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-- Usage: aseprite.exe -b my-sprite.aseprite -script export-palette.lua | |
-- | |
-- Or from the UI you will see the output in a console that you can copy with Ctrl+C | |
-- | |
local spr = app.activeSprite | |
if not spr then return print("No active sprite") end | |
local pal = spr.palettes[1] | |
print("const char palette[] = {") |
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#if defined(__ARM_NEON__) | |
vec4 dot(vec4 a, vec4 b) | |
{ | |
vec4 prod = vmulq_f32(a, b); | |
vec4 sum1 = vaddq_f32(prod, vrev64q_f32(prod)); | |
vec4 sum2 = vaddq_f32(sum1, vcombine_f32(vget_high_f32(sum1), vget_low_f32(sum1))); | |
return sum2; | |
} | |
#else if defined(__SSE3__) | |
static inline vec4 vdot(vec4 x, vec4 y) |