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RootKiller / GenerateProjectFiles.Internal.ps1
Created April 27, 2024 12:35
Set of files used for generating Unreal Project files via BAT compatible with Epic Games Launcher version of the Engine. I use it with 10x extension that works with both compiled and launcher engine projects.
$GenerateProjectFilesToolPath = (Get-ItemProperty -Path Registry::HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Unreal.ProjectFile\shell\rungenproj\command).'(default)'
Get-ChildItem -Path $PSScriptRoot\. -Filter *.uproject -File -Name | ForEach-Object {
$ProjectPath = "$PSScriptRoot\$_"
Write-Output "Discovered Unreal Project: '$ProjectPath'. Trying to generate project files..."
$FinalGenerateProjectFilesToolPath = $GenerateProjectFilesToolPath.replace("%1", $ProjectPath)
Invoke-Expression "& $FinalGenerateProjectFilesToolPath"
}
@RootKiller
RootKiller / DefaultInput.ini
Last active April 13, 2023 00:01
UE5 RawInput: DualSense
[/Script/RawInput.RawInputSettings]
+DeviceConfigurations=(VendorID="0x054C",ProductID="0x0CE6",AxisProperties=((Key=GenericUSBController_Axis1),(Key=GenericUSBController_Axis2),(Key=GenericUSBController_Axis3,bGamepadStick=True),(Key=GenericUSBController_Axis4,bGamepadStick=True),(Key=GenericUSBController_Axis5,bInverted=True,bGamepadStick=True),(Key=GenericUSBController_Axis6,bGamepadStick=True),(Key=GenericUSBController_Axis7),(Key=GenericUSBController_Axis8),(Key=GenericUSBController_Axis9),(Key=GenericUSBController_Axis10),(Key=GenericUSBController_Axis11),(Key=GenericUSBController_Axis12),(Key=GenericUSBController_Axis13),(Key=GenericUSBController_Axis14),(Key=GenericUSBController_Axis15),(Key=GenericUSBController_Axis16),(Key=GenericUSBController_Axis17),(Key=GenericUSBController_Axis18),(Key=GenericUSBController_Axis19),(Key=GenericUSBController_Axis20),(Key=GenericUSBController_Axis21),(Key=GenericUSBController_Axis22),(Key=GenericUSBController_Axis23),(Key=GenericUSBController_Axis24)),ButtonPropert
const float MaxObjectMassToGrabKg = 50.0f;
// Before
bool AJanuszCharacter::IsAbleToGrabComponent(UPrimitiveComponent* Component) const
{
if (Component->CalculateMass() > MaxObjectMassToGrabKg)
{
return false;
}
return true;
using UnityEngine;
class GameManager : MonoBehaviour
{
public static GameManager instance;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static Initialize()
{
if (instance == null)
// Before
if (m_planningMode == PLANNING_MODE_SHAFTS && hoveredCellY + 1 >= m_planningStartY)
// After
if ((m_planningMode == PLANNING_MODE_SHAFTS) && ((hoveredCellY + 1) >= m_planningStartY))
bool HumanBase::WalkTo(const Vector2& position)
{
if (m_state != HumanState::Walking) {
m_currentWalkPath = GetWorld()->FindPath(m_position, position);
if (m_currentWalkPath) {
if (!m_currentWalkPath->GetPointsCount()) {
m_position = position;
m_previousPosition = position;
bool HumanBase::WalkTo(const Vector2& position)
{
if (m_state == HumanState::Walking) {
return false;
}
m_currentWalkPath = GetWorld()->FindPath(m_position, position);
if (!m_currentWalkPath) {
return false;
@RootKiller
RootKiller / YourActorClassDetailsCustomization.cpp
Created January 14, 2022 15:21
Unreal Engine - Move property category in details panel
// Copyright XYZ. All Rights Reserved.
#include "YourActorDetailsCustomization.h"
#include "DetailLayoutBuilder.h"
void FYourActorClassDetailsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
// Category Name is display name of Category you want to move
// ECategoryPriority is "how high" it should be.
DetailLayout.EditCategory("Category Name", FText::GetEmpty(), ECategoryPriority::Important);
@RootKiller
RootKiller / rtti_replacement.cpp
Created May 28, 2019 22:48
Simple RTTI replacement (C++)
#include <stdio.h>
struct type_id_t
{
const type_id_t *const parent;
const char *const name;
};
struct parent_t
{
@RootKiller
RootKiller / gitk
Created August 14, 2017 14:33
gitk dark theme
set mainfont {{Open Sans} 10}
set textfont {Consolas 9}
set uifont {Tahoma 9 bold}
set tabstop 8
set findmergefiles 0
set maxgraphpct 50
set maxwidth 16
set cmitmode patch
set wrapcomment none
set autoselect 1