){ | |
lc.shutdown(i,false); | |
/* parlaklığın orta değerlerde ayarlanması */ | |
lc.setIntensity(i,10); | |
/* ekranın temizlenmesi */ | |
lc.clearDisplay(i); | |
} | |
} | |
//kronometre. her döngüde kullanıcı girişini kontrol et, her 150. döngüde görüntü oluştur | |
int timer = 0; | |
int looper=0; | |
void loop() { | |
looper++; | |
looper = looper % speed; | |
CheckMove(); | |
if(looper==0) DoMove(); | |
if(looper==0) checkCollision(); | |
if(collision) { | |
GameOver(); | |
} | |
candyCollision(); //Şeker yendiyse kontrol et | |
while(!candyOnScreen) createCandy(); //Yeni şeker pazisyonunu random getir. Geçerli bir konum ayarlanana kadar devam et | |
if(looper % 100 == 0) candyBlink(); | |
delay(1); | |
} | |
/** | |
* | |
* Oyun bitti. Sonsuz döngüde sıfırlanana kadar skoru yanıp söner. | |
* | |
*/ | |
void GameOver(void){ | |
while(1){ | |
lc.clearDisplay(0); | |
delay(100); | |
PS(length-1); | |
delay(500); | |
} | |
} | |
/** | |
* Skoru ekrana yaz. | |
*/ | |
void PS(int a){ | |
int nr1; | |
int nr2; | |
if(a > 10){ | |
nr1 = a / 10; | |
nr2 = a - (nr1 * 10); | |
} | |
else if(a==10){ | |
nr1 = 1; | |
nr2 = 0; | |
} | |
else{ | |
digit(a, 2); | |
return; | |
} | |
digit(nr1, 0); | |
digit(nr2, 4); | |
} | |
/* | |
* Ekrana rakam bas. | |
*/ | |
void digit(int nr1, int offset){ | |
for(int x1 = 0; x1 < 8; x1++){ | |
for(int y1 = 0; y1 < 8; y1++){ | |
if(n[nr1][x1][y1] == 1) lc.setLed(0,y1+offset,7-x1,true); | |
} | |
} | |
} | |
/*Blink the candy*/ | |
void candyBlink(void){ | |
if(blinkCandy) lc.setLed(0,candyPos[0],candyPos[1],true); | |
else lc.setLed(0,candyPos[0],candyPos[1],false); | |
blinkCandy = !blinkCandy; | |
} | |
/* | |
* Ledi yak, pozisyonda (x,y) | |
*/ | |
void Led(int x, int y){ | |
if(!incLength){ | |
//Kuyrukta son ışını takip et, diziyi yeniden düzenleyelim böylece yeni kuyruk dizin 0'da. | |
lc.setLed(0,last[0][0], last[0][1],false); | |
for(int i = 0; i < length; i++){ | |
last[i][0] = last[i+1][0]; | |
last[i][1] = last[i+1][1]; | |
} | |
} | |
else{ | |
length++; | |
incLength = false; | |
} | |
last[length][0] = x; | |
last[length][1] = y; | |
lc.setLed(0,last[length][0],last[length][1],true); // Başın bir sonraki pozisyonu için yanar. | |
} | |
/*Joystick'ten girişi oku*/ | |
void CheckMove(void){ | |
int LR = analogRead(LRin); | |
int UD = analogRead(UDin); | |
if(LR > 600 && currMoveDir != 0) moveDir = 2; //sağa git, yılan sol hareket etmiyorsa | |
if(LR < 100 && currMoveDir != 2) moveDir = 0; //sola git, eğer yılan sağa hareket etmiyorda | |
if(UD > 600 && currMoveDir != 1) moveDir = 3; //yukarı git, eğer yılan aşağı gitmiyorsa | |
if(UD < 100 && currMoveDir != 3) moveDir = 1; //aşağı git, eğer yılan yukarı gitmiyorsa | |
} | |
/* | |
* yılanın temel aldığı currentMoveDir | |
*/ | |
void DoMove(void){ | |
currMoveDir = moveDir; | |
if(moveDir == 0) MoveRight(); | |
if(moveDir == 1) MoveUp(); | |
if(moveDir == 2) MoveLeft(); | |
if(moveDir == 3) MoveDown(); | |
Led(x,y); | |
} | |
/*Artış uzunluğu*/ | |
void IncrementLength(void){ | |
incLength = true; | |
} | |
void MoveLeft(void){ | |
x++; | |
} | |
void MoveRight(void){ | |
x--; | |
} | |
void MoveDown(void){ | |
y--; | |
} | |
void MoveUp(void){ | |
y++; | |
} | |
/*şeker yarat*/ | |
void createCandy(void){ | |
int xR = rand() % 8; | |
int yR = rand() % 8; | |
for(int i = 0; i <= length; i++){ | |
if(xR == last[i][0] && yR == last[i][1]){ | |
candyOnScreen = false; | |
return; | |
} | |
} | |
candyPos[0] = xR; | |
candyPos[1] = yR; | |
candyOnScreen = true; | |
lc.setLed(0,xR,yR,true); | |
} | |
/*Şekerle çarpışmayı kontrol et*/ | |
void candyCollision(){ | |
if(last[length][0] == candyPos[0] && last[length][1] == candyPos[1]){ | |
candyOnScreen = false; | |
IncrementLength(); | |
} | |
} | |
/*Yılan ve duvarla çarpışmayı kontrol eder. */ | |
void checkCollision(){ | |
int xP = last[length][0]; | |
int yP = last[length][1]; | |
if(xP == -1 || xP == 8 || yP == -1 || yP == 8){ | |
collision = true; | |
return; | |
} | |
else{ | |
for(int i = 0; i < length; i++){ | |
if(last[i][0] == xP && last[i][1] == yP){ | |
collision = true; | |
return; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment