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tum_yil_icin_arduino_mufredati_35.2
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// ŞEMA | |
// GND and Pin 3 - Buzzer | |
// GND and Pin 2 - button | |
// --------DISPLAY--------- | |
// SCL - A5 | |
// SDA - A4 | |
// GND - GND | |
// VCC - 5V | |
#include <LiquidCrystal_I2C.h> | |
volatile int grasw; | |
volatile int napis; | |
volatile int podmenu; | |
#define PIN_BUTTON 2 | |
#define PIN_AUTOPLAY 1 | |
#define PIN_READWRITE 10 | |
#define PIN_CONTRAST 12 | |
#define SPRITE_RUN1 1 | |
#define SPRITE_RUN2 2 | |
#define SPRITE_JUMP 3 | |
#define SPRITE_JUMP_UPPER '.' | |
#define SPRITE_JUMP_LOWER 4 | |
#define SPRITE_TERRAIN_EMPTY ' ' | |
#define SPRITE_TERRAIN_SOLID 5 | |
#define SPRITE_TERRAIN_SOLID_RIGHT 6 | |
#define SPRITE_TERRAIN_SOLID_LEFT 7 | |
#define HERO_HORIZONTAL_POSITION 1 | |
#define TERRAIN_WIDTH 16 | |
#define TERRAIN_EMPTY 0 | |
#define TERRAIN_LOWER_BLOCK 1 | |
#define TERRAIN_UPPER_BLOCK 2 | |
#define HERO_POSITION_OFF 0 | |
#define HERO_POSITION_RUN_LOWER_1 1 | |
#define HERO_POSITION_RUN_LOWER_2 2 | |
#define HERO_POSITION_JUMP_1 3 | |
#define HERO_POSITION_JUMP_2 4 | |
#define HERO_POSITION_JUMP_3 5 | |
#define HERO_POSITION_JUMP_4 6 | |
#define HERO_POSITION_JUMP_5 7 | |
#define HERO_POSITION_JUMP_6 8 | |
#define HERO_POSITION_JUMP_7 9 | |
#define HERO_POSITION_JUMP_8 10 | |
#define HERO_POSITION_RUN_UPPER_1 11 | |
#define HERO_POSITION_RUN_UPPER_2 12 | |
LiquidCrystal_I2C lcd(0x27,16,2); | |
static char terrainUpper[TERRAIN_WIDTH + 1]; | |
static char terrainLower[TERRAIN_WIDTH + 1]; | |
static bool butonabasildi = false; | |
char secim; | |
char secimpoz; | |
void grafikbaslat(){ | |
static byte graphics[] = { | |
// Çalışma Pozisyonu 1 | |
B01100, | |
B01100, | |
B00000, | |
B01110, | |
B11100, | |
B01100, | |
B11010, | |
B10011, | |
// Çalışma Pozisyonu 2 | |
B01100, | |
B01100, | |
B00000, | |
B01100, | |
B01100, | |
B01100, | |
B01100, | |
B01110, | |
// Zıplama | |
B01100, | |
B01100, | |
B00000, | |
B11110, | |
B01101, | |
B11111, | |
B10000, | |
B00000, | |
// Aşağı düşüş | |
B11110, | |
B01101, | |
B11111, | |
B10000, | |
B00000, | |
B00000, | |
B00000, | |
B00000, | |
// Zemin | |
B11111, | |
B11111, | |
B11111, | |
B11111, | |
B11111, | |
B11111, | |
B11111, | |
B11111, | |
// Sağ Zemin | |
B00011, | |
B00011, | |
B00011, | |
B00011, | |
B00011, | |
B00011, | |
B00011, | |
B00011, | |
// Sol Zemin | |
B11000, | |
B11000, | |
B11000, | |
B11000, | |
B11000, | |
B11000, | |
B11000, | |
B11000, | |
}; | |
int i; | |
for (i = 0; i < 7; ++i) { | |
lcd.createChar(i + 1, &graphics[i * 8]); | |
} | |
for (i = 0; i < TERRAIN_WIDTH; ++i) { | |
terrainUpper[i] = SPRITE_TERRAIN_EMPTY; | |
terrainLower[i] = SPRITE_TERRAIN_EMPTY; | |
} | |
} | |
void advanceTerrain(char* terrain, byte newTerrain){ | |
for (int i = 0; i < TERRAIN_WIDTH; ++i) { | |
char current = terrain[i]; | |
char next = (i == TERRAIN_WIDTH-1) ? newTerrain : terrain[i+1]; | |
switch (current){ | |
case SPRITE_TERRAIN_EMPTY: | |
terrain[i] = (next == SPRITE_TERRAIN_SOLID) ? | |
SPRITE_TERRAIN_SOLID_RIGHT : SPRITE_TERRAIN_EMPTY; | |
break; | |
case SPRITE_TERRAIN_SOLID: | |
terrain[i] = (next == SPRITE_TERRAIN_EMPTY) ? SPRITE_TERRAIN_SOLID_LEFT : | |
SPRITE_TERRAIN_SOLID; | |
break; | |
case SPRITE_TERRAIN_SOLID_RIGHT: | |
terrain[i] = SPRITE_TERRAIN_SOLID; | |
break; | |
case SPRITE_TERRAIN_SOLID_LEFT: | |
terrain[i] = SPRITE_TERRAIN_EMPTY; | |
break; | |
} | |
} | |
} | |
void gl (int czas, int glos){ | |
tone(3, glos); | |
delay(czas); | |
noTone(3); | |
} | |
bool drawHero(byte position, char* terrainUpper, char* terrainLower, unsigned int score) { | |
bool carpismak = false; | |
char upperSave = terrainUpper[HERO_HORIZONTAL_POSITION]; | |
char lowerSave = terrainLower[HERO_HORIZONTAL_POSITION]; | |
byte upper, lower; | |
switch (position) { | |
case HERO_POSITION_OFF: | |
upper = lower = SPRITE_TERRAIN_EMPTY; | |
break; | |
case HERO_POSITION_RUN_LOWER_1: | |
upper = SPRITE_TERRAIN_EMPTY; | |
lower = SPRITE_RUN1; | |
break; | |
case HERO_POSITION_RUN_LOWER_2: | |
upper = SPRITE_TERRAIN_EMPTY; | |
lower = SPRITE_RUN2; | |
break; | |
case HERO_POSITION_JUMP_1: | |
case HERO_POSITION_JUMP_8: | |
upper = SPRITE_TERRAIN_EMPTY; | |
lower = SPRITE_JUMP; | |
break; | |
case HERO_POSITION_JUMP_2: | |
case HERO_POSITION_JUMP_7: | |
upper = SPRITE_JUMP_UPPER; | |
lower = SPRITE_JUMP_LOWER; | |
break; | |
case HERO_POSITION_JUMP_3: | |
case HERO_POSITION_JUMP_4: | |
case HERO_POSITION_JUMP_5: | |
case HERO_POSITION_JUMP_6: | |
upper = SPRITE_JUMP; | |
lower = SPRITE_TERRAIN_EMPTY; | |
break; | |
case HERO_POSITION_RUN_UPPER_1: | |
upper = SPRITE_RUN1; | |
lower = SPRITE_TERRAIN_EMPTY; | |
break; | |
case HERO_POSITION_RUN_UPPER_2: | |
upper = SPRITE_RUN2; | |
lower = SPRITE_TERRAIN_EMPTY; | |
break; | |
} | |
if (upper != ' ') { | |
terrainUpper[HERO_HORIZONTAL_POSITION] = upper; | |
carpismak = (upperSave == SPRITE_TERRAIN_EMPTY) ? false : true; | |
} | |
if (lower != ' ') { | |
terrainLower[HERO_HORIZONTAL_POSITION] = lower; | |
carpismak |= (lowerSave == SPRITE_TERRAIN_EMPTY) ? false : true; | |
} | |
byte digits = (score > 9999) ? 5 : (score > 999) ? 4 : (score > 99) ? 3 : (score > 9) ? 2 : 1; | |
// Sahneyi çiz | |
terrainUpper[TERRAIN_WIDTH] = '\0'; | |
terrainLower[TERRAIN_WIDTH] = '\0'; | |
char temp = terrainUpper[16-digits]; | |
terrainUpper[16-digits] = '\0'; | |
lcd.setCursor(0,0); | |
lcd.print(terrainUpper); | |
terrainUpper[16-digits] = temp; | |
lcd.setCursor(0,1); | |
lcd.print(terrainLower); | |
lcd.setCursor(16 - digits,0); | |
lcd.print(score); | |
terrainUpper[HERO_HORIZONTAL_POSITION] = upperSave; | |
terrainLower[HERO_HORIZONTAL_POSITION] = lowerSave; | |
return carpismak; | |
} | |
// Düğmeyi bir kesinti olarak ele almak | |
void buttonPush() { | |
butonabasildi = true; | |
} | |
void gra(int poziomgry){ | |
static byte heroPos = HERO_POSITION_RUN_LOWER_1; | |
static byte newTerrainType = TERRAIN_EMPTY; | |
static byte newTerrainDuration = 1; | |
static bool playing = false; | |
static bool blink = false; | |
static unsigned int distance = 0; | |
if (!playing) { | |
drawHero((blink) ? HERO_POSITION_OFF : heroPos, terrainUpper, terrainLower, distance >> 3); | |
if (blink) { | |
lcd.clear(); | |
lcd.setCursor(0,0); | |
lcd.print("Bas Zipla"); | |
} | |
delay(250); | |
blink = !blink; | |
if (butonabasildi) { | |
gl(100,400); | |
gl(100,600); | |
gl(100,400); | |
grafikbaslat(); | |
heroPos = HERO_POSITION_RUN_LOWER_1; | |
playing = true; | |
butonabasildi = false; | |
distance = 0; | |
} | |
return; | |
} | |
// Araziyi sola kaydır | |
advanceTerrain(terrainLower, newTerrainType == TERRAIN_LOWER_BLOCK ? SPRITE_TERRAIN_SOLID : | |
SPRITE_TERRAIN_EMPTY); | |
advanceTerrain(terrainUpper, newTerrainType == TERRAIN_UPPER_BLOCK ? SPRITE_TERRAIN_SOLID : | |
SPRITE_TERRAIN_EMPTY); | |
// Sağa girmek için yeni arazi yap | |
if (--newTerrainDuration == 0) { | |
if (newTerrainType == TERRAIN_EMPTY) { | |
newTerrainType = (random(3) == 0) ? TERRAIN_UPPER_BLOCK : TERRAIN_LOWER_BLOCK; | |
newTerrainDuration = 2 + random(10); | |
} else { | |
newTerrainType = TERRAIN_EMPTY; | |
newTerrainDuration = 10 + random(10); | |
} | |
} | |
if (butonabasildi) { | |
if (heroPos <= HERO_POSITION_RUN_LOWER_2) | |
gl(100,300); | |
heroPos = HERO_POSITION_JUMP_1; | |
butonabasildi = false; | |
} | |
if (drawHero(heroPos, terrainUpper, terrainLower, distance >> 3)) { | |
playing = false; // Kahraman bir şeye çaptı. | |
gl(100,500); | |
gl(100,400); | |
gl(120,300); | |
gl(160,400); | |
lcd.clear(); | |
} | |
else { | |
if (heroPos == HERO_POSITION_RUN_LOWER_2 || heroPos == HERO_POSITION_JUMP_8) { | |
heroPos = HERO_POSITION_RUN_LOWER_1; | |
} else if ((heroPos >= HERO_POSITION_JUMP_3 && heroPos <= HERO_POSITION_JUMP_5) | |
&& terrainLower[HERO_HORIZONTAL_POSITION] != SPRITE_TERRAIN_EMPTY) { | |
heroPos = HERO_POSITION_RUN_UPPER_1; | |
} else if (heroPos >= HERO_POSITION_RUN_UPPER_1 && terrainLower[HERO_HORIZONTAL_POSITION] | |
== SPRITE_TERRAIN_EMPTY) { | |
heroPos = HERO_POSITION_JUMP_5; | |
} else if (heroPos == HERO_POSITION_RUN_UPPER_2) { | |
heroPos = HERO_POSITION_RUN_UPPER_1; | |
} else { | |
++heroPos; | |
} | |
++distance; | |
digitalWrite(PIN_AUTOPLAY, terrainLower[HERO_HORIZONTAL_POSITION + 2] | |
== SPRITE_TERRAIN_EMPTY ? HIGH : LOW); | |
} | |
delay(poziomgry); | |
} | |
void setup(){ | |
pinMode(4, INPUT_PULLUP); | |
pinMode(3, OUTPUT); | |
pinMode(PIN_BUTTON, INPUT); | |
digitalWrite(PIN_BUTTON, HIGH); | |
napis = 1; | |
attachInterrupt(0/*PIN_BUTTON*/, buttonPush, FALLING); | |
grafikbaslat(); | |
lcd.begin(); | |
do{menu();}while(digitalRead(2) == HIGH); | |
} | |
void loop() { | |
switch (grasw) { | |
case 1: | |
gra(70); | |
break; | |
case 2: | |
gra(50); | |
break; | |
case 3: | |
gra(15); | |
break; | |
case 4: | |
gra(1); | |
break; | |
} | |
} | |
void menu() { | |
if (napis > 4 || napis < 0) {napis == 0;} | |
if (digitalRead(4) == LOW) { napis++;} | |
switch (napis) { | |
case 1: | |
if(digitalRead(2) == LOW) { | |
grasw = 1; | |
grasw;} | |
break; | |
case 2: | |
if(digitalRead(2) == LOW) { | |
grasw = 2; | |
grasw;} | |
break; | |
case 3: | |
if(digitalRead(2) == LOW) { | |
grasw = 3; | |
grasw;} | |
break; | |
case 4: | |
if(digitalRead(2) == LOW) { | |
grasw = 4; | |
grasw;} | |
break; | |
default: | |
napis = 0; | |
break; | |
} | |
} |
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